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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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62 lines
2.1 KiB
Java
62 lines
2.1 KiB
Java
package com.hbm.render.block;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.generic.DecoBlock;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.world.IBlockAccess;
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public class RenderSteelWall implements ISimpleBlockRenderingHandler {
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
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Tessellator tessellator = Tessellator.instance;
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GL11.glTranslatef(-0.5F, -0.5F, -0.9375F);
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renderer.setRenderBounds(0D, 0D, 0.875D, 1D, 1D, 1D);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0F, 1F, 0F); renderer.renderFaceYPos(block, 0, 0, 0, block.getIcon(0, 0));
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tessellator.setNormal(0F, -1F, 0F); renderer.renderFaceYNeg(block, 0, 0, 0, block.getIcon(0, 0));
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tessellator.setNormal(1F, 0F, 0F); renderer.renderFaceXPos(block, 0, 0, 0, block.getIcon(0, 0));
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tessellator.setNormal(-1F, 0F, 0F); renderer.renderFaceXNeg(block, 0, 0, 0, block.getIcon(0, 0));
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tessellator.setNormal(0F, 0F, 1F); renderer.renderFaceZPos(block, 0, 0, 0, block.getIcon(0, 0));
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tessellator.setNormal(0F, 0F, -1F); renderer.renderFaceZNeg(block, 0, 0, 0, block.getIcon(0, 0));
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tessellator.draw();
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
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Tessellator tessellator = Tessellator.instance;
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
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int meta = world.getBlockMetadata(x, y, z);
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switch(meta) {
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case 2: renderer.setRenderBounds(0D, 0D, 0.875D, 1D, 1D, 1D); break;
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case 3: renderer.setRenderBounds(0D, 0D, 0D, 1D, 1D, 0.125D); break;
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case 4: renderer.setRenderBounds(0.875D, 0D, 0D, 1D, 1D, 1D); break;
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case 5: renderer.setRenderBounds(0D, 0D, 0D, 0.125D, 1D, 1D); break;
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}
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renderer.renderStandardBlock(block, x, y, z);
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return true;
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}
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@Override
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public boolean shouldRender3DInInventory(int modelId) {
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return true;
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}
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@Override
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public int getRenderId() {
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return DecoBlock.renderIDWall;
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}
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}
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