85 lines
2.6 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineAutosaw;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderAutosaw extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
TileEntityMachineAutosaw saw = (TileEntityMachineAutosaw) tile;
double turn = saw.prevRotationYaw + (saw.rotationYaw - saw.prevRotationYaw) * interp;
double angle = 80 - (saw.prevRotationPitch + (saw.rotationPitch - saw.prevRotationPitch) * interp);
float spin = saw.lastSpin + (saw.spin - saw.lastSpin) * interp;
renderCommon(turn, angle, spin);
GL11.glPopMatrix();
}
private void renderCommon(double turn, double angle, double spin) {
bindTexture(ResourceManager.autosaw_tex);
ResourceManager.autosaw.renderPart("Base");
GL11.glRotated(turn, 0, -1, 0);
ResourceManager.autosaw.renderPart("Main");
GL11.glTranslated(0, 1.75, 0);
GL11.glRotated(angle, 1, 0, 0);
GL11.glTranslated(0, -1.75, 0);
ResourceManager.autosaw.renderPart("ArmUpper");
GL11.glTranslated(0, 1.75, -4);
GL11.glRotated(angle * -2, 1, 0, 0);
GL11.glTranslated(0, -1.75, 4);
GL11.glTranslated(-0.01, 0, 0);
ResourceManager.autosaw.renderPart("ArmLower");
GL11.glTranslated(0.01, 0, 0);
GL11.glTranslated(0, 1.75, -8);
GL11.glRotated(angle, 1, 0, 0);
GL11.glTranslated(0, -1.75, 8);
ResourceManager.autosaw.renderPart("ArmTip");
GL11.glTranslated(0, 1.75, -10);
GL11.glRotated(spin, 0, -1, 0);
GL11.glTranslated(0, -1.75, 10);
ResourceManager.autosaw.renderPart("Sawblade");
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_autosaw);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -3.5, -3);
GL11.glScaled(5, 5, 5);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glRotatef(-90, 0F, 1F, 0F);
RenderAutosaw.this.renderCommon(0D, 80D, System.currentTimeMillis() % 3600 * 0.1D);
}};
}
}