73 lines
2.3 KiB
Java

package com.hbm.render.tileentity;
import java.util.function.Consumer;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.inventory.RecipesCommon.ComparableStack;
import com.hbm.items.ModItems;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.render.item.ItemRenderMissileGeneric;
import com.hbm.tileentity.bomb.TileEntityLaunchPadRusted;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderLaunchPadRusted extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
bindTexture(ResourceManager.missile_pad_rusted_tex);
ResourceManager.missile_pad.renderAll();
if(tileEntity instanceof TileEntityLaunchPadRusted) {
TileEntityLaunchPadRusted launchpad = (TileEntityLaunchPadRusted) tileEntity;
if(launchpad.missileLoaded) {
GL11.glTranslated(0, 1, 0);
Consumer<TextureManager> renderer = ItemRenderMissileGeneric.renderers.get(new ComparableStack(ModItems.missile_doomsday_rusted).makeSingular());
if(renderer != null) renderer.accept(this.field_147501_a.field_147553_e);
}
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.launch_pad_rusted);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
@Override public void renderInventory() {
GL11.glTranslated(0, -1, 0);
GL11.glScaled(3, 3, 3);
}
@Override public void renderCommon() {
bindTexture(ResourceManager.missile_pad_rusted_tex); ResourceManager.missile_pad.renderAll();
}};
}
}