48 lines
1.5 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import com.hbm.tileentity.machine.TileEntityMachineCrystallizer;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
public class RenderCrystallizer extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float inter) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_CULL_FACE);
switch(te.getBlockMetadata() - 10) {
case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
}
TileEntityMachineCrystallizer crys = (TileEntityMachineCrystallizer)te;
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.crystallizer_tex);
ResourceManager.crystallizer.renderPart("Body");
bindTexture(ResourceManager.crystallizer_window_tex);
ResourceManager.crystallizer.renderPart("Windows");
GL11.glPushMatrix();
GL11.glRotatef(crys.prevAngle + (crys.angle - crys.prevAngle) * inter, 0, 1, 0);
bindTexture(ResourceManager.crystallizer_spinner_tex);
ResourceManager.crystallizer.renderPart("Spinner");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
}