mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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37 lines
2.6 KiB
Plaintext
37 lines
2.6 KiB
Plaintext
## Added
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* Conveyor press
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* An upgraded version of the electric press that can be integrated directly into conveyor belts
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* Each pressing operation will process however many items happen to be at the belt at the time, so given enough conveyor infrastructure it can be much faster than a normal electric press
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* Has no GUI, stamps are installed either by hand or via automation
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* Stamps can be removed with a screwdriver
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* Can only stamp single items to avoid issues with stack limits, so it's best to use ejection speed instead of stack ejection upgrades for the conveyor ejectors
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## Changed
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* Chlorophyte rounds now deal 2x more damage than their standard counterparts instead of 1.5x
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* Chlorophyte rounds now penetrate multiple enemies
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* Decreased chlorophyte targeting range from 200 to 30 blocks
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* Josh now has recoil and reload animations
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* Anvil recipes for upgrading ammo types have been adjusted to match the crafting batch size
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* Adjusted the corium block destruction function to be more in line with the recent concrete nerfs
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* Reduced the blast resistance threshold for FEL, making concrete once again resistant to lasers
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* Crafting bullet assemblies now only yields one item, it's that one assembly that turns into a full set of bullets after being pressed once. This should reduce the amount of press operations by up to a factor of 64.
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* 5mm assemblies now yield 64 instead of 32 bullets
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* The production complexity and time for making thermoelectric elements in the assembler has been reduced
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* Thermoelectric elements can now also be made in a tier 2 anvil
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* Changed electric press recipe, crafting complexity has been reduced and the press now uses hydraulic pistons
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* Removed DFC emitter beam cap again since the core already imposes a natural limit due to fuel consumption
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* I don't know why anyone would need a DFC that strong anyway, but now you can have them again
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* The UAC pistol now has a crafting recipe and can also be found in structures
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## Fixed
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* Fixed logspam when pollution handler tries to save the pollution data for dimensions that have never been loaded before
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* Fixed dead leaves layer not being replacable by other blocks
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* Fixed rock layers like schist, hematite and sulfur caves not spawning at all
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* Fixed rock layers replacing end portal frames or bedrock
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* Fixed FEnSU instantly voiding all energy when sending
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* Fixed some conflict causing the nuke flash to be applied permanently
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* Fixed flux level not resetting when rods are above melting point with meltdowns disabled
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* Fixed crash caused by express delivery shells
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* Fixed 4 gauge solid steel slugs not being made from steel
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* Fixed missing lang entry for fluorite ore
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* Fixed UAC pistol UV |