2026-06-02 21:21:10 +02:00

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## Added
* Redstone-over-Radio Terminal
* Allows commands to be sent manually, command line style
* Supports single commands and repeated ones (polling)
* Grenade machinegun
* 30rnd automatic 40mm grenade weapon firing at 120 RPS
* Can be upgraded with an auxiliary electric engine to double the firerate
* Automatic thresher
* A specialized machine for automatically harvesting crops in a 7x7 area
* Replaces the buzzsaw's temporary functionality to do just that (the buzzsaw now loses that ability)
* Drops harvested items using a chute instead of leaving them on the farmland
* When cutting down hemp, willows, and other NTM double plants, only the top part will be cut off, no matter where the thresher touches it
* Can also harvest items from sunflowers and tall grass without breaking the blocks
* Can also handle tall plants like cacti and sugar cane
* New big-ass tank
* Successor to the BAT9k
* Larger footprint, way more storage space
* Needs to be placed on a proper foundation or else it'll sink into the ground
* Legacy BAT9ks can be recycled in a tier 3 anvil
* AUTOCAL Automatic Calculator
* Highly advanced programmable RoR device
* Can send and receive signals and do calculations with the same system as NTM's calculator
* Vending machines
* Comes in snack machine and soda machine variants
* The machines can be purchased off of bobmazon for 64 caps each
* Use vending machine tokens as currency, which can be found occasionally in most structures
* New blast furnace
* 3x3 base, 7 blocks tall
* Can be accelerated with hot air blast (just compressed air in a boiler)
* The faster it is supplied with hot air blast, the faster it gets
* Uses smarter IO, one port can supply all slots without needing to configure anything or have multiple item inputs
* A firebox burning coal can already take the blast furnace to 130% speed (default speed with no blast at all is 50%)
* Produces flue gas, a new type of exhaust that can be burned
## Changed
* RoR graphs can now have their min and max bounds set to a fixed number
* This should make it easier to accurately tell the difference/scale of values when they exist in an expected range (for example, RBMK temperatures)
* RoR controllers now use polling by default, since state change is unable to actually perform a function unless the state changes, preventing repeated commands
* HE/RF converters now have a tooltip showing their buffered energy
* Updated the models of the cage lamp, fluorescent light and halogen lamp
* 528 mode now has a new config for enabling gravity on machines
* Machines not on solid ground will tilt, causing them to break
* Still a work in progress, not all machines make use of it yet
* The ZIRNOX for example will continue to operate when tilted, however the pipes will disconnect, resulting in a fatal loss of cooling
* Slightly adjusted the automatic buzzsaw's texture
* Mobs can no longer spawn on most versions of concrete
* Notable exceptions are mossy and cracked concrete bricks
* Increased the yield of lye from wood ash
* All fluid tanks larger than barrels now have dynamic IO speed instead of providing their entire contents instantly
* Tank fill will slow down the fuller the tank becomes, tank drain also slow downs as it gets emptier
* This means that multiple tanks in IO mode in the same network will still ping pong, but only a small portion of fluid will be "lost" (i.e. invisible due to subtick transfer operations)
* The stinger is now classified as a special weapon
* The carbine can now take a scope
* The battery socket now renders supports when a block is placed on top of it, allowing somewhat aesthetic stacking of sockets
* The bayonet weapon attachment now uses regular steel plates instead of weapon steel, making them available as early as the blast furnace
* Adjusted some 528 mode recipes
* Removed the template crates entirely for being literally useless
* Oil bubbles can no longer go down to Y:0, they now have a minimum center height of Y:15
* The automatic buzzsaw and thresher now have sound loops when active
* The shredder auto shotgun now uses the plasma damage type instead of laser
* Added "nitra to ammunition" recipe in the assembly machine, turning large piles of nitra into random casings/propellants
* Removed more unused blocks to free up block IDs
* Removed the old iron barrel
* Removed the factory hull blocks
* Removed the vacuum block that has been unused for like 5 years at this point
* Removed five of the 10 sturdy ladder variants because they were hella ugly anyway
* Added a new alternate recipe "instant aggregate" in the chemical plant, turning 16 cobblestone into 8 gravel and 8 sand
* Added a new alternate recipe for making obsidian in the chemical plant
* Removed the water and steam geysers, which were so obscenely rare most people have never seen either one of them, and became functionally useless without the old geothermal generator
* Moved the napalm recipe to the chemical plant
* Moved the microchip (all variants) and atomic clock recipes to the assembler
* The analog and integrated circuit boards now have alternate recipes in the assembler
* Removed two of the older motor recipes in the arc welder
* The only remaining recipe is the dense red copper one
* Using state of the art anti-leave-the-screen technology, recipe tooltips (and most tooltips used by `GuiInfoScreen`) should no longer leave the screen
* This means that the recipe selector can now have the tooltip follow the mouse instead of being eternally stuck in the corner
* Recipe selector tooltips now have a nice orange and yellow border
* The nuclear charge and demolition nuclear grenade charge now need neutron reflectors
* Schrabidium grenade charges now use CMB steel instead of bronze
* The satellite base now only uses a medium thruster instead of a large one, making it no longer post pyrolysis
* The steel recipe in the crucible now requires flux
* The recipe is also now a fair bit slower (still faster than a blast furnace overall)
* Remodeled the catalytic reformer
* Crane structure
* Crane structure
## Fixed
* Fixed RoR graph showing the wrong name in the GUI
* Fixed polling option in RoR controllers reading dead signals
* Fixed state change in RoR controllers not allowing repeat commands
* Fixed RoR transmitter sending empty signals when unused mappings apply
* Fixed hopper IO for battery sockets being entirely broken
* Fixed cargo elevators not dropping the correct amount of segments
* Fixed broken config check causing smithing recipes in anvils to always be tier 1
* Fixed potential client desync when placing or removing lids on a hot RBMK
* Fixed custom missile launch pad cores not being obtainable in 528 mode
* Fixed industrial turbines never fully spinning down
* Fixed bricked furnace IO not working right