bulletbase framework finished, added syncing util for new bullets

This commit is contained in:
HbmMods 2019-01-16 19:59:33 +01:00
parent 3b7ccd0a50
commit 272bdd53a7
8 changed files with 98 additions and 28 deletions

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@ -1,5 +1,6 @@
package com.hbm.entity.projectile;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.BulletConfiguration;
import cpw.mods.fml.relauncher.Side;
@ -22,16 +23,18 @@ public class EntityBulletBase extends Entity implements IProjectile {
this.setSize(0.5F, 0.5F);
}
public EntityBulletBase(World world, BulletConfiguration config) {
public EntityBulletBase(World world, int config) {
super(world);
this.config = config;
this.config = BulletConfigSyncingUtil.pullConfig(config);
this.dataWatcher.updateObject(18, config);
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
}
public EntityBulletBase(World world, BulletConfiguration config, EntityLivingBase entity, float vel) {
public EntityBulletBase(World world, int config, EntityLivingBase entity) {
super(world);
this.config = config;
this.config = BulletConfigSyncingUtil.pullConfig(config);
this.dataWatcher.updateObject(18, config);
shooter = entity;
this.setLocationAndAngles(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ, entity.rotationYaw, entity.rotationPitch);
@ -48,25 +51,22 @@ public class EntityBulletBase extends Entity implements IProjectile {
this.renderDistanceWeight = 10.0D;
this.setSize(0.5F, 0.5F);
this.dataWatcher.updateObject(16, (byte)config.style);
this.dataWatcher.updateObject(17, (byte)config.trail);
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 1.0F, this.config.spread);
this.dataWatcher.updateObject(16, (byte)this.config.style);
this.dataWatcher.updateObject(17, (byte)this.config.trail);
}
@Override
public void setThrowableHeading(double moX, double moY, double moZ, float mult1, float mult2) {
float deviation = 0;
if(config != null)
deviation = config.spread;
float f2 = MathHelper.sqrt_double(moX * moX + moY * moY + moZ * moZ);
moX /= f2;
moY /= f2;
moZ /= f2;
moX += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2;
moY += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2;
moZ += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2;
moX += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ mult2;
moY += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ mult2;
moZ += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ mult2;
moX *= mult1;
moY *= mult1;
moZ *= mult1;
@ -109,6 +109,8 @@ public class EntityBulletBase extends Entity implements IProjectile {
this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
//trail
this.dataWatcher.addObject(17, Byte.valueOf((byte) 0));
//bullet config sync
this.dataWatcher.addObject(18, Integer.valueOf((int) 0));
}
@Override
@ -117,18 +119,25 @@ public class EntityBulletBase extends Entity implements IProjectile {
super.onUpdate();
if(config == null)
return;
config = BulletConfigSyncingUtil.pullConfig(dataWatcher.getWatchableObjectInt(18));
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
}
/// ZONE 1 START ///
//entity and block collision, plinking
/// ZONE 1 END ///
motionY -= config.gravity;
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
this.posX += this.motionX * this.config.velocity;
this.posY += this.motionY * this.config.velocity;
this.posZ += this.motionZ * this.config.velocity;
this.setPosition(this.posX, this.posY, this.posZ);
float f2;
@ -157,15 +166,20 @@ public class EntityBulletBase extends Entity implements IProjectile {
}
@Override
protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {
// TODO Auto-generated method stub
protected void readEntityFromNBT(NBTTagCompound nbt) {
int cfg = nbt.getInteger("config");
this.config = BulletConfigSyncingUtil.pullConfig(cfg);
this.dataWatcher.updateObject(18, cfg);
this.dataWatcher.updateObject(16, (byte)this.config.style);
this.dataWatcher.updateObject(17, (byte)this.config.trail);
}
@Override
protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {
// TODO Auto-generated method stub
protected void writeEntityToNBT(NBTTagCompound nbt) {
nbt.setInteger("config", dataWatcher.getWatchableObjectInt(18));
}
}

