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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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59 lines
1.1 KiB
Java
59 lines
1.1 KiB
Java
package com.hbm.particle.psys.engine;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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public class ParticleEngine {
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public static ParticleEngine INSTANCE;
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public World world;
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public TextureManager texman;
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public FXLayer[] layers;
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protected Random rand = new Random();
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public ParticleEngine(World world, TextureManager texman) {
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this.world = world;
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this.texman = texman;
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setupLayers();
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}
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private void setupLayers() {
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layers = new FXLayer[] {
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};
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}
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public void updateParticles() {
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for(FXLayer layer : layers) layer.updateLayer();
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}
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public void renderParticles(float interp) {
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for(FXLayer layer : layers) layer.renderLayer(interp);
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}
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public static class FXLayer {
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protected ResourceLocation batchTexture;
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protected List<PSysFX> particles;
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public FXLayer() { }
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public FXLayer(ResourceLocation batchTexture) {
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this.batchTexture = batchTexture;
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}
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protected void updateLayer() {
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}
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protected void renderLayer(float interp) {
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}
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}
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}
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