127 lines
3.9 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.MainRegistry;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityMachineReactorSmall;
import com.hbm.tileentity.machine.TileEntityVaultDoor;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderVaultDoor extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f)
{
renderDoor((TileEntityVaultDoor)tileEntity, x, y, z, f);
}
public void renderDoor(TileEntityVaultDoor tileEntity, double x, double y, double z, float f)
{
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glRotatef(180, 0F, 1F, 0F);
switch(tileEntity.getBlockMetadata())
{
case 2:
GL11.glRotatef(270, 0F, 1F, 0F); break;
case 4:
GL11.glRotatef(0, 0F, 1F, 0F); break;
case 3:
GL11.glRotatef(90, 0F, 1F, 0F); break;
case 5:
GL11.glRotatef(180, 0F, 1F, 0F); break;
}
bindTexture(ResourceManager.vault_frame_tex);
ResourceManager.vault_frame.renderAll();
GL11.glTranslated(-1.0D, 0.0D, 0.0D);
bindTexture(ResourceManager.universal);
ResourceManager.vault_teeth.renderAll();
GL11.glTranslated(1.0D, 0.0D, 0.0D);
GL11.glTranslated(0.0D, -2.5D, 0.0D);
double[] timer;
if(tileEntity.state == 0)
timer = new double[] { 0, 0, 0, 0, 0 };
else if(tileEntity.state == 2)
timer = getAnimationFromSysTime((2000 + 800 * 5));
else if(tileEntity.isOpening)
timer = getAnimationFromSysTime(System.currentTimeMillis() - tileEntity.sysTime);
else
timer = getAnimationFromSysTime(tileEntity.sysTime + (2000 + 800 * 5) - System.currentTimeMillis());
GL11.glTranslated(-timer[0], 0, timer[1]);
GL11.glTranslated(0.0D, 5D, 0.0D);
GL11.glRotated(timer[2], 1, 0, 0);
GL11.glTranslated(0.0D, -2.5D, 0.0D);
switch(tileEntity.type) {
case 1:
case 2: bindTexture(ResourceManager.vault_cog_tex); break;
case 3:
case 4: bindTexture(ResourceManager.stable_cog_tex); break;
case 5:
case 6: bindTexture(ResourceManager.vault4_cog_tex); break;
default: bindTexture(ResourceManager.vault_cog_tex); break;
}
ResourceManager.vault_cog.renderAll();
switch(tileEntity.type) {
case 1: bindTexture(ResourceManager.vault_label_87_tex); break;
case 2: bindTexture(ResourceManager.vault_label_106_tex); break;
case 3: bindTexture(ResourceManager.stable_label_tex); break;
case 4: bindTexture(ResourceManager.stable_label_99_tex); break;
case 5: bindTexture(ResourceManager.vault4_label_111_tex); break;
case 6: bindTexture(ResourceManager.vault4_label_81_tex); break;
default: bindTexture(ResourceManager.vault_label_101_tex); break;
}
ResourceManager.vault_label.renderAll();
GL11.glPopMatrix();
}
//x, z, roll
private static double[] getAnimationFromSysTime(long time) {
double pullOutDuration = 2000D;
double slideDuration = 800D;
//dura total = pullout + slide * 5
double diameter = 4.5D;
double circumference = diameter * Math.PI;
double x = (time) / pullOutDuration;
if(x > 1)
x = 1;
if(x < 0)
x = 0;
double z = (time - pullOutDuration) / slideDuration;
if(time < pullOutDuration)
z = 0;
if(z > 5)
z = 5;
if(z < 0)
z = 0;
double roll = z / circumference * 360;
return new double[] { x + 0.0005D, z, roll };
}
}