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@ -4,12 +4,15 @@ import com.hbm.items.ModItems;
public class BulletConfigFactory {
public static BulletConfiguration getTestConfig() {
/// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly ////
protected static BulletConfiguration getTestConfig() {
BulletConfiguration bullet = new BulletConfiguration();
bullet.ammo = ModItems.gun_revolver_lead_ammo;
bullet.spread = 0F;
bullet.velocity = 5.0F;
bullet.spread = 0.05F;
bullet.dmgMin = 15;
bullet.dmgMax = 17;
bullet.gravity = 0D;

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@ -0,0 +1,45 @@
package com.hbm.handler;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class BulletConfigSyncingUtil {
private static List<ConfigKeyPair> configSet = new ArrayList();
/// it's like a hashmap, but easier ///
public static class ConfigKeyPair {
BulletConfiguration config;
int key;
public ConfigKeyPair() { }
public ConfigKeyPair(BulletConfiguration c, int i) {
config = c;
key = i;
}
}
/// dupicate ids will cause wrong configs to be loaded ///
public static final int TEST_CONFIG = 0x00;
public static void loadConfigsForSync() {
configSet.add(new ConfigKeyPair(BulletConfigFactory.getTestConfig(), TEST_CONFIG));
}
public static BulletConfiguration pullConfig(int key) {
for(int i = 0; i < configSet.size(); i++) {
if(configSet.get(i).key == key)
return configSet.get(i).config;
}
return null;//configSet.get(TEST_CONFIG).config;
}
}

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@ -9,6 +9,8 @@ public class BulletConfiguration {
//what item this specific configuration consumes
public Item ammo;
//how fast the bullet is (in sanics per second, or sps)
public float velocity;
//spread of bullets in gaussian range
public float spread;
//weapon durability reduced (centered around 10)

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@ -5,6 +5,7 @@ import com.hbm.entity.particle.EntitySSmokeFX;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigFactory;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.interfaces.IHoldableWeapon;
import com.hbm.items.ModItems;
import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
@ -65,7 +66,7 @@ public class GunFolly extends Item implements IHoldableWeapon {
player.motionZ -= player.getLookVec().zCoord * mult;
if (!world.isRemote) {
EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigFactory.getTestConfig(), player, 3.0F);
EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigSyncingUtil.TEST_CONFIG, player);
world.spawnEntityInWorld(bullet);
for(int i = 0; i < 25; i++) {

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@ -7,6 +7,7 @@ import com.google.common.collect.Multimap;
import com.hbm.entity.projectile.EntityBullet;
import com.hbm.entity.projectile.EntityBulletBase;
import com.hbm.handler.BulletConfigFactory;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.items.ModItems;
import net.minecraft.enchantment.Enchantment;
@ -14,6 +15,7 @@ import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
@ -58,8 +60,9 @@ public class GunSMG extends Item {
|| EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
if ((player.capabilities.isCreativeMode || player.inventory.hasItem(ModItems.gun_mp40_ammo))
&& count % 2 == 0) {
EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigFactory.getTestConfig(), player, 3.0F);
EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigSyncingUtil.TEST_CONFIG, player);
//EntityArrow bullet = new EntityArrow(world, player, 3.0F);
//world.playSoundAtEntity(player, "random.explode", 1.0F, 1.5F + (rand.nextFloat() / 4));
world.playSoundAtEntity(player, "hbm:weapon.rifleShoot", 1.0F, 0.8F + (rand.nextFloat() * 0.4F));

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@ -192,6 +192,7 @@ import com.hbm.entity.projectile.EntityRubble;
import com.hbm.entity.projectile.EntitySchrab;
import com.hbm.entity.projectile.EntityShrapnel;
import com.hbm.entity.projectile.EntitySparkBeam;
import com.hbm.handler.BulletConfigSyncingUtil;
import com.hbm.handler.FluidTypeHandler.FluidType;
import com.hbm.handler.FuelHandler;
import com.hbm.handler.GUIHandler;
@ -590,7 +591,8 @@ public class MainRegistry
HbmWorld.mainRegistry();
GameRegistry.registerFuelHandler(new FuelHandler());
HbmPotion.init();
BulletConfigSyncingUtil.loadConfigsForSync();
Library.superuser.add("192af5d7-ed0f-48d8-bd89-9d41af8524f8");
Library.superuser.add("5aee1e3d-3767-4987-a222-e7ce1fbdf88e");
Library.superuser.add("937c9804-e11f-4ad2-a5b1-42e62ac73077");