Bob be2c17f102 can't wait for the silly people on discord bug me 24/7 about this fuckin
g commit i swear to god this is why we can't have nice things
2023-12-24 00:30:53 +01:00

62 lines
2.2 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.generic.BlockPedestal.TileEntityPedestal;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
public class RenderPedestalTile extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y + 1, z + 0.5);
GL11.glEnable(GL11.GL_LIGHTING);
RenderHelper.enableStandardItemLighting();
TileEntityPedestal pedestal = (TileEntityPedestal) te;
if(pedestal.item != null) {
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
ItemStack stack = pedestal.item.copy();
GL11.glScaled(1.5, 1.5, 1.5);
if(!(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock && RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType()))) {
GL11.glTranslated(0, 0.125, 0);
GL11.glRotatef(player.prevRotationYaw + (player.rotationYaw - player.prevRotationYaw) * interp + 180, 0.0F, -1.0F, 0.0F);
if(!RenderManager.instance.options.fancyGraphics) {
GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
}
GL11.glTranslated(0, Math.sin((player.ticksExisted + interp) * 0.1) * 0.0625, 0);
} else {
GL11.glTranslated(0, Math.sin((player.ticksExisted + interp) * 0.1) * 0.0625 + 0.0625, 0);
}
EntityItem dummy = new EntityItem(te.getWorldObj(), 0, 0, 0, stack);
dummy.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
}
GL11.glPopMatrix();
}
}