2025-12-17 14:55:50 +01:00

116 lines
4.4 KiB
Java

package com.hbm.tileentity.machine;
@Deprecated
public class TileEntityITERStruct {
public static final int[][][] layout = new int[][][] {
new int[][] {
new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0},
new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,3,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0},
new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
new int[][] {
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0},
new int[] {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0},
new int[] {0,0,1,0,0,1,1,1,1,1,0,0,1,0,0},
new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0},
new int[] {0,1,0,1,0,2,0,2,0,2,0,1,0,1,0},
new int[] {1,0,0,1,2,0,0,2,0,0,2,1,0,0,1},
new int[] {1,0,0,1,2,2,2,3,2,2,2,1,0,0,1},
new int[] {1,0,0,1,2,0,0,2,0,0,2,1,0,0,1},
new int[] {0,1,0,1,0,2,0,2,0,2,0,1,0,1,0},
new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0},
new int[] {0,0,1,0,0,1,1,1,1,1,0,0,1,0,0},
new int[] {0,0,0,1,0,0,0,0,0,0,0,1,0,0,0},
new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0},
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}
},
new int[][] {
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0},
new int[] {0,0,0,4,0,0,0,0,0,0,0,4,0,0,0},
new int[] {0,0,4,0,0,1,1,1,1,1,0,0,4,0,0},
new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0},
new int[] {0,1,0,1,0,2,0,0,0,2,0,1,0,1,0},
new int[] {1,0,0,1,2,0,0,0,0,0,2,1,0,0,1},
new int[] {1,0,0,1,2,0,0,3,0,0,2,1,0,0,1},
new int[] {1,0,0,1,2,0,0,0,0,0,2,1,0,0,1},
new int[] {0,1,0,1,0,2,0,0,0,2,0,1,0,1,0},
new int[] {0,1,0,0,1,0,2,2,2,0,1,0,0,1,0},
new int[] {0,0,4,0,0,1,1,1,1,1,0,0,4,0,0},
new int[] {0,0,0,4,0,0,0,0,0,0,0,4,0,0,0},
new int[] {0,0,0,0,1,1,0,0,0,1,1,0,0,0,0},
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}
}
};
public static final int[][][] collisionMask = new int[][][] {
new int[][] {
new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0},
new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,3,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,1,1,0,0,0,0,0,0,0,0,0,1,1,0},
new int[] {0,0,1,1,0,0,0,0,0,0,0,1,1,0,0},
new int[] {0,0,0,1,1,0,0,0,0,0,1,1,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0},
new int[] {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
},
new int[][] {
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0},
new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0},
new int[] {0,1,1,1,1,0,2,2,2,0,1,1,1,1,0},
new int[] {0,1,1,1,0,2,0,0,0,2,0,1,1,1,0},
new int[] {1,1,1,1,2,0,0,0,0,0,2,1,1,1,1},
new int[] {1,1,1,1,2,0,0,3,0,0,2,1,1,1,1},
new int[] {1,1,1,1,2,0,0,0,0,0,2,1,1,1,1},
new int[] {0,1,1,1,0,2,0,0,0,2,0,1,1,1,0},
new int[] {0,1,1,1,1,0,2,2,2,0,1,1,1,1,0},
new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0},
new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}
},
new int[][] {
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0},
new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0},
new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
new int[] {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
new int[] {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
new int[] {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
new int[] {0,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
new int[] {0,0,1,1,1,1,1,1,1,1,1,1,1,0,0},
new int[] {0,0,0,1,1,1,1,1,1,1,1,1,0,0,0},
new int[] {0,0,0,0,1,1,1,1,1,1,1,0,0,0,0},
new int[] {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0}
}
};
}