212 lines
6.9 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import cpw.mods.fml.relauncher.ReflectionHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderCrucible implements IItemRenderer {
public ItemRenderCrucible() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
GL11.glShadeModel(GL11.GL_SMOOTH);
boolean isOn = item.getItemDamage() < item.getMaxDamage();
switch(type) {
case EQUIPPED_FIRST_PERSON:
GL11.glTranslated(1.5, -0.3, 0);
if(player.isBlocking()) {
GL11.glTranslated(-0.125, -0.25, 0);
}
player.isSwingInProgress = false;
float prevEq = ReflectionHelper.getPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, "prevEquippedProgress", "field_78451_d");
float eq = ReflectionHelper.getPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, "equippedProgress", "field_78454_c");
if(eq < prevEq) {
ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 0.0F, "prevEquippedProgress", "field_78451_d");
ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 0.0F, "equippedProgress", "field_78454_c");
} else if(eq > prevEq) {
ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 1.0F, "prevEquippedProgress", "field_78451_d");
ReflectionHelper.setPrivateValue(ItemRenderer.class, Minecraft.getMinecraft().entityRenderer.itemRenderer, 1.0F, "equippedProgress", "field_78454_c");
}
GL11.glScaled(0.3, 0.3, 0.3);
GL11.glRotated(45, 0, 0, 1);
GL11.glRotated(90, 0, 1, 0);
boolean isSwing = false;
if(!player.isBlocking()) {
double[] sRot = HbmAnimations.getRelevantTransformation("SWING_ROT");
double[] sTrans = HbmAnimations.getRelevantTransformation("SWING_TRANS");
GL11.glTranslated(sTrans[0], sTrans[1], sTrans[2]);
GL11.glRotated(sRot[0], 1, 0, 0);
GL11.glRotated(sRot[2], 0, 0, 1);
GL11.glRotated(sRot[1], 0, 1, 0);
if(sRot[0] != 0)
isSwing = true;
}
double[] rot = HbmAnimations.getRelevantTransformation("GUARD_ROT");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_hilt);
ResourceManager.crucible.renderPart("Hilt");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_guard);
double rotGuard = rot[0];
if(!isSwing && !isOn)
rotGuard = 90;
GL11.glPushMatrix();
GL11.glTranslated(0, 3, 0.5);
GL11.glRotated(rotGuard, -1, 0, 0);
GL11.glTranslated(0, -3, -0.5);
ResourceManager.crucible.renderPart("GuardLeft");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 3, -0.5);
GL11.glRotated(rotGuard, 1, 0, 0);
GL11.glTranslated(0, -3, 0.5);
ResourceManager.crucible.renderPart("GuardRight");
GL11.glPopMatrix();
if(eq == 1.0F && prevEq == 1.0F && rot[2] == 0 && (isSwing || isOn)) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glTranslated(0.005, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_blade);
ResourceManager.crucible.renderPart("Blade");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
break;
case ENTITY:
GL11.glTranslated(-0.75, 0.6, 0);
GL11.glRotated(-45, 0, 0, 1);
case EQUIPPED:
GL11.glRotated(45, 0, 0, 1);
GL11.glTranslated(0.75, -0.4, 0);
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(0.15, 0.15, 0.15);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_hilt);
ResourceManager.crucible.renderPart("Hilt");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_guard);
GL11.glPushMatrix();
GL11.glTranslated(0, 3, 0.5);
GL11.glRotated(isOn ? 0 : 90, -1, 0, 0);
GL11.glTranslated(0, -3, -0.5);
ResourceManager.crucible.renderPart("GuardLeft");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 3, -0.5);
GL11.glRotated(isOn ? 0 : 90, 1, 0, 0);
GL11.glTranslated(0, -3, 0.5);
ResourceManager.crucible.renderPart("GuardRight");
GL11.glPopMatrix();
if(isOn) {
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
GL11.glTranslated(0.005, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_blade);
ResourceManager.crucible.renderPart("Blade");
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopAttrib();
GL11.glPopMatrix();
}
break;
case INVENTORY:
GL11.glTranslated(2, 14, 0);
GL11.glRotated(-135, 0, 0, 1);
GL11.glRotated(90, 0, 1, 0);
double scale = 1.5D;
GL11.glScaled(scale, scale, scale);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_hilt);
ResourceManager.crucible.renderPart("Hilt");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_guard);
GL11.glPushMatrix();
GL11.glTranslated(0, 3, 0.5);
GL11.glRotated(isOn ? 0 : 90, -1, 0, 0);
GL11.glTranslated(0, -3, -0.5);
ResourceManager.crucible.renderPart("GuardLeft");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(0, 3, -0.5);
GL11.glRotated(isOn ? 0 : 90, 1, 0, 0);
GL11.glTranslated(0, -3, 0.5);
ResourceManager.crucible.renderPart("GuardRight");
GL11.glPopMatrix();
GL11.glTranslated(0.005, 0, 0);
if(isOn) {
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.crucible_blade);
ResourceManager.crucible.renderPart("Blade");
}
break;
default: break;
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}