136 lines
7.5 KiB
Java

package com.hbm.render.util;
import org.lwjgl.opengl.GL11;
import com.hbm.interfaces.Spaghetti;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraftforge.common.util.ForgeDirection;
public class SmallBlockPronter {
static float pixel = 1F/16F;
/**
* Bind the required texture yourself bruh <- ding dong, 2023 bob speaking, fuck this guy
* @param loc
* @param x
* @param y
* @param z
*/
@Deprecated @Spaghetti("this is horseshit")
public static void renderSmolBlockAt(float x, float y, float z) {
GL11.glPushMatrix();
GL11.glTranslatef(x - 1, y - 1, z);
Tessellator tesseract = Tessellator.instance;
tesseract.startDrawingQuads();
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0);
tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0);
tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
tesseract.draw();
tesseract.startDrawingQuads();
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 0);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1);
tesseract.draw();
tesseract.startDrawingQuads();
tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1);
tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 1);
tesseract.draw();
tesseract.startDrawingQuads();
tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 0);
tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 1);
tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
tesseract.draw();
tesseract.startDrawingQuads();
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 1, 0);
tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 11 * pixel / 2, 0, 0);
tesseract.addVertexWithUV(11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
tesseract.draw();
tesseract.startDrawingQuads();
tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 1, 0);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 11 * pixel / 2, 0, 0);
tesseract.addVertexWithUV(1 - 11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 0, 1);
tesseract.addVertexWithUV(11 * pixel / 2, 11 * pixel / 2, 1 - 11 * pixel / 2, 1, 1);
tesseract.draw();
GL11.glPopMatrix();
}
public static void startDrawing() {
GL11.glEnable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_CULL_FACE);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.75F);
GL11.glDisable(GL11.GL_ALPHA_TEST);
GL11.glDepthMask(false);
Tessellator.instance.startDrawingQuads();
}
public static void draw() {
Tessellator.instance.draw();
GL11.glDisable(GL11.GL_BLEND);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glDepthMask(true);
GL11.glEnable(GL11.GL_LIGHTING);
}
public static void drawSmolBlockAt(Block b, int meta, float x, float y, float z) {
Tessellator tesseract = Tessellator.instance;
IIcon iconTop = b.getIcon(ForgeDirection.UP.ordinal(), meta);
IIcon iconBottom = b.getIcon(ForgeDirection.DOWN.ordinal(), meta);
IIcon iconNorth = b.getIcon(ForgeDirection.NORTH.ordinal(), meta);
IIcon iconSouth = b.getIcon(ForgeDirection.SOUTH.ordinal(), meta);
IIcon iconEast = b.getIcon(ForgeDirection.EAST.ordinal(), meta);
IIcon iconWest = b.getIcon(ForgeDirection.WEST.ordinal(), meta);
tesseract.setNormal(0F, 1F, 0F);
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMaxU(), iconSouth.getMinV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMinU(), iconSouth.getMinV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMinU(), iconSouth.getMaxV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconSouth.getMaxU(), iconSouth.getMaxV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconEast.getMaxU(), iconEast.getMinV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconEast.getMinU(), iconEast.getMinV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconEast.getMinU(), iconEast.getMaxV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconEast.getMaxU(), iconEast.getMaxV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMaxU(), iconNorth.getMinV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMinU(), iconNorth.getMinV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2,y + 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMinU(), iconNorth.getMaxV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconNorth.getMaxU(), iconNorth.getMaxV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconWest.getMaxU(), iconWest.getMinV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconWest.getMinU(), iconWest.getMinV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconWest.getMinU(), iconWest.getMaxV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconWest.getMaxU(), iconWest.getMaxV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconTop.getMaxU(), iconTop.getMinV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 11 * pixel / 2, iconTop.getMinU(), iconTop.getMinV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconTop.getMinU(), iconTop.getMaxV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 1 - 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconTop.getMaxU(), iconTop.getMaxV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconBottom.getMaxU(), iconBottom.getMinV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 11 * pixel / 2, iconBottom.getMinU(), iconBottom.getMinV());
tesseract.addVertexWithUV(x + 1 - 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconBottom.getMinU(), iconBottom.getMaxV());
tesseract.addVertexWithUV(x + 11 * pixel / 2, y + 11 * pixel / 2, z + 1 - 11 * pixel / 2, iconBottom.getMaxU(), iconBottom.getMaxV());
}
}