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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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58 lines
2.1 KiB
Java
58 lines
2.1 KiB
Java
package com.hbm.render.tileentity;
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import java.awt.Color;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.items.machine.ItemFELCrystal.EnumWavelengths;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.util.BeamPronter;
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import com.hbm.render.util.BeamPronter.EnumBeamType;
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import com.hbm.render.util.BeamPronter.EnumWaveType;
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import com.hbm.tileentity.machine.TileEntityFEL;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Vec3;
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public class RenderFEL extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5D, y, z + 0.5D);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_CULL_FACE);
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switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
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case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.fel_tex);
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ResourceManager.fel.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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TileEntityFEL fel = (TileEntityFEL) tileEntity;
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int color = 0xffffff;
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if(fel.mode.renderedBeamColor == 0) {
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color = Color.HSBtoRGB(fel.getWorldObj().getTotalWorldTime() / 50.0F, 0.5F, 0.1F) & 16777215;
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} else {
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color = fel.mode.renderedBeamColor;
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}
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int length = fel.distance - 3;
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GL11.glTranslated(0, 1.5, -1.5);
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if(fel.power > fel.powerReq * Math.pow(2, fel.mode.ordinal()) && fel.isOn && !(fel.mode == EnumWavelengths.NULL) && length > 0) {
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BeamPronter.prontBeamwithDepth(Vec3.createVectorHelper(0, 0, -length - 1), EnumWaveType.SPIRAL, EnumBeamType.SOLID, color, color, 0, 1, 0F, 2, 0.0625F);
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BeamPronter.prontBeamwithDepth(Vec3.createVectorHelper(0, 0, -length - 1), EnumWaveType.RANDOM, EnumBeamType.SOLID, color, color, (int)(tileEntity.getWorldObj().getTotalWorldTime() % 1000 / 2), (length / 2) + 1, 0.0625F, 2, 0.0625F);
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}
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GL11.glPopMatrix();
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}
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} |