92 lines
2.5 KiB
Java

package com.hbm.blocks.machine;
import java.util.Random;
import com.hbm.blocks.BlockDummyable;
import com.hbm.handler.BossSpawnHandler;
import com.hbm.main.MainRegistry;
import com.hbm.tileentity.TileEntityProxyCombo;
import com.hbm.tileentity.machine.TileEntityReactorResearch;
import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class ReactorResearch extends BlockDummyable {
public ReactorResearch(Material mat) {
super(mat);
}
@Override
public TileEntity createNewTileEntity(World world, int meta) {
if(meta >= 12)
return new TileEntityReactorResearch();
if(meta >= 6)
return new TileEntityProxyCombo(false, true, true);
return null;
}
@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
if(world.isRemote) {
return true;
} else if(!player.isSneaking()) {
BossSpawnHandler.markFBI(player);
int[] pos = this.findCore(world, x, y, z);
if(pos == null)
return false;
FMLNetworkHandler.openGui(player, MainRegistry.instance, 0, world, pos[0], pos[1], pos[2]);
return true;
} else {
return false;
}
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(World world, int x, int y, int z, Random rand) {
super.randomDisplayTick(world, x, y, z, rand);
for(ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS) {
if(dir == ForgeDirection.DOWN || dir == ForgeDirection.UP)
continue;
if(world.getBlock(x + dir.offsetX, y + dir.offsetY, z + dir.offsetZ).getMaterial() == Material.water) {
double ix = x + 0.5F + dir.offsetX + rand.nextDouble() - 0.5D;
double iy = y + 0.5F + dir.offsetY + rand.nextDouble() - 0.5D;
double iz = z + 0.5F + dir.offsetZ + rand.nextDouble() - 0.5D;
if(dir.offsetX != 0)
ix = x + 0.5F + dir.offsetX * 0.5 + rand.nextDouble() * 0.125 * dir.offsetX;
if(dir.offsetZ != 0)
iz = z + 0.5F + dir.offsetZ * 0.5 + rand.nextDouble() * 0.125 * dir.offsetZ;
world.spawnParticle("bubble", ix, iy, iz, 0.0, 0.2, 0.0);
}
}
}
@Override
public int[] getDimensions() {
return new int[] {2, 0, 0, 0, 0, 0,};
}
@Override
public int getOffset() {
return 0;
}
}