2024-10-13 01:05:06 +02:00

277 lines
8.5 KiB
Java

package com.hbm.render.item.weapon;
import org.lwjgl.opengl.GL11;
import com.hbm.items.ModItems;
import com.hbm.main.ResourceManager;
import com.hbm.render.anim.HbmAnimations;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.IItemRenderer;
public class ItemRenderWeaponObj implements IItemRenderer {
public ItemRenderWeaponObj() { }
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
switch(type) {
case EQUIPPED:
case EQUIPPED_FIRST_PERSON:
case ENTITY:
return true;
case INVENTORY:
return item.getItem() == ModItems.gun_hk69
|| item.getItem() == ModItems.gun_deagle
|| item.getItem() == ModItems.gun_flechette || item.getItem() == ModItems.gun_quadro;
default: return false;
}
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_CULL_FACE);
EntityPlayer player = Minecraft.getMinecraft().thePlayer;
if(item.getItem() == ModItems.gun_hk69)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.hk69_tex);
if(item.getItem() == ModItems.gun_deagle)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.universal_bright);
if(item.getItem() == ModItems.gun_quadro)
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.quadro_tex);
switch(type) {
case EQUIPPED_FIRST_PERSON:
if(item.getItem() == ModItems.gun_hk69) {
GL11.glTranslatef(1.0F, 0.5F, 0.0F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.75, 0.75, 0.75);
if(player.isSneaking()) {
GL11.glTranslatef(1.16F, 0.35F, -0.8F);
GL11.glRotatef(5.5F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(4F, 1.0F, 0.0F, 0.0F);
}
}
if(item.getItem() == ModItems.gun_deagle) {
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(25F, -1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.2F, 0.2F, 0.8F);
GL11.glScaled(0.2, 0.2, 0.2);
if(player.isSneaking()) {
GL11.glTranslatef(3.7F, 1.7F, 0F);
GL11.glRotatef(-5F, 0.0F, 1.0F, 0.0F);
}
}
if(item.getItem() == ModItems.gun_flechette) {
GL11.glRotatef(25F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(1.0F, -1.0F, -0.0F);
GL11.glRotatef(170F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.25, 0.25, 0.25);
if(player.isSneaking()) {
GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-2F, 0.0F, 0.0F, 1.0F);
GL11.glTranslatef(-2.0F, 1.2F, 3.7F);
}
double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL");
GL11.glTranslated(recoil[0], recoil[1], recoil[2]);
}
if(item.getItem() == ModItems.gun_quadro) {
GL11.glTranslatef(0.75F, 0.0F, -0.15F);
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.5, 0.5, 0.5);
if(player.isSneaking()) {
GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(1.0F, 0.5F, 0.3F);
}
double[] recoil = HbmAnimations.getRelevantTransformation("QUADRO_RECOIL");
GL11.glTranslated(0, 0, recoil[2]);
double[] reload = HbmAnimations.getRelevantTransformation("QUADRO_RELOAD_ROTATE");
GL11.glRotated(reload[2], 1, 0, 0);
}
break;
case EQUIPPED:
if(item.getItem() == ModItems.gun_hk69) {
GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.4F, 0.0F, 0.55F);
GL11.glScaled(0.75, 0.75, 0.75);
}
if(item.getItem() == ModItems.gun_deagle) {
GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(35F, -1.0F, 0.0F, 0.0F);
GL11.glTranslatef(0.0F, -0.1F, 0.8F);
GL11.glScaled(0.15, 0.15, 0.15);
}
if(item.getItem() == ModItems.gun_flechette) {
GL11.glRotatef(35F, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(180F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(-1.4F, -0.55F, 0.0F);
GL11.glScaled(0.125, 0.125, 0.125);
}
if(item.getItem() == ModItems.gun_quadro) {
GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F);
GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.4F, -0.35F, -0.4F);
GL11.glScaled(0.75, 0.75, 0.75);
}
break;
case ENTITY:
if(item.getItem() == ModItems.gun_hk69) {
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.75, 0.75, 0.75);
}
if(item.getItem() == ModItems.gun_deagle) {
GL11.glTranslatef(0.0F, 0.2F, 0.0F);
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glScaled(0.25, 0.25, 0.25);
}
if(item.getItem() == ModItems.gun_flechette) {
GL11.glTranslatef(-0.25F, 0.0F, 0.0F);
GL11.glScaled(0.125, 0.125, 0.125);
}
if(item.getItem() == ModItems.gun_quadro) {
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, 0.0F);
GL11.glScaled(0.75, 0.75, 0.75);
}
break;
case INVENTORY:
GL11.glEnable(GL11.GL_LIGHTING);
if(item.getItem() == ModItems.gun_hk69) {
GL11.glScaled(7.5, 7.5, -7.5);
GL11.glTranslatef(0.85F, 1.2F, 0.0F);
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
}
if(item.getItem() == ModItems.gun_deagle) {
GL11.glScaled(2.5, 2.5, -2.5);
GL11.glTranslatef(3.5F, 3F, 0.0F);
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
}
if(item.getItem() == ModItems.gun_flechette) {
GL11.glScaled(1.2, 1.2, -1.2);
GL11.glTranslatef(2.5F, 8.0F, 0.0F);
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-45F, 0.0F, 0.0F, 1.0F);
}
if(item.getItem() == ModItems.gun_quadro) {
GL11.glScaled(4.5, 4.5, -4.5);
GL11.glTranslatef(1.0F, 2.5F, 0.0F);
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
}
break;
default: break;
}
if(item.getItem() == ModItems.gun_hk69) {
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.hk69.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}
if(item.getItem() == ModItems.gun_deagle) {
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.deagle.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}
if(item.getItem() == ModItems.gun_flechette) {
renderFlechette();
}
if(item.getItem() == ModItems.gun_quadro) {
GL11.glShadeModel(GL11.GL_SMOOTH);
ResourceManager.quadro.renderPart("Launcher");
GL11.glShadeModel(GL11.GL_FLAT);
}
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
public void renderFlechette() {
GL11.glShadeModel(GL11.GL_SMOOTH);
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_body);
ResourceManager.flechette.renderPart("body");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_chamber);
ResourceManager.flechette.renderPart("chamber");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_barrel);
ResourceManager.flechette.renderPart("barrel");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_gren_tube);
ResourceManager.flechette.renderPart("gren_tube");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_grenades);
ResourceManager.flechette.renderPart("grenades");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_pivot);
ResourceManager.flechette.renderPart("pivot");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_top);
ResourceManager.flechette.renderPart("top");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_drum);
ResourceManager.flechette.renderPart("drum");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_base);
ResourceManager.flechette.renderPart("base");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_trigger);
ResourceManager.flechette.renderPart("trigger");
Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.flechette_stock);
ResourceManager.flechette.renderPart("stock");
GL11.glShadeModel(GL11.GL_FLAT);
}
}