Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/block/RenderConveyorChute.java
2022-06-12 20:47:20 +02:00

231 lines
8.8 KiB
Java

package com.hbm.render.block;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.ModBlocks;
import com.hbm.blocks.network.BlockConveyorChute;
import api.hbm.conveyor.IConveyorBelt;
import api.hbm.conveyor.IEnterableBlock;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
public class RenderConveyorChute implements ISimpleBlockRenderingHandler {
@Override
public void renderInventoryBlock(Block block, int meta, int modelId, RenderBlocks renderer) {
GL11.glPushMatrix();
Tessellator tessellator = Tessellator.instance;
tessellator.setColorOpaque_F(1, 1, 1);
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
meta = 2;
if(meta == 2) {
renderer.uvRotateTop = 3;
renderer.uvRotateBottom = 0;
renderer.uvRotateWest = 3;
}
if(meta == 3) {
renderer.uvRotateTop = 0;
renderer.uvRotateBottom = 3;
renderer.uvRotateEast = 3;
}
if(meta == 4) {
renderer.uvRotateTop = 1;
renderer.uvRotateBottom = 1;
renderer.uvRotateSouth = 3;
}
if(meta == 5) {
renderer.uvRotateTop = 2;
renderer.uvRotateBottom = 2;
renderer.uvRotateNorth = 3;
}
tessellator.startDrawingQuads();
renderer.setRenderBounds(0.25D, 0.0D, 0D, 0.75D, 0.25D, 1D); standardBundle(tessellator, block, meta, renderer);
renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.25D, 0.25D, 0.75D); standardBundle(tessellator, block, meta, renderer);
renderer.setRenderBounds(0.75D, 0.0D, 0.25D, 1.0D, 0.25D, 0.75D); standardBundle(tessellator, block, meta, renderer);
renderer.uvRotateTop = 0;
renderer.uvRotateBottom = 0;
renderer.uvRotateNorth = 0;
renderer.uvRotateSouth = 0;
renderer.uvRotateEast = 0;
renderer.uvRotateWest = 0;
double minOuter = 0.0;
double maxOuter = 1.0;
double minInner = 0.25;
double maxInner = 0.75;
double glassMin = 0.125;
double glassMax = 0.875;
renderer.setRenderBounds(minOuter, 0.0, minOuter, minInner, 1.0, minInner); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer);
renderer.setRenderBounds(maxInner, 0.0, minOuter, maxOuter, 1.0, minInner); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer);
renderer.setRenderBounds(minOuter, 0.0, maxInner, minInner, 1.0, maxOuter); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer);
renderer.setRenderBounds(maxInner, 0.0, maxInner, maxOuter, 1.0, maxOuter); standardBundle(tessellator, ModBlocks.concrete_smooth, 0, renderer);
IIcon iconGlass = ModBlocks.steel_grate.getIcon(0, 0);
renderer.setOverrideBlockTexture(iconGlass);
renderer.setRenderBounds(glassMin, 0.25, minInner, glassMin, 1.0, maxInner); standardBundle(tessellator, ModBlocks.steel_grate, 2, renderer);
renderer.setRenderBounds(glassMax, 0.25, minInner, glassMax, 1.0, maxInner); standardBundle(tessellator, ModBlocks.steel_grate, 2, renderer);
renderer.setRenderBounds(minInner, 0.25, glassMin, maxInner, 1.0, glassMin); standardBundle(tessellator, ModBlocks.steel_grate, 2, renderer);
tessellator.draw();
renderer.clearOverrideBlockTexture();
GL11.glPopMatrix();
}
private void standardBundle(Tessellator tessellator, Block block, int meta, RenderBlocks renderer) {
tessellator.setNormal(0.0F, -1.0F, 0.0F);
renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1.0F);
renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1.0F, 0.0F, 0.0F);
renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta));
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
int meta = world.getBlockMetadata(x, y, z);
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
tessellator.setColorOpaque_F(1, 1, 1);
