58 lines
1.6 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityMachineChemfac;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderChemfac extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
TileEntityMachineChemfac chemfac = (TileEntityMachineChemfac) tileEntity;
switch(chemfac.getBlockMetadata() - BlockDummyable.offset) {
case 5: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(90, 0F, 1F, 0F); break;
}
GL11.glTranslated(0.5D, 0.0D, -0.5D);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.chemfac_tex);
ResourceManager.chemfac.renderPart("Main");
float rot = chemfac.prevRot + (chemfac.rot - chemfac.prevRot) * f;
GL11.glPushMatrix();
GL11.glTranslated(1, 0, 0);
GL11.glRotated(rot, 0, -1, 0);
GL11.glTranslated(-1, 0, 0);
ResourceManager.chemfac.renderPart("Fan1");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(-1, 0, 0);
GL11.glRotated(rot, 0, -1, 0);
GL11.glTranslated(1, 0, 0);
ResourceManager.chemfac.renderPart("Fan2");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}