104 lines
2.4 KiB
Java

package com.hbm.render.item;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderBoltgun implements IItemRenderer {
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
case INVENTORY:
return true;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.boltgun_tex);
switch(type) {
case EQUIPPED_FIRST_PERSON:
double s0 = 0.15D;
GL11.glTranslated(0.5, 0.35, -0.25F);
GL11.glRotated(15, 0, 0, 1);
GL11.glRotated(80, 0, 1, 0);
GL11.glScaled(s0, s0, s0);
GL11.glPushMatrix();
double[] anim = HbmAnimations.getRelevantTransformation("RECOIL");
GL11.glTranslated(0, 0, -anim[0]);
if(anim[0] != 0) player.isSwingInProgress = false;
ResourceManager.boltgun.renderPart("Barrel");
GL11.glPopMatrix();
break;
case EQUIPPED:
double scale = 0.25D;
GL11.glScaled(scale, scale, scale);
GL11.glRotated(10, 0, 1, 0);
GL11.glRotated(10, 0, 0, 1);
GL11.glRotated(10, 1, 0, 0);
GL11.glTranslated(1.5, -0.25, 1);
break;
case ENTITY:
double s1 = 0.1D;
GL11.glScaled(s1, s1, s1);
break;
case INVENTORY:
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glEnable(GL11.GL_LIGHTING);
double s = 1.75D;
GL11.glTranslated(7, 10, 0);
GL11.glRotated(-90, 0, 1, 0);
GL11.glRotated(-135, 1, 0, 0);
GL11.glScaled(s, s, -s);
break;
default: break;
}
ResourceManager.boltgun.renderPart("Gun");
if(type != type.EQUIPPED_FIRST_PERSON) {
ResourceManager.boltgun.renderPart("Barrel");
}
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}