mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
142 lines
5.7 KiB
Java
142 lines
5.7 KiB
Java
package com.hbm.render.item;
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import java.util.HashMap;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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public class ItemRenderLibrary {
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public static HashMap<Item, ItemRenderBase> renderers = new HashMap();
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public static void init() {
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_cyclotron), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glScaled(2.25, 2.25, 2.25);
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}
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public void renderCommon() {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.cyclotron_tex); ResourceManager.cyclotron.renderPart("Body");
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bindTexture(ResourceManager.cyclotron_ashes); ResourceManager.cyclotron.renderPart("B1");
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bindTexture(ResourceManager.cyclotron_book); ResourceManager.cyclotron.renderPart("B2");
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bindTexture(ResourceManager.cyclotron_gavel); ResourceManager.cyclotron.renderPart("B3");
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bindTexture(ResourceManager.cyclotron_coin); ResourceManager.cyclotron.renderPart("B4");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_centrifuge), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.centrifuge_new_tex); ResourceManager.centrifuge_new.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_gascent), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.centrifuge_gas_tex); ResourceManager.centrifuge_new.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.iter), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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GL11.glScaled(0.25, 0.25, 0.25);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.iter_glass); ResourceManager.iter.renderPart("Windows");
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bindTexture(ResourceManager.iter_motor); ResourceManager.iter.renderPart("Motors");
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bindTexture(ResourceManager.iter_rails); ResourceManager.iter.renderPart("Rails");
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bindTexture(ResourceManager.iter_toroidal); ResourceManager.iter.renderPart("Toroidal");
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bindTexture(ResourceManager.iter_torus); ResourceManager.iter.renderPart("Torus");
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bindTexture(ResourceManager.iter_solenoid); ResourceManager.iter.renderPart("Solenoid");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_press), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.press_body_tex); ResourceManager.press_body.renderAll();
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GL11.glTranslated(0, 0.5, 0);
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bindTexture(ResourceManager.press_head_tex); ResourceManager.press_head.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_epress), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.epress_body_tex); ResourceManager.epress_body.renderAll();
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GL11.glTranslated(0, 1.5, 0);
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bindTexture(ResourceManager.epress_head_tex); ResourceManager.epress_head.renderAll();
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_crystallizer), new ItemRenderBase() {
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public void renderNonInv() {
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GL11.glScaled(0.5, 0.5, 0.5);
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}
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(1.75, 1.75, 1.75);
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}
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public void renderCommon() {
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.crystallizer_tex); ResourceManager.crystallizer.renderPart("Body");
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bindTexture(ResourceManager.crystallizer_window_tex); ResourceManager.crystallizer.renderPart("Windows");
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bindTexture(ResourceManager.crystallizer_spinner_tex); ResourceManager.crystallizer.renderPart("Spinner");
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_reactor), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -4, 0);
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GL11.glScaled(4.5, 4.5, 4.5);
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}
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public void renderCommon() {
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GL11.glScaled(0.5, 0.5, 0.5);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDisable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.breeder_tex); ResourceManager.breeder.renderAll();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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renderers.put(Item.getItemFromBlock(ModBlocks.machine_large_turbine), new ItemRenderBase() {
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public void renderInventory() {
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GL11.glTranslated(0, -1, 0);
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GL11.glScaled(2.5, 2.5, 2.5);
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}
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public void renderCommon() {
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GL11.glRotated(90, 0, 1, 0);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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GL11.glDisable(GL11.GL_CULL_FACE);
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bindTexture(ResourceManager.turbine_tex); ResourceManager.turbine.renderPart("Body");
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bindTexture(ResourceManager.turbofan_blades_tex); ResourceManager.turbine.renderPart("Blades");
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_FLAT);
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}});
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}
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private static void bindTexture(ResourceLocation res) {
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Minecraft.getMinecraft().renderEngine.bindTexture(res);
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}
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}
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