2021-12-16 17:00:08 +01:00

272 lines
10 KiB
Java

package com.hbm.render.util;
import java.util.HashMap;
import java.util.Map.Entry;
import org.lwjgl.opengl.GL11;
import com.hbm.util.Tuple.Pair;
import com.hbm.util.Tuple.Triplet;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.entity.RendererLivingEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.boss.IBossDisplayData;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.AxisAlignedBB;
public class RenderOverhead {
public static void renderTag(EntityLivingBase living, double x, double y, double z, RendererLivingEntity renderer, String name, boolean depthTest) {
EntityPlayer thePlayer = Minecraft.getMinecraft().thePlayer;
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
if(shouldRenderTag(living)) {
double distSq = living.getDistanceSqToEntity(thePlayer);
float range = living.isSneaking() ? renderer.NAME_TAG_RANGE_SNEAK : renderer.NAME_TAG_RANGE;
if(distSq < (double) (range * range)) {
drawTagAware(living, x, y, z, name, depthTest);
}
}
}
protected static boolean shouldRenderTag(EntityLivingBase p_110813_1_) {
return Minecraft.isGuiEnabled() && p_110813_1_ != RenderManager.instance.livingPlayer && !p_110813_1_.isInvisibleToPlayer(Minecraft.getMinecraft().thePlayer) && p_110813_1_.riddenByEntity == null;
}
protected static void drawTagAware(EntityLivingBase entity, double x, double y, double z, String string, boolean depthTest) {
if(entity.isPlayerSleeping()) {
drawTag(entity, string, x, y - 1.5D, z, 64, depthTest);
} else {
drawTag(entity, string, x, y, z, 64, depthTest);
}
}
protected static void drawTag(Entity entity, String name, double x, double y, double z, int dist, boolean depthTest) {
double distsq = entity.getDistanceSqToEntity(RenderManager.instance.livingPlayer);
if(distsq <= (double) (dist * dist)) {
FontRenderer fontrenderer = Minecraft.getMinecraft().fontRenderer;
float f = 1.6F;
float scale = 0.016666668F * f;
GL11.glPushMatrix();
GL11.glTranslatef((float) x + 0.0F, (float) y + entity.height + 0.75F, (float) z);
GL11.glNormal3f(0.0F, 1.0F, 0.0F);
GL11.glRotatef(-RenderManager.instance.playerViewY, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(RenderManager.instance.playerViewX, 1.0F, 0.0F, 0.0F);
GL11.glScalef(-scale, -scale, scale);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDepthMask(false);
if(depthTest) {
GL11.glDisable(GL11.GL_DEPTH_TEST);
}
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
Tessellator tessellator = Tessellator.instance;
byte heightOffset = 0;
if(name.equals("deadmau5")) {
heightOffset = -10;
}
GL11.glDisable(GL11.GL_TEXTURE_2D);
tessellator.startDrawingQuads();
int center = fontrenderer.getStringWidth(name) / 2;
tessellator.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
tessellator.addVertex((double) (-center - 1), (double) (-1 + heightOffset), 0.0D);
tessellator.addVertex((double) (-center - 1), (double) (8 + heightOffset), 0.0D);
tessellator.addVertex((double) (center + 1), (double) (8 + heightOffset), 0.0D);
tessellator.addVertex((double) (center + 1), (double) (-1 + heightOffset), 0.0D);
tessellator.draw();
GL11.glEnable(GL11.GL_TEXTURE_2D);
fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, 553648127);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthMask(true);
fontrenderer.drawString(name, -fontrenderer.getStringWidth(name) / 2, heightOffset, -1);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glPopMatrix();
}
}
public static final HashMap<Triplet<Integer, Integer, Integer>, Pair<double[], Integer>> markers = new HashMap();
public static void renderMarkers(float partialTicks) {
if(markers.isEmpty())
return;
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_POINT_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tess = Tessellator.instance;
tess.startDrawing(GL11.GL_LINES);
for(Entry<Triplet<Integer, Integer, Integer>, Pair<double[], Integer>> entry : markers.entrySet()) {
Triplet<Integer, Integer, Integer> pos = entry.getKey();
Pair<double[], Integer> pars = entry.getValue();
int pX = pos.getX();
int pY = pos.getY();
int pZ = pos.getZ();
int color = pars.getValue();
double[] bounds = pars.getKey();
double minX = bounds[0];
double minY = bounds[1];
double minZ = bounds[2];
double maxX = bounds[3];
double maxY = bounds[4];
double maxZ = bounds[5];
tess.setColorOpaque_I(color);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + maxY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + maxX - x, pY + minY - y, pZ + maxZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + minZ - z);
tess.addVertex(pX + minX - x, pY + minY - y, pZ + maxZ - z);
}
tess.draw();
tess.setColorOpaque_F(1F, 1F, 1F);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_POINT_SMOOTH);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glPopMatrix();
}
public static void renderThermalSight(float partialTicks) {
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
double x = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double y = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double z = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_POINT_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA,GL11.GL_ONE_MINUS_SRC_ALPHA);
Tessellator tess = Tessellator.instance;
tess.startDrawing(GL11.GL_LINES);
for(Object o : player.worldObj.loadedEntityList) {
Entity ent = (Entity) o;
if(ent == player)
continue;
if(ent.getDistanceSqToEntity(player) > 4096)
continue;
if(ent instanceof IBossDisplayData)
tess.setColorOpaque_F(1F, 0.5F, 0F);
else if(ent instanceof IMob)
tess.setColorOpaque_F(1F, 0F, 0F);
else if(ent instanceof EntityPlayer)
tess.setColorOpaque_F(1F, 0F, 1F);
else if(ent instanceof EntityLiving)
tess.setColorOpaque_F(0F, 1F, 0F);
else if(ent instanceof EntityItem)
tess.setColorOpaque_F(1F, 1F, 0.5F);
else if(ent instanceof EntityXPOrb) {
if(player.ticksExisted % 10 < 5)
tess.setColorOpaque_F(1F, 1F, 0.5F);
else
tess.setColorOpaque_F(0.5F, 1F, 0.5F);
} else
continue;
AxisAlignedBB bb = ent.boundingBox;
tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.maxY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.maxX - x, bb.minY - y, bb.maxZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.minZ - z);
tess.addVertex(bb.minX - x, bb.minY - y, bb.maxZ - z);
}
tess.draw();
tess.setColorOpaque_F(1F, 1F, 1F);
GL11.glEnable(GL11.GL_COLOR_MATERIAL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(GL11.GL_POINT_SMOOTH);
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glPopMatrix();
}
}