2024-02-01 21:56:51 +11:00

439 lines
15 KiB
Java

package com.hbm.handler.guncfg;
import java.util.List;
import com.hbm.handler.BulletConfiguration;
import com.hbm.handler.CasingEjector;
import com.hbm.handler.GunConfiguration;
import com.hbm.inventory.RecipesCommon.ComparableStack;
import com.hbm.items.ItemAmmoEnums.Ammo12Gauge;
import com.hbm.items.ModItems;
import com.hbm.lib.HbmCollection;
import com.hbm.lib.HbmCollection.EnumGunManufacturer;
import com.hbm.main.ResourceManager;
import com.hbm.packet.AuxParticlePacketNT;
import com.hbm.packet.PacketDispatcher;
import com.hbm.particle.SpentCasing;
import com.hbm.particle.SpentCasing.CasingType;
import com.hbm.potion.HbmPotion;
import com.hbm.render.anim.BusAnimation;
import com.hbm.render.anim.BusAnimationSequence;
import com.hbm.render.anim.HbmAnimations.AnimType;
import com.hbm.render.util.RenderScreenOverlay.Crosshair;
import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Vec3;
public class Gun12GaugeFactory {
private static final CasingEjector EJECTOR_SPAS, EJECTOR_SPAS_ALT, EJECTOR_BENELLI, EJECTOR_UBOINIK, EJECTOR_SSG;
private static final SpentCasing CASING12GAUGE;
static {
EJECTOR_SPAS = new CasingEjector().setMotion(-0.4, 0.1, 0).setOffset(-0.35, 0, 0.5).setAngleRange(0.01F, 0.03F).setDelay(12);
EJECTOR_SPAS_ALT = new CasingEjector().setMotion(-0.4, 0.1, 0).setOffset(-0.35, 0, 0.5).setAngleRange(0.01F, 0.03F).setDelay(12).setAmount(2);
EJECTOR_BENELLI = new CasingEjector().setMotion(-0.4, 0.3, 0).setOffset(-0.3, 0, 0.5).setAngleRange(0.01F, 0.03F);
EJECTOR_UBOINIK = new CasingEjector().setMotion(-0.4, 0.1, 0).setOffset(-0.35, -0.3, 0.5).setAngleRange(0.01F, 0.03F);
EJECTOR_SSG = new CasingEjector().setMotion(0.2, 0, -0.2).setOffset(0.8, 0, 0).setAngleRange(0.05F, 0.02F).setDelay(20).setAmount(2);
CASING12GAUGE = new SpentCasing(CasingType.SHOTGUN).setScale(1.5F).setBounceMotion(0.05F, 0.02F).setupSmoke(0.5F, 0.5D, 60, 20);
}
public static GunConfiguration getRemington870Config() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 25;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.firingDuration = 5;
config.ammoCap = 5;
config.durability = 1000;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.firingSound = "hbm:weapon.shotgunPump";
config.name = "remington870";
config.manufacturer = EnumGunManufacturer.REMINGTON;
config.config = HbmCollection.g12hs;
config.animations.put(AnimType.CYCLE, new BusAnimation()
.addBus("RECOIL_TRANSLATE", new BusAnimationSequence()
.addKeyframePosition(0, 0, -2, 100)
.addKeyframePosition(0, 0, 0, 200)
)
.addBus("PUMP", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 450)
.addKeyframePosition(0, 0, -1.8, 200)
.addKeyframePosition(0, 0, 0, 200)
)
);
config.ejector = EJECTOR_SPAS;
return config;
}
public static GunConfiguration getSpas12Config() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 20;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.emptyReloadAdditionalDuration = 5;
config.firingDuration = 5;
config.ammoCap = 8;
config.durability = 2500;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.firingSound = "hbm:weapon.shotgunPump";
config.name = "spas12";
config.manufacturer = EnumGunManufacturer.BLACK_MESA;
config.comment.add("\"Here, I have a more suitable gun for you. You'll need it - Catch!\"");
config.comment.add("Alt-fire with Mouse 2 (Right-click) to fire 2 shells at once");
config.config = HbmCollection.g12hs;
config.reloadAnimationsSequential = true;
config.loadAnimations = i -> {
config.animations.put(AnimType.CYCLE, ResourceManager.spas_12_anim.get("Fire"));
config.animations.put(AnimType.ALT_CYCLE, ResourceManager.spas_12_anim.get("FireAlt"));
config.animations.put(AnimType.RELOAD, ResourceManager.spas_12_anim.get("ReloadStart"));
config.animations.put(AnimType.RELOAD_EMPTY, ResourceManager.spas_12_anim.get("ReloadEmptyStart"));
config.animations.put(AnimType.RELOAD_CYCLE, ResourceManager.spas_12_anim.get("Reload"));
config.animations.put(AnimType.RELOAD_END, ResourceManager.spas_12_anim.get("ReloadEnd"));
};
config.ejector = EJECTOR_SPAS;
return config;
}
public static GunConfiguration getSpas12AltConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 35;
