136 lines
4.8 KiB
Java

// Date: 25.12.2015 00:20:25
// Template version 1.1
// Java generated by Techne
// Keep in mind that you still need to fill in some blanks
// - ZeuX
package com.hbm.render.model;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelT45Helmet extends ModelBiped {
ModelRenderer helmet;
ModelRenderer Shape1;
ModelRenderer Shape2;
ModelRenderer Shape3;
ModelRenderer Shape4;
ModelRenderer Shape5;
ModelRenderer Shape6;
ModelRenderer Shape7;
ModelRenderer Shape8;
public ModelT45Helmet() {
this.textureWidth = 64;
this.textureHeight = 32;
this.helmet = new ModelRenderer(this, 0, 0);
this.Shape1 = new ModelRenderer(this, 0, 0);
this.Shape1.addBox(0F, 0F, 0F, 8, 8, 8);
this.Shape1.setRotationPoint(-4F, 0F - 8 + 0.0625F / 2, -4F);
this.Shape1.setTextureSize(64, 32);
this.Shape1.mirror = true;
setRotation(this.Shape1, 0F, 0F, 0F);
convertToChild(this.helmet, this.Shape1);
this.Shape2 = new ModelRenderer(this, 32, 0);
this.Shape2.addBox(0F, 0F, 0F, 2, 2, 1);
this.Shape2.setRotationPoint(1F, 1F - 8 + 0.0625F / 2 + 1, -5F);
this.Shape2.setTextureSize(64, 32);
this.Shape2.mirror = true;
setRotation(this.Shape2, 0F, 0F, 0F);
convertToChild(this.helmet, this.Shape2);
this.Shape3 = new ModelRenderer(this, 40, 6);
this.Shape3.addBox(0F, 0F, 0F, 1, 1, 4);
this.Shape3.setRotationPoint(-5F, 1F - 8 + 0.0625F / 2, -5.466667F);
this.Shape3.setTextureSize(64, 32);
this.Shape3.mirror = true;
setRotation(this.Shape3, 0F, 0F, 0F);
convertToChild(this.helmet, this.Shape3);
this.Shape4 = new ModelRenderer(this, 40, 0);
this.Shape4.addBox(0F, 0F, 0F, 4, 2, 2);
this.Shape4.setRotationPoint(-2F, 5F - 8 + 0.0625F / 2, -4F);
this.Shape4.setTextureSize(64, 32);
this.Shape4.mirror = true;
setRotation(this.Shape4, -0.7853982F, 0F, 0F);
convertToChild(this.helmet, this.Shape4);
this.Shape5 = new ModelRenderer(this, 54, 0);
this.Shape5.addBox(0F, 2F, 0F, 2, 1, 2);
this.Shape5.setRotationPoint(-1F, 5F - 8 + 0.0625F / 2, -4F);
this.Shape5.setTextureSize(64, 32);
this.Shape5.mirror = true;
setRotation(this.Shape5, -0.7853982F, 0F, 0F);
convertToChild(this.helmet, this.Shape5);
this.Shape6 = new ModelRenderer(this, 0, 16);
this.Shape6.addBox(0F, 0F, 0F, 10, 1, 9);
this.Shape6.setRotationPoint(-5F, 6F - 8 + 0.0625F / 2, -4.5F);
this.Shape6.setTextureSize(64, 32);
this.Shape6.mirror = true;
setRotation(this.Shape6, 0F, 0F, 0F);
convertToChild(this.helmet, this.Shape6);
this.Shape7 = new ModelRenderer(this, 32, 7);
this.Shape7.addBox(0F, 0F, 0F, 1, 1, 1);
this.Shape7.setRotationPoint(-1.5F, 5F - 8 + 0.0625F / 2, -4.5F);
this.Shape7.setTextureSize(64, 32);
this.Shape7.mirror = true;
setRotation(this.Shape7, -0.7853982F, 0F, 0F);
convertToChild(this.helmet, this.Shape7);
this.Shape8 = new ModelRenderer(this, 32, 5);
this.Shape8.addBox(0F, 0F, 0F, 1, 1, 1);
this.Shape8.setRotationPoint(0.5F, 5F - 8 + 0.0625F / 2, -4.5F);
this.Shape8.setTextureSize(64, 32);
this.Shape8.mirror = true;
setRotation(this.Shape8, -0.7853982F, 0F, 0F);
convertToChild(this.helmet, this.Shape8);
}
@Override
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) {
this.isSneak = entity.isSneaking();
this.isRiding = entity.isRiding();
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
this.helmet.rotationPointX = this.bipedHead.rotationPointX;
this.helmet.rotationPointY = this.bipedHead.rotationPointY;
this.helmet.rotateAngleY = this.bipedHead.rotateAngleY;
this.helmet.rotateAngleX = this.bipedHead.rotateAngleX;
}
@Override
public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) {
this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
GL11.glPushMatrix();
GL11.glScalef(1.125F, 1.125F, 1.125F);
GL11.glScalef(1.0625F, 1.0625F, 1.0625F);
this.helmet.render(scaleFactor);
GL11.glPopMatrix();
}
protected static void convertToChild(ModelRenderer parent, ModelRenderer child) {
// move child rotation point to be relative to parent
child.rotationPointX -= parent.rotationPointX;
child.rotationPointY -= parent.rotationPointY;
child.rotationPointZ -= parent.rotationPointZ;
// make rotations relative to parent
child.rotateAngleX -= parent.rotateAngleX;
child.rotateAngleY -= parent.rotateAngleY;
child.rotateAngleZ -= parent.rotateAngleZ;
// create relationship
parent.addChild(child);
}
private static void setRotation(ModelRenderer model, float x, float y, float z) {
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
}