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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
bulletbase framework finished, added syncing util for new bullets
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@ -1,5 +1,6 @@
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package com.hbm.entity.projectile;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.BulletConfiguration;
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import cpw.mods.fml.relauncher.Side;
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@ -22,16 +23,18 @@ public class EntityBulletBase extends Entity implements IProjectile {
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this.setSize(0.5F, 0.5F);
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}
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public EntityBulletBase(World world, BulletConfiguration config) {
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public EntityBulletBase(World world, int config) {
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super(world);
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this.config = config;
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this.config = BulletConfigSyncingUtil.pullConfig(config);
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this.dataWatcher.updateObject(18, config);
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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}
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public EntityBulletBase(World world, BulletConfiguration config, EntityLivingBase entity, float vel) {
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public EntityBulletBase(World world, int config, EntityLivingBase entity) {
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super(world);
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this.config = config;
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this.config = BulletConfigSyncingUtil.pullConfig(config);
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this.dataWatcher.updateObject(18, config);
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shooter = entity;
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this.setLocationAndAngles(entity.posX, entity.posY + entity.getEyeHeight(), entity.posZ, entity.rotationYaw, entity.rotationPitch);
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@ -48,25 +51,22 @@ public class EntityBulletBase extends Entity implements IProjectile {
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this.renderDistanceWeight = 10.0D;
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this.setSize(0.5F, 0.5F);
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this.dataWatcher.updateObject(16, (byte)config.style);
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this.dataWatcher.updateObject(17, (byte)config.trail);
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this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, 1.0F, this.config.spread);
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this.dataWatcher.updateObject(16, (byte)this.config.style);
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this.dataWatcher.updateObject(17, (byte)this.config.trail);
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}
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@Override
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public void setThrowableHeading(double moX, double moY, double moZ, float mult1, float mult2) {
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float deviation = 0;
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if(config != null)
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deviation = config.spread;
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float f2 = MathHelper.sqrt_double(moX * moX + moY * moY + moZ * moZ);
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moX /= f2;
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moY /= f2;
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moZ /= f2;
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moX += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2;
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moY += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2;
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moZ += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ deviation * mult2;
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moX += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ mult2;
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moY += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ mult2;
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moZ += this.rand.nextGaussian() * /*(this.rand.nextBoolean() ? -1 : 1) **/ mult2;
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moX *= mult1;
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moY *= mult1;
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moZ *= mult1;
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@ -109,6 +109,8 @@ public class EntityBulletBase extends Entity implements IProjectile {
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this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
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//trail
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this.dataWatcher.addObject(17, Byte.valueOf((byte) 0));
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//bullet config sync
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this.dataWatcher.addObject(18, Integer.valueOf((int) 0));
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}
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@Override
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@ -117,18 +119,25 @@ public class EntityBulletBase extends Entity implements IProjectile {
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super.onUpdate();
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if(config == null)
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return;
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config = BulletConfigSyncingUtil.pullConfig(dataWatcher.getWatchableObjectInt(18));
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if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
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float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
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this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
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this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
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}
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/// ZONE 1 START ///
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//entity and block collision, plinking
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/// ZONE 1 END ///
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motionY -= config.gravity;
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this.posX += this.motionX;
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this.posY += this.motionY;
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this.posZ += this.motionZ;
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this.posX += this.motionX * this.config.velocity;
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this.posY += this.motionY * this.config.velocity;
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this.posZ += this.motionZ * this.config.velocity;
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this.setPosition(this.posX, this.posY, this.posZ);
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float f2;
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@ -157,15 +166,20 @@ public class EntityBulletBase extends Entity implements IProjectile {
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound p_70037_1_) {
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// TODO Auto-generated method stub
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protected void readEntityFromNBT(NBTTagCompound nbt) {
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int cfg = nbt.getInteger("config");
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this.config = BulletConfigSyncingUtil.pullConfig(cfg);
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this.dataWatcher.updateObject(18, cfg);
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this.dataWatcher.updateObject(16, (byte)this.config.style);
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this.dataWatcher.updateObject(17, (byte)this.config.trail);
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound p_70014_1_) {
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// TODO Auto-generated method stub
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protected void writeEntityToNBT(NBTTagCompound nbt) {
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nbt.setInteger("config", dataWatcher.getWatchableObjectInt(18));
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}
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}
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@ -4,12 +4,15 @@ import com.hbm.items.ModItems;
