Hbm-s-Nuclear-Tech-GIT/com/hbm/render/tileentity/RenderNukeSolinium.java

48 lines
1.3 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.lib.RefStrings;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderNukeSolinium extends TileEntitySpecialRenderer {
public RenderNukeSolinium() { }
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(90, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(0, 0F, 1F, 0F); break;
}
bindTexture(ResourceManager.bomb_solinium_tex);
ResourceManager.bomb_solinium.renderAll();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
}