2024-06-02 12:50:52 -04:00

68 lines
2.2 KiB
Java

package com.hbm.inventory.container;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
/**For now, only used for stuff with filters and crates as a reference implementation,
* because I really needed to get the te from a container
* But you should very much use this to kill the giant amount of boilerplate in container classes
* @author 70k **/
public class ContainerBase extends Container {
public IInventory te;
public ContainerBase (InventoryPlayer invPlayer, IInventory tedf){
te = tedf;
}
@Override
public boolean canInteractWith(EntityPlayer player) {
return te.isUseableByPlayer(player);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) {
ItemStack var3 = null;
Slot var4 = (Slot) this.inventorySlots.get(par2);
if(var4 != null && var4.getHasStack()) {
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if(par2 <= te.getSizeInventory() - 1) {
if(!this.mergeItemStack(var5, te.getSizeInventory(), this.inventorySlots.size(), true)) {
return null;
}
} else if(!this.mergeItemStack(var5, 0, te.getSizeInventory(), false)) {
return null;
}
if(var5.stackSize == 0) {
var4.putStack(null);
} else {
var4.onSlotChanged();
}
var4.onPickupFromSlot(p_82846_1_, var5);
}
return var3;
}
public void playerInv(InventoryPlayer invPlayer, int playerInvX, int playerInvY, int playerHotbarY){
for(int i = 0; i < 3; i++) {
for(int j = 0; j < 9; j++) {
this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, playerInvX + j * 18, playerInvY + i * 18));
}
}
for(int i = 0; i < 9; i++) {
this.addSlotToContainer(new Slot(invPlayer, i, playerInvX + i * 18, playerHotbarY));
}
}
}