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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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34 lines
1.0 KiB
Java
34 lines
1.0 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.TileEntityMachineRadarNT;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderRadar extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glRotatef(180, 0F, 1F, 0F);
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bindTexture(ResourceManager.radar_base_tex);
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ResourceManager.radar.renderPart("Base");
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TileEntityMachineRadarNT radar = (TileEntityMachineRadarNT) tileEntity;
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GL11.glRotatef(radar.prevRotation + (radar.rotation - radar.prevRotation) * f, 0F, -1F, 0F);
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GL11.glTranslated(-0.125D, 0, 0);
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bindTexture(ResourceManager.radar_dish_tex);
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ResourceManager.radar.renderPart("Dish");
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GL11.glPopMatrix();
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}
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}
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