mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
272 lines
10 KiB
Java
272 lines
10 KiB
Java
package com.hbm.render.util;
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import java.util.HashMap;
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import java.util.Map.Entry;
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import org.lwjgl.opengl.GL11;
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import com.hbm.util.Tuple.Pair;
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import com.hbm.util.Tuple.Triplet;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.entity.RendererLivingEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.boss.IBossDisplayData;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.entity.item.EntityXPOrb;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.AxisAlignedBB;
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public class RenderOverhead {
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public static void renderTag(EntityLivingBase living, double x, double y, double z, RendererLivingEntity renderer, String name, boolean depthTest) {
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EntityPlayer thePlayer = Minecraft.getMinecraft().thePlayer;
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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if(shouldRenderTag(living)) {
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double distSq = living.getDistanceSqToEntity(thePlayer);
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float range = living.isSneaking() ? renderer.NAME_TAG_RANGE_SNEAK : renderer.NAME_TAG_RANGE;
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if(distSq < (double) (range * range)) {
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drawTagAware(living, x, y, z, name, depthTest);
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}
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}
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}
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protected static boolean shouldRenderTag(EntityLivingBase p_110813_1_) {
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return Minecraft.isGuiEnabled() && p_110813_1_ != RenderManager.instance.livingPlayer && !p_110813_1_.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer) && p_110813_1_.riddenByEntity == null;
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}
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protected static void drawTagAware(EntityLivingBase entity, double x, double y, double z, String string, boolean depthTest) {
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if(entity.isPlayerSleeping()) {
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drawTag(entity, string, x, y - 1.5D, z, 64, depthTest);
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} else {
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drawTag(entity, string, x, y, z, 64, depthTest);
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}
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}
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protected static void drawTag(Entity entity, String name, double x, double y, double z, int dist, boolean depthTest) {
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double distsq = entity.getDistanceSqToEntity(RenderManager.instance.livingPlayer);
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if(distsq <= (double) (dist * dist)) {
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FontRenderer fontrenderer = Minecraft.getMinecraft().fontRenderer;
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float f = 1.6F;
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float scale = 0.016666668F * f;
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GL11.glPushMatrix();
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GL11.glTranslatef((float) x + 0.0F, (float) y + entity.height + 0.75F, (float) z);
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GL11.glNormal3f(0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
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GL11.glScalef(-scale, -scale, scale);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDepthMask(false);
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if(depthTest) {
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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}
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GL11.glEnable(GL11.GL_BLEND);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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Tessellator tessellator = Tessellator.instance;
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byte heightOffset = 0;
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if(name.equals("deadmau5")) {
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heightOffset = -10;
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}
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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tessellator.startDrawingQuads();
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int center = fontrenderer.getStringWidth(name) / 2;
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tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
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tessellator.addVertex((double) (-center - 1), (double) (-1 + heightOffset), 0.0D);
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tessellator.addVertex((double) (-center - 1), (double) (8 + heightOffset), 0.0D);
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tessellator.addVertex((double) (center + 1), (double) (8 + heightOffset), 0.0D);
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tessellator.addVertex((double) (center + 1), (double) (-1 + heightOffset), 0.0D);
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tessellator.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, 553648127);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glDepthMask(true);
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fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, -1);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glPopMatrix();
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}
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}
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public static final HashMap<Triplet<Integer, Integer, Integer>, Pair<double[], Integer>> markers = new HashMap();
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public static void renderMarkers(float partialTicks) {
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if(markers.isEmpty())
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return;
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
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double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
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double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_COLOR_MATERIAL);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_POINT_SMOOTH);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
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Tessellator tess = Tessellator.instance;
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tess.startDrawing(GL11.GL_LINES);
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for(Entry<Triplet<Integer, Integer, Integer>, Pair<double[], Integer>> entry : markers.entrySet()) {
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Triplet<Integer, Integer, Integer> pos = entry.getKey();
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Pair<double[], Integer> pars = entry.getValue();
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int pX = pos.getX();
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int pY = pos.getY();
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int pZ = pos.getZ();
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int color = pars.getValue();
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double[] bounds = pars.getKey();
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double minX = bounds[0];
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double minY = bounds[1];
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double minZ = bounds[2];
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double maxX = bounds[3];
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double maxY = bounds[4];
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double maxZ = bounds[5];
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tess.setColorOpaque_I(color);
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tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
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tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
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tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
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tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
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tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
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tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
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tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
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tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
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tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
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tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
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tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
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tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
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tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
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tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
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tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
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tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
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tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
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tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
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tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
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tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
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tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
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tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
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tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
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tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
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}
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tess.draw();
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tess.setColorOpaque_F(1F, 1F, 1F);
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_POINT_SMOOTH);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glPopMatrix();
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}
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public static void renderThermalSight(float partialTicks) {
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EntityPlayer player = Minecraft.getMinecraft().thePlayer;
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double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
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double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
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double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_COLOR_MATERIAL);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_POINT_SMOOTH);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
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Tessellator tess = Tessellator.instance;
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tess.startDrawing(GL11.GL_LINES);
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for(Object o : player.worldObj.loadedEntityList) {
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Entity ent = (Entity) o;
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if(ent == player)
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continue;
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if(ent.getDistanceSqToEntity(player) > 4096)
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continue;
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if(ent instanceof IBossDisplayData)
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tess.setColorOpaque_F(1F, 0.5F, 0F);
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else if(ent instanceof IMob)
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tess.setColorOpaque_F(1F, 0F, 0F);
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else if(ent instanceof EntityPlayer)
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tess.setColorOpaque_F(1F, 0F, 1F);
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else if(ent instanceof EntityLiving)
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tess.setColorOpaque_F(0F, 1F, 0F);
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else if(ent instanceof EntityItem)
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tess.setColorOpaque_F(1F, 1F, 0.5F);
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else if(ent instanceof EntityXPOrb) {
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if(player.ticksExisted % 10 < 5)
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tess.setColorOpaque_F(1F, 1F, 0.5F);
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else
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tess.setColorOpaque_F(0.5F, 1F, 0.5F);
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} else
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continue;
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AxisAlignedBB bb = ent.boundingBox;
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tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
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tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
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tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
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tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
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tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
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tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
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tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
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tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
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tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
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tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
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tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
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tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
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tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
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tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
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tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
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tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
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tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
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tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
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tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
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tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
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tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
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tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
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tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
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tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
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}
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tess.draw();
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tess.setColorOpaque_F(1F, 1F, 1F);
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GL11.glEnable(GL11.GL_COLOR_MATERIAL);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_POINT_SMOOTH);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glPopMatrix();
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}
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}
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