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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
68 lines
2.2 KiB
Java
68 lines
2.2 KiB
Java
package com.hbm.inventory.container;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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/**For now, only used for stuff with filters and crates as a reference implementation,
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* because I really needed to get the te from a container
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* But you should very much use this to kill the giant amount of boilerplate in container classes
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* @author 70k **/
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public class ContainerBase extends Container {
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public IInventory te;
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public ContainerBase (InventoryPlayer invPlayer, IInventory tedf){
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te = tedf;
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}
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@Override
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public boolean canInteractWith(EntityPlayer player) {
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return te.isUseableByPlayer(player);
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) {
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ItemStack var3 = null;
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Slot var4 = (Slot) this.inventorySlots.get(par2);
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if(var4 != null && var4.getHasStack()) {
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ItemStack var5 = var4.getStack();
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var3 = var5.copy();
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if(par2 <= te.getSizeInventory() - 1) {
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if(!this.mergeItemStack(var5, te.getSizeInventory(), this.inventorySlots.size(), true)) {
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return null;
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}
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} else if(!this.mergeItemStack(var5, 0, te.getSizeInventory(), false)) {
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return null;
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}
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if(var5.stackSize == 0) {
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var4.putStack(null);
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} else {
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var4.onSlotChanged();
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}
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var4.onPickupFromSlot(p_82846_1_, var5);
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}
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return var3;
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}
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public void playerInv(InventoryPlayer invPlayer, int playerInvX, int playerInvY, int playerHotbarY){
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for(int i = 0; i < 3; i++) {
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for(int j = 0; j < 9; j++) {
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this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, playerInvX + j * 18, playerInvY + i * 18));
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}
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}
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for(int i = 0; i < 9; i++) {
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this.addSlotToContainer(new Slot(invPlayer, i, playerInvX + i * 18, playerHotbarY));
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}
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}
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}
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