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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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63 lines
1.8 KiB
Java
63 lines
1.8 KiB
Java
package com.hbm.render.item;
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import org.lwjgl.opengl.GL11;
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import com.hbm.items.ModItems;
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import com.hbm.lib.RefStrings;
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import com.hbm.main.MainRegistry;
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import com.hbm.main.ResourceManager;
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import com.hbm.render.model.ModelSword;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.IItemRenderer;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;
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public class ItemRenderShim implements IItemRenderer {
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public ItemRenderShim() { }
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return false;
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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GL11.glPushMatrix();
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if(item.getItem() == ModItems.shimmer_sledge)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shimmer_sledge_tex);
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if(item.getItem() == ModItems.shimmer_axe)
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.shimmer_axe_tex);
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GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F);
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GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
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GL11.glScalef(1.5F, 1.5F, 1.5F);
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GL11.glTranslatef(0.45F, -0.3F, 0.0F);
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if(item.getItem() == ModItems.shimmer_sledge)
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ResourceManager.shimmer_sledge.renderAll();
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if(item.getItem() == ModItems.shimmer_axe)
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ResourceManager.shimmer_axe.renderAll();
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GL11.glPopMatrix();
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default: break;
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}
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}
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}
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