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public class BulletConfigFactory {
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public static BulletConfiguration getTestConfig() {
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/// configs should never be loaded manually due to syncing issues: use the syncing util and pass the UID in the DW of the bullet to make the client load the config correctly ////
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protected static BulletConfiguration getTestConfig() {
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BulletConfiguration bullet = new BulletConfiguration();
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bullet.ammo = ModItems.gun_revolver_lead_ammo;
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bullet.spread = 0F;
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bullet.velocity = 5.0F;
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bullet.spread = 0.05F;
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bullet.dmgMin = 15;
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bullet.dmgMax = 17;
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bullet.gravity = 0D;
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45
com/hbm/handler/BulletConfigSyncingUtil.java
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45
com/hbm/handler/BulletConfigSyncingUtil.java
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@ -0,0 +1,45 @@
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package com.hbm.handler;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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public class BulletConfigSyncingUtil {
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private static List<ConfigKeyPair> configSet = new ArrayList();
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/// it's like a hashmap, but easier ///
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public static class ConfigKeyPair {
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BulletConfiguration config;
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int key;
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public ConfigKeyPair() { }
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public ConfigKeyPair(BulletConfiguration c, int i) {
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config = c;
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key = i;
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}
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}
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/// dupicate ids will cause wrong configs to be loaded ///
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public static final int TEST_CONFIG = 0x00;
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public static void loadConfigsForSync() {
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configSet.add(new ConfigKeyPair(BulletConfigFactory.getTestConfig(), TEST_CONFIG));
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}
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public static BulletConfiguration pullConfig(int key) {
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for(int i = 0; i < configSet.size(); i++) {
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if(configSet.get(i).key == key)
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return configSet.get(i).config;
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}
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return null;//configSet.get(TEST_CONFIG).config;
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}
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}
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@ -9,6 +9,8 @@ public class BulletConfiguration {
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//what item this specific configuration consumes
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public Item ammo;
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//how fast the bullet is (in sanics per second, or sps)
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public float velocity;
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//spread of bullets in gaussian range
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public float spread;
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//weapon durability reduced (centered around 10)
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@ -5,6 +5,7 @@ import com.hbm.entity.particle.EntitySSmokeFX;
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import com.hbm.entity.projectile.EntityBullet;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.handler.BulletConfigFactory;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.interfaces.IHoldableWeapon;
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import com.hbm.items.ModItems;
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import com.hbm.render.misc.RenderScreenOverlay.Crosshair;
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@ -65,7 +66,7 @@ public class GunFolly extends Item implements IHoldableWeapon {
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player.motionZ -= player.getLookVec().zCoord * mult;
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if (!world.isRemote) {
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EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigFactory.getTestConfig(), player, 3.0F);
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EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigSyncingUtil.TEST_CONFIG, player);
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world.spawnEntityInWorld(bullet);
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for(int i = 0; i < 25; i++) {
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@ -7,6 +7,7 @@ import com.google.common.collect.Multimap;
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import com.hbm.entity.projectile.EntityBullet;
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import com.hbm.entity.projectile.EntityBulletBase;
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import com.hbm.handler.BulletConfigFactory;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.items.ModItems;
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import net.minecraft.enchantment.Enchantment;
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@ -14,6 +15,7 @@ import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@ -58,8 +60,9 @@ public class GunSMG extends Item {
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|| EnchantmentHelper.getEnchantmentLevel(Enchantment.infinity.effectId, stack) > 0;
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if ((player.capabilities.isCreativeMode || player.inventory.hasItem(ModItems.gun_mp40_ammo))
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&& count % 2 == 0) {
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EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigFactory.getTestConfig(), player, 3.0F);
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EntityBulletBase bullet = new EntityBulletBase(world, BulletConfigSyncingUtil.TEST_CONFIG, player);
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//EntityArrow bullet = new EntityArrow(world, player, 3.0F);
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//world.playSoundAtEntity(player, "random.explode", 1.0F, 1.5F + (rand.nextFloat() / 4));
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world.playSoundAtEntity(player, "hbm:weapon.rifleShoot", 1.0F, 0.8F + (rand.nextFloat() * 0.4F));
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@ -192,6 +192,7 @@ import com.hbm.entity.projectile.EntityRubble;
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import com.hbm.entity.projectile.EntitySchrab;
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import com.hbm.entity.projectile.EntityShrapnel;
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import com.hbm.entity.projectile.EntitySparkBeam;
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import com.hbm.handler.BulletConfigSyncingUtil;
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import com.hbm.handler.FluidTypeHandler.FluidType;
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import com.hbm.handler.FuelHandler;
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import com.hbm.handler.GUIHandler;
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@ -590,7 +591,8 @@ public class MainRegistry
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HbmWorld.mainRegistry();
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GameRegistry.registerFuelHandler(new FuelHandler());
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HbmPotion.init();
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BulletConfigSyncingUtil.loadConfigsForSync();
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Library.superuser.add("192af5d7-ed0f-48d8-bd89-9d41af8524f8");
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Library.superuser.add("5aee1e3d-3767-4987-a222-e7ce1fbdf88e");
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Library.superuser.add("937c9804-e11f-4ad2-a5b1-42e62ac73077");
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