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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-03-11 20:25:36 +00:00
75 lines
2.3 KiB
Java
75 lines
2.3 KiB
Java
package com.hbm.inventory.container;
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import com.hbm.inventory.SlotNonRetarded;
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import com.hbm.items.block.ItemBlockStorageCrate;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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public class ContainerCrateBase extends ContainerBase {
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public ContainerCrateBase(InventoryPlayer invPlayer, IInventory tedf) {
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super(invPlayer, tedf);
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tile.openInventory();
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}
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@Override
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public void playerInv(InventoryPlayer invPlayer, int playerInvX, int playerInvY, int playerHotbarY) {
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 9; j++) {
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this.addSlotToContainer(new SlotNonRetarded(invPlayer, j + i * 9 + 9, playerInvX + j * 18, playerInvY + i * 18));
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}
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}
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for(int i = 0; i < 9; i++) {
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this.addSlotToContainer(
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(invPlayer.currentItem == i && this.tile instanceof ItemBlockStorageCrate.InventoryCrate) ?
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new SlotPlayerCrateLocked(invPlayer, i, playerInvX + i * 18, playerHotbarY) :
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new SlotNonRetarded(invPlayer, i, playerInvX + i * 18, playerHotbarY)
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);
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}
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}
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@Override
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public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) {
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// prevents the player from moving around the currently open box
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if(player.inventory.getStackInSlot(player.inventory.currentItem) != null &&
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player.inventory.getStackInSlot(player.inventory.currentItem).getItem() instanceof ItemBlockStorageCrate && !(this.tile instanceof TileEntity)) {
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if (mode == 2 && button == player.inventory.currentItem) {
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return null;
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}
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if (index == player.inventory.currentItem + 27 + this.tile.getSizeInventory()) {
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return null;
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}
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}
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return super.slotClick(index, button, mode, player);
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}
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@Override
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public void onContainerClosed(EntityPlayer p_75134_1_) {
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super.onContainerClosed(p_75134_1_);
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tile.closeInventory();
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}
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/**
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* No touching anything here. No moving around, no taking, no inserting, fuck off.
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*/
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public class SlotPlayerCrateLocked extends SlotNonRetarded {
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public SlotPlayerCrateLocked(IInventory inventory, int id, int x, int y) {
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super(inventory, id, x, y);
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}
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@Override
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public boolean canTakeStack(EntityPlayer player) {
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return false;
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}
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@Override
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public boolean isItemValid(ItemStack item) {
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return false;
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}
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}
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}
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