2024-09-17 15:47:50 +02:00

62 lines
2.1 KiB
Java

package com.hbm.render.block;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.generic.DecoBlock;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
public class RenderSteelWall implements ISimpleBlockRenderingHandler {
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.9375F);
renderer.setRenderBounds(0D, 0D, 0.875D, 1D, 1D, 1D);
tessellator.startDrawingQuads();
tessellator.setNormal(0F, 1F, 0F); renderer.renderFaceYPos(block, 0, 0, 0, block.getIcon(0, 0));
tessellator.setNormal(0F, -1F, 0F); renderer.renderFaceYNeg(block, 0, 0, 0, block.getIcon(0, 0));
tessellator.setNormal(1F, 0F, 0F); renderer.renderFaceXPos(block, 0, 0, 0, block.getIcon(0, 0));
tessellator.setNormal(-1F, 0F, 0F); renderer.renderFaceXNeg(block, 0, 0, 0, block.getIcon(0, 0));
tessellator.setNormal(0F, 0F, 1F); renderer.renderFaceZPos(block, 0, 0, 0, block.getIcon(0, 0));
tessellator.setNormal(0F, 0F, -1F); renderer.renderFaceZNeg(block, 0, 0, 0, block.getIcon(0, 0));
tessellator.draw();
}
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
Tessellator tessellator = Tessellator.instance;
tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
int meta = world.getBlockMetadata(x, y, z);
switch(meta) {
case 2: renderer.setRenderBounds(0D, 0D, 0.875D, 1D, 1D, 1D); break;
case 3: renderer.setRenderBounds(0D, 0D, 0D, 1D, 1D, 0.125D); break;
case 4: renderer.setRenderBounds(