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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
58 lines
1.6 KiB
Java
58 lines
1.6 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.TileEntityMachineChemfac;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderChemfac extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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TileEntityMachineChemfac chemfac = (TileEntityMachineChemfac) tileEntity;
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switch(chemfac.getBlockMetadata() - BlockDummyable.offset) {
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case 5: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(90, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(0.5D, 0.0D, -0.5D);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.chemfac_tex);
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ResourceManager.chemfac.renderPart("Main");
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float rot = chemfac.prevRot + (chemfac.rot - chemfac.prevRot) * f;
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GL11.glPushMatrix();
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GL11.glTranslated(1, 0, 0);
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GL11.glRotated(rot, 0, -1, 0);
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GL11.glTranslated(-1, 0, 0);
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ResourceManager.chemfac.renderPart("Fan1");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(-1, 0, 0);
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GL11.glRotated(rot, 0, -1, 0);
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GL11.glTranslated(1, 0, 0);
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ResourceManager.chemfac.renderPart("Fan2");
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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