mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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56 lines
1.3 KiB
Java
56 lines
1.3 KiB
Java
package com.hbm.handler;
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import java.util.List;
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import net.minecraft.item.Item;
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import net.minecraft.potion.PotionEffect;
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public class BulletConfiguration {
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//what item this specific configuration consumes
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public Item ammo;
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//how fast the bullet is (in sanics per second, or sps)
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public float velocity;
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//spread of bullets in gaussian range
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public float spread;
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//weapon durability reduced (centered around 10)
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public float tear;
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//damage bounds
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public float dmgMin;
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public float dmgMax;
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//acceleration torwards neg Y
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public double gravity;
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//max age in ticks before despawning
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public int maxAge;
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//whether the projectile should be able to bounce off of blocks
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public boolean doesRicochet;
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//the maximum angle at which the projectile should bounce
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public double ricochetAngle;
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//whether or not the bullet should penetrate mobs
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public boolean doesPenetrate;
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//whether or not the bullet should break glass
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public boolean doesBreakGlass;
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//bullet effects
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public List<PotionEffect> effects;
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public int incendiary;
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public int emp;
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public int explosive;
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public int rainbow;
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public int nuke;
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public boolean boxcar;
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public boolean destroysBlocks;
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//appearance
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public int style;
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//additional appearance data, i.e. particle effects
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public int trail;
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//0: no plinking, 1: bullet plink, 2: grenade plink, 3: sing boink
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public int plink;
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}
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