mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
96 lines
2.9 KiB
Java
96 lines
2.9 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import com.hbm.tileentity.machine.TileEntityMachineAssembler;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.AdvancedModelLoader;
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import net.minecraftforge.client.model.IModelCustom;
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public class RenderAssembler extends TileEntitySpecialRenderer {
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private static final ResourceLocation body = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/assembler_main.obj");
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private static final ResourceLocation bolt = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/assembler_wheel.obj");
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private IModelCustom bodyModel;
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private ResourceLocation bodyTexture;
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private IModelCustom boltModel;
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private ResourceLocation boltTexture;
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public RenderAssembler()
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{
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bodyModel = AdvancedModelLoader.loadModel(body);
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bodyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler.png");
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boltModel = AdvancedModelLoader.loadModel(bolt);
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boltTexture = new ResourceLocation(RefStrings.MODID, "textures/models/textureIGenRotor.png");
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}
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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switch(tileEntity.getBlockMetadata())
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{
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case 2:
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GL11.glRotatef(180, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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case 4:
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GL11.glRotatef(270, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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case 3:
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GL11.glRotatef(0, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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case 5:
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GL11.glRotatef(90, 0F, 1F, 0F);
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GL11.glTranslated(0.5D, 0.0D, -0.5D); break;
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}
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bindTexture(bodyTexture);
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bodyModel.renderAll();
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GL11.glPopMatrix();
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renderTileEntityAt2(tileEntity, x, y, z, f);
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}
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public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f)
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{
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GL11.glPushMatrix();
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GL11.glTranslated(x, y, z);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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switch(tileEntity.getBlockMetadata())
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{
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case 2:
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GL11.glTranslated(-1, 0, 0);
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GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4:
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GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3:
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GL11.glTranslated(0, 0, -1);
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GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5:
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GL11.glTranslated(-1, 0, -1);
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GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glRotatef(((TileEntityMachineAssembler)tileEntity).rotation, 0F, 1F, 0F);
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bindTexture(boltTexture);
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boltModel.renderAll();
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GL11.glPopMatrix();
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}
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}
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