boolean belt = false;
boolean nX = world.getBlock(x - 1, y, z) instanceof IConveyorBelt;
boolean pX = world.getBlock(x + 1, y, z) instanceof IConveyorBelt;
boolean nZ = world.getBlock(x, y, z - 1) instanceof IConveyorBelt;
boolean pZ = world.getBlock(x, y, z + 1) instanceof IConveyorBelt;
if(y > 0) {
Block below = world.getBlock(x, y - 1, z);
if(!(below instanceof IConveyorBelt || below instanceof IEnterableBlock)) {
if(meta == 2) {
renderer.uvRotateTop = 3;
renderer.uvRotateBottom = 0;
renderer.uvRotateWest = 3;
}
if(meta == 3) {
renderer.uvRotateTop = 0;
renderer.uvRotateBottom = 3;
renderer.uvRotateEast = 3;
}
if(meta == 4) {
renderer.uvRotateTop = 1;
renderer.uvRotateBottom = 1;
renderer.uvRotateSouth = 3;
}
if(meta == 5) {
renderer.uvRotateTop = 2;
renderer.uvRotateBottom = 2;
renderer.uvRotateNorth = 3;
}
renderer.setRenderBounds(0.25D, 0.0D, 0D, 0.75D, 0.25D, 1D); renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.25D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(0.75D, 0.0D, 0.25D, 1.0D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z);
renderer.uvRotateTop = 0;
renderer.uvRotateBottom = 0;
renderer.uvRotateNorth = 0;
renderer.uvRotateSouth = 0;
renderer.uvRotateEast = 0;
renderer.uvRotateWest = 0;
belt = true;
} else {
if(nX) {
renderer.uvRotateTop = 1;
renderer.setRenderBounds(0.0D, 0.0D, 0.25D, 0.125D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z);
}
if(pX) {
renderer.uvRotateTop = 2;
renderer.setRenderBounds(0.875D, 0.0D, 0.25D, 1.0D, 0.25D, 0.75D); renderer.renderStandardBlock(block, x, y, z);
}
if(nZ) {
renderer.uvRotateTop = 3;
renderer.setRenderBounds(0.25D, 0.0D, 0.0D, 0.75D, 0.25D, 0.125D); renderer.renderStandardBlock(block, x, y, z);
}
if(pZ) {
renderer.uvRotateTop = 0;
renderer.setRenderBounds(0.25D, 0.0D, 0.875D, 0.75D, 0.25D, 1.0D); renderer.renderStandardBlock(block, x, y, z);
}
renderer.uvRotateTop = 0;
}
}
IIcon iconSteel = ModBlocks.concrete_smooth.getIcon(0, 0);
IIcon iconGlass = ModBlocks.steel_grate.getIcon(0, 0);
renderer.setOverrideBlockTexture(iconSteel);
double minOuter = 0.0;
double maxOuter = 1.0;
double minInner = 0.25;
double maxInner = 0.75;
renderer.setRenderBounds(minOuter, 0.0, minOuter, minInner, 1.0, minInner); renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(maxInner, 0.0, minOuter, maxOuter, 1.0, minInner); renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(minOuter, 0.0, maxInner, minInner, 1.0, maxOuter); renderer.renderStandardBlock(block, x, y, z);
renderer.setRenderBounds(maxInner, 0.0, maxInner, maxOuter, 1.0, maxOuter); renderer.renderStandardBlock(block, x, y, z);
double glassMin = 0.125;
double glassMax = 0.875;
renderer.setOverrideBlockTexture(iconGlass);
if(!nX && (!belt || meta != 5)) { renderer.setRenderBounds(glassMin, belt ? 0.25 : 0.0, minInner, glassMin, 1.0, maxInner); renderer.renderStandardBlock(block, x, y, z); }
if(!pX && (!belt || meta != 4)) { renderer.setRenderBounds(glassMax, belt ? 0.25 : 0.0, minInner, glassMax, 1.0, maxInner); renderer.renderStandardBlock(block, x, y, z); }
if(!nZ && (!belt || meta != 3)) { renderer.setRenderBounds(minInner, belt ? 0.25 : 0.0, glassMin, maxInner, 1.0, glassMin); renderer.renderStandardBlock(block, x, y, z); }
if(!pZ && (!belt || meta != 2)) { renderer.setRenderBounds(minInner, belt ? 0.25 : 0.0, glassMax, maxInner, 1.0, glassMax); renderer.renderStandardBlock(block, x, y, z); }
renderer.clearOverrideBlockTexture();
return true;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
@Override
public int getRenderId() {
return BlockConveyorChute.renderID;
}
}