mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
95 lines
3.0 KiB
Java
95 lines
3.0 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.inventory.material.Mats.MaterialStack;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.item.ItemRenderBase;
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import com.hbm.tileentity.machine.TileEntityCrucible;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.item.Item;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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public class RenderCrucible extends TileEntitySpecialRenderer implements IItemRendererProvider {
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public static final ResourceLocation lava = new ResourceLocation(RefStrings.MODID, "textures/models/machines/lava.png");
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tile.getBlockMetadata() - BlockDummyable.offset) {
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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}
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bindTexture(ResourceManager.crucible_tex);
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ResourceManager.crucible_heat.renderAll();
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TileEntityCrucible crucible = (TileEntityCrucible) tile;
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if(!crucible.recipeStack.isEmpty() || !crucible.wasteStack.isEmpty()) {
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int totalCap = crucible.recipeCapacity + crucible.wasteCapacity;
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int totalMass = 0;
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for(MaterialStack stack : crucible.recipeStack) totalMass += stack.amount;
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for(MaterialStack stack : crucible.wasteStack) totalMass += stack.amount;
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double level = ((double) totalMass / (double) totalCap) * 0.875D;
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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bindTexture(lava);
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Tessellator tess = Tessellator.instance;
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tess.setNormal(0F, 1F, 0F);
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tess.startDrawingQuads();
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tess.addVertexWithUV(-1, 0.5 + level, -1, 0, 0);
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tess.addVertexWithUV(-1, 0.5 + level, 1, 0, 1);
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tess.addVertexWithUV(1, 0.5 + level, 1, 1, 1);
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tess.addVertexWithUV(1, 0.5 + level, -1, 1, 0);
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tess.draw();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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GL11.glPopMatrix();
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}
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@Override
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public Item getItemForRenderer() {
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return Item.getItemFromBlock(ModBlocks.machine_crucible);
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}
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@Override
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public IItemRenderer getRenderer() {
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return new ItemRenderBase( ) {
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public void renderInventory() {
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GL11.glTranslated(0, -1.5, 0);
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GL11.glScaled(3.25, 3.25, 3.25);
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}
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public void renderCommon() {
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bindTexture(ResourceManager.crucible_tex);
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ResourceManager.crucible_heat.renderAll();
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}};
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}
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}
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