2025-05-18 21:37:41 +02:00

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## Added
* Sandbags
* Connect to other sandbags or solid blocks
* Pretty
* Wooden barrier
* Pretty
* Automatically walls off connected solid blocks in addition to the direction it was placed in
* Some other wooden blocks like a roof, ceiling and scaffold
* Flow control pump
* The fluid equivalent to a diode
* Supports up to 10,000mB/t
* Unlike the diode, it is configured via GUI
* Can be shut off with redstone like a fluid valve
* Charge thrower
* A new weapon/tool
* Can fire two tiers of demolition charges or a grappling hook
* The grappling hook's line can be controlled via left and right mouse buttons
* Anti-materiel rifle
* Fires 12.7mm of fun
* x5 magnification scope
## Changed
* Increased bayonet damage from 5 to 7.5 hearts
* Two numeric redstone over radio signals sent over the same channel will now be added together instead of one signal replacing the other
* This means that reading the fill state of multiple batteries over the same channel should result the combined fill state of all batteries
* Halved base spread of the .22 SMG
* Certain secret guns now have a proper way of being obtained
* Demolition mini nukes now create fire again
* New server configs
* `CRATE_OPEN_HELD` can toggle whether crates can be opened when held
* `CRATE_KEEP_CONTENTS` can toggle whether crates keep their contents when broken
* `ITEM_HAZARD_DROP_TICKRATE` can change the time between ticks for dropped item hazard checks (gunpowder, lithium), default is 2, lowest is 1
* Duds now have multiple variants
* Dismantling different variants yields different drops
* Magnetic extraction can no longer be performed
* `isItemBlacklisted` on the item hazard checks now employs caching instead of doing a full ore dictionary lookup for every single check, this should make it marginally more performant
* The unfinished trains stuff is no longer listed in the creative tabs
## Fixed
* Fixed RoR controller having the wrong recipe
* Either fixed the crate dupe/voiding issues or made them even worse
* Fixed skeletons and pedestals allowing blocks to be placed inside the player
* Fixed artillery shells not playing the explosion animation when directly impacting entities
* Fixed bauxite and malachite vein toggles being on backwards
* Fixed pneumatic tube order settings not saving
* Fixed crash caused by launching ABMs with blank target designators
* Fixed particle source throwing errors when trying to save nonexistant particles