config.roundsPerCycle = 2;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.firingDuration = 10;
config.ammoCap = 8;
config.reloadSound = GunConfiguration.RSOUND_SHOTGUN;
config.firingSound = "hbm:weapon.shotgunPump";
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.config = HbmCollection.g12hs;
config.ejector = EJECTOR_SPAS_ALT;
return config;
}
public static GunConfiguration getUboinikConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 8;
config.roundsPerCycle = 1;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 6;
config.durability = 1500;
config.reloadType = GunConfiguration.RELOAD_SINGLE;
config.allowsInfinity = true;
config.crosshair = Crosshair.L_CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
config.firingSound = "hbm:weapon.shotgunShoot";
config.name = "uboinik";
config.manufacturer = EnumGunManufacturer.METRO;
config.config = HbmCollection.g12hs;
config.ejector = EJECTOR_UBOINIK;
return config;
}
public static GunConfiguration getShottyConfig() {
GunConfiguration config = new GunConfiguration();
config.rateOfFire = 20;
config.roundsPerCycle = 2;
config.gunMode = GunConfiguration.MODE_NORMAL;
config.firingMode = GunConfiguration.FIRE_MANUAL;
config.reloadDuration = 10;
config.firingDuration = 0;
config.ammoCap = 0;
config.durability = 3000;
config.reloadType = GunConfiguration.RELOAD_NONE;
config.allowsInfinity = true;
config.hasSights = true;
config.crosshair = Crosshair.L_CIRCLE;
config.reloadSound = GunConfiguration.RSOUND_REVOLVER;
config.firingSound = "hbm:weapon.shottyShoot";
config.animations.put(AnimType.CYCLE, new BusAnimation()
.addBus("SHOTTY_RECOIL", new BusAnimationSequence()
.addKeyframePosition(0.5, 0, 0, 50)
.addKeyframePosition(0, 0, 0, 50)
)
.addBus("SHOTTY_BREAK", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 100) //do nothing for 100ms
.addKeyframePosition(0, 0, 60, 200) //open
.addKeyframePosition(0, 0, 60, 500) //do nothing for 500ms
.addKeyframePosition(0, 0, 0, 200) //close
)
.addBus("SHOTTY_EJECT", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 300) //do nothing for 300ms
.addKeyframePosition(1, 0, 0, 700) //fling!
)
.addBus("SHOTTY_INSERT", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 300) //do nothing for 300ms
.addKeyframePosition(1, 0, 1, 0) //reposition
.addKeyframePosition(1, 0, 0, 350) //come in from the side
.addKeyframePosition(0, 0, 0, 150) //push
)
);
config.name = "supershotty";
config.manufacturer = EnumGunManufacturer.UAC;
config.comment.add("God-damned ARCH-VILES!");
config.config = HbmCollection.g12hs;
config.ejector = EJECTOR_SSG;
return config;
}
public static GunConfiguration getBenelliConfig() {
GunConfiguration config = getUboinikConfig();
config.gunMode = 0;
config.firingMode = 1;
config.rateOfFire = 5;
config.ammoCap = 8;
config.reloadDuration = 8;
config.crosshair = Crosshair.CIRCLE;
config.hasSights = true;
config.durability = 250000;
config.allowsInfinity = true;
config.firingSound = "hbm:weapon.deagleShoot";
config.firingPitch = 0.75F;
config.reloadType = 2;
config.reloadSoundEnd = true;
config.animations.put(AnimType.CYCLE, new BusAnimation()
.addBus("RECOIL", new BusAnimationSequence()
.addKeyframePosition(6.25, 0.25, 2.5, 55)
.addKeyframePosition(0, 0, 0, 55)
)
.addBus("EJECT", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 25)
.addKeyframePosition(25, 0, 0, 100)
)
);
config.animations.put(AnimType.RELOAD, new BusAnimation()
.addBus("RELOAD", new BusAnimationSequence()
.addKeyframePosition(60, 0, -10, 400)
.addKeyframePosition(60, 125, -10, 200)
.addKeyframePosition(60, 125, -10, 300)
.addKeyframePosition(0, 0, 0, 300)
)
.addBus("PUMP", new BusAnimationSequence()
.addKeyframePosition(0, 0, 0, 900)
.addKeyframePosition(10, 0, 0, 200)
.addKeyframePosition(0, 0, 0, 1)
)
);
config.name = "benelli";
config.manufacturer = EnumGunManufacturer.BENELLI;
config.comment.add("Eat your heart out SPAS-12");
config.config = HbmCollection.g12;
config.ejector = EJECTOR_BENELLI;
return config;
}
public static GunConfiguration getBenelliModConfig() {
GunConfiguration config = getBenelliConfig();
config.reloadType = 1;
config.ammoCap = 24;
