2024-03-31 22:49:18 +02:00

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## Added
* PWR Heatsink
* Increases the core heat capacity by 5% per block
* Makes cooling channels and heat exchangers slightly less effective (each heatsink counts as one quarter of a fuel rod in the heat calculation)
## Changed
* All launch pad blocks can now accept items, not just ports
* Removed the old watz pellets and titanium filter
* Removed copper panels, cast copper plates now take its place in most use-cases
* Removed generator bodies and rotors, recipes use 6 dense gold wires per generator instead
* Removed reinforced turbine shafts, most turbines now use HSS pipes instead
* Removed the steam batteries (why did we even have those?)
* Removed some old remap items (from back when the ZIRNOX rods got remapped)
* Large and small shells have been merged into a single item which uses material autogen
* A copper variant for shells has been added which is used for artillery shells
* Shells are now only directly craftable via anvil, however they can be cast using the crucible as well
* Most instances of the expensive steel pipes as well as the decorative pipes which need tons of microcrafting have been replaced with a new pipe item
* The new pipes also use autogen, being available in different materials
* Some of the recipes that used the small shells now use pipes instead
* Tenfolded the throughout of powered condensers
* Regular and combo filters now work for blistering agents (like mustard gas or air pollution)
* Wires now render two faces instead of one, making them appear equally thick from any viewed angle
* Slag taps can now be toggled and filtered
* Foundry channels now have twice the throughput (2 ingots)
* RBMK ReaSim and steam connectors now have tooltips explaining how they work, as there is no other ingame documentation on them
## Fixed
* Fixed crash caused by invalid default loot pool configuration
* Fixed enchantment glint not rendering on upscaled items like certain swords or tier 2 pickaxes
* Fixed wire connections becoming invisible when pointing straight down, wires should now rotate correctly
* Fixed connection issue allowing channels to output into slag taps sideways
* Fixed the strand caster sometimes voiding small amounts of material