Hbm-s-Nuclear-Tech-GIT/com/hbm/render/entity/RenderSmallNukeAlt.java
2018-03-15 22:34:01 +01:00

178 lines
7.3 KiB
Java

package com.hbm.render.entity;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import com.hbm.entity.effect.EntityNukeCloudSmall;
import com.hbm.lib.RefStrings;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.AdvancedModelLoader;
import net.minecraftforge.client.model.IModelCustom;
public class RenderSmallNukeAlt extends Render {
private static final ResourceLocation objTesterModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/NukeCloudSmall.obj");
private IModelCustom blastModel;
private ResourceLocation blastTexture;
private static final ResourceLocation ringModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/Ring.obj");
private IModelCustom ringModel;
private ResourceLocation ringTexture;
private static final ResourceLocation ringBigModelRL = new ResourceLocation(/*"/assets/" + */RefStrings.MODID, "models/RingBig.obj");
private IModelCustom ringBigModel;
private ResourceLocation ringBigTexture;
public float scale = 0;
public float ring = 0;
public RenderSmallNukeAlt() {
blastModel = AdvancedModelLoader.loadModel(objTesterModelRL);
blastTexture = new ResourceLocation(RefStrings.MODID, "textures/models/NukeCloudFire.png");
ringModel = AdvancedModelLoader.loadModel(ringModelRL);
ringTexture = new ResourceLocation(RefStrings.MODID, "textures/models/Ring2.png");
ringBigModel = AdvancedModelLoader.loadModel(ringBigModelRL);
ringBigTexture = new ResourceLocation(RefStrings.MODID, "textures/models/Ring2.png");
scale = 0;
ring = 0;
}
@Override
public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
if(((EntityNukeCloudSmall)p_76986_1_).age > 100)
{
this.renderMush((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
this.renderCloud((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
} else {
this.renderFlare((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
this.renderRing((EntityNukeCloudSmall)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
}
public void renderMush(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
GL11.glPushMatrix();
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
if(p_76986_1_.age < 150)
{
//GL11.glTranslatef(0.0F, -60F + ((p_76986_1_.age - 100) * 60 / 50), 0.0F);
GL11.glTranslatef(0.0F, p_76986_1_.height, 0.0F);
}
GL11.glScalef(4.0F, 4.0F, 4.0F);
bindTexture(blastTexture);
blastModel.renderAll();
GL11.glPopMatrix();
}
public void renderCloud(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
GL11.glPushMatrix();
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glTranslatef(0.0F, 60F, 0.0F);
/*if(scale < 1.5)
{
scale += 0.02;
}*/
//GL11.glScalef(p_76986_1_.scale, 1.0F, p_76986_1_.scale);
GL11.glScalef(50F, 25.0F, 50F);
bindTexture(ringBigTexture);
ringBigModel.renderAll();
GL11.glPopMatrix();
}
public void renderRing(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
GL11.glPushMatrix();
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_, (float)p_76986_6_);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glTranslatef(0.0F, 18F, 0.0F);
//ring += 0.1F;
bindTexture(ringTexture);
ringModel.renderAll();
GL11.glPopMatrix();
}
public void renderFlare(EntityNukeCloudSmall p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) {
Tessellator tessellator = Tessellator.instance;
RenderHelper.disableStandardItemLighting();
float f1 = (p_76986_1_.age + 2.0F) / 200.0F;
float f2 = 0.0F;
int count = 250;
if(p_76986_1_.age < 250)
{
count = p_76986_1_.age * 3;
}
if (f1 > 0.8F)
{
f2 = (f1 - 0.8F) / 0.2F;
}
Random random = new Random(432L);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glShadeModel(GL11.GL_SMOOTH);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glDepthMask(false);
GL11.glPushMatrix();
//GL11.glTranslatef(0.0F, -1.0F, -2.0F);
GL11.glTranslatef((float)p_76986_2_, (float)p_76986_4_ + 15, (float)p_76986_6_);
GL11.glScalef(5F, 5F, 5F);
//for (int i = 0; (float)i < (f1 + f1 * f1) / 2.0F * 60.0F; ++i)
for(int i = 0; i < count; i++)
{
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(random.nextFloat() * 360.0F + f1 * 90.0F, 0.0F, 0.0F, 1.0F);
tessellator.startDrawing(6);
float f3 = random.nextFloat() * 20.0F + 5.0F + f2 * 10.0F;
float f4 = random.nextFloat() * 2.0F + 1.0F + f2 * 2.0F;
//tessellator.setColorRGBA_I(16777215, (int)(255.0F * (1.0F - f2)));
tessellator.setColorRGBA_I(59345715, (int)(255.0F * (1.0F - f2)));
tessellator.addVertex(0.0D, 0.0D, 0.0D);
//tessellator.setColorRGBA_I(16711935, 0);
tessellator.setColorRGBA_I(59345735, 0);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0.866D * f4, f3, -0.5F * f4);
tessellator.addVertex(0.0D, f3, 1.0F * f4);
tessellator.addVertex(-0.866D * f4, f3, -0.5F * f4);
tessellator.draw();
}
GL11.glPopMatrix();
GL11.glDepthMask(true);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_BLEND);
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_ALPHA_TEST);
RenderHelper.enableStandardItemLighting();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return null;
}
}