config.reloadDuration = 20;
config.reloadSound = GunConfiguration.RSOUND_MAG;
config.reloadSoundEnd = true;
config.name += "Drum";
return config;
}
public static BulletConfiguration get12GaugeConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.STOCK));
bullet.dmgMin = 5;
bullet.dmgMax = 7;
bullet.spentCasing = CASING12GAUGE.clone().register("12GaStock").setColor(0x2847FF, SpentCasing.COLOR_CASE_12GA);
return bullet;
}
public static BulletConfiguration get12GaugeFireConfig() {
BulletConfiguration bullet = get12GaugeConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.INCENDIARY));
bullet.wear = 15;
bullet.dmgMin = 5;
bullet.dmgMax = 7;
bullet.incendiary = 5;
bullet.spentCasing = CASING12GAUGE.clone().register("12GaInc").setColor(0xFF6329, SpentCasing.COLOR_CASE_12GA).setupSmoke(1F, 0.5D, 60, 40);
return bullet;
}
public static BulletConfiguration get12GaugeShrapnelConfig() {
BulletConfiguration bullet = get12GaugeConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SHRAPNEL));
bullet.wear = 15;
bullet.dmgMin = 10;
bullet.dmgMax = 17;
bullet.ricochetAngle = 15;
bullet.HBRC = 80;
bullet.LBRC = 95;
bullet.spentCasing = CASING12GAUGE.clone().register("12GaShrap").setColor(0xF0E800, SpentCasing.COLOR_CASE_12GA);
return bullet;
}
public static BulletConfiguration get12GaugeDUConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.DU));
bullet.wear = 20;
bullet.dmgMin = 18;
bullet.dmgMax = 22;
bullet.doesPenetrate = true;
bullet.leadChance = 50;
bullet.spentCasing = CASING12GAUGE.clone().register("12GaDU").setColor(0x62A362, SpentCasing.COLOR_CASE_12GA);
return bullet;
}
public static BulletConfiguration get12GaugeAMConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBuckshotConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.MARAUDER));
bullet.wear = 20;
bullet.dmgMin = 100;
bullet.dmgMax = 500;
bullet.leadChance = 50;
bullet.bntHurt = (bulletnt, hit) -> {
if(hit instanceof EntityLivingBase)
((EntityLivingBase)hit).addPotionEffect(new PotionEffect(HbmPotion.bang.id, 20, 0));
};
bullet.spentCasing = CASING12GAUGE.clone().register("12GaAM").setColor(0x416645, SpentCasing.COLOR_CASE_12GA);
return bullet;
}
public static BulletConfiguration get12GaugeSleekConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardAirstrikeConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.SLEEK));
bullet.spentCasing = CASING12GAUGE.clone().register("12GaIF").setColor(0x2A2A2A, SpentCasing.COLOR_CASE_12GA);
return bullet;
}
public static BulletConfiguration get12GaugePercussionConfig() {
BulletConfiguration bullet = BulletConfigFactory.standardBulletConfig();
bullet.ammo = new ComparableStack(ModItems.ammo_12gauge.stackFromEnum(Ammo12Gauge.PERCUSSION));
bullet.velocity = 2F;
bullet.spread = 0F;
bullet.wear = 10;
bullet.dmgMin = 30F;
bullet.dmgMax = 30F;
bullet.maxAge = 0;
bullet.spentCasing = CASING12GAUGE.clone().register("12GaPerc").setColor(0x9E1616, SpentCasing.COLOR_CASE_12GA).setupSmoke(1F, 0.5D, 60, 40);
bullet.bntUpdate = (bulletnt) -> {
if(!bulletnt.worldObj.isRemote) {
Vec3 vec = Vec3.createVectorHelper(bulletnt.motionX, bulletnt.motionY, bulletnt.motionZ);
double radius = 4;
double x = bulletnt.posX + vec.xCoord;
double y = bulletnt.posY + vec.yCoord;
double z = bulletnt.posZ + vec.zCoord;
AxisAlignedBB aabb = AxisAlignedBB.getBoundingBox(x, y, z, x, y, z).expand(radius, radius, radius);
List<Entity> list = bulletnt.worldObj.getEntitiesWithinAABBExcludingEntity(bulletnt.getThrower(), aabb);
for(Entity e : list) {
DamageSource source = bulletnt.getThrower() instanceof EntityPlayer ? DamageSource.causePlayerDamage((EntityPlayer) bulletnt.getThrower()) : DamageSource.magic;
e.attackEntityFrom(source, 30F);
}
NBTTagCompound data = new NBTTagCompound();
data.setString("type", "plasmablast");
data.setFloat("r", 0.75F);
data.setFloat("g", 0.75F);
data.setFloat("b", 0.75F);
data.setFloat("pitch", (float) -bulletnt.rotationPitch + 90);
data.setFloat("yaw", (float) bulletnt.rotationYaw);
data.setFloat("scale", 2F);
PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, x, y, z), new TargetPoint(bulletnt.dimension, x, y, z, 100));
bulletnt.setDead();
}
};
return bullet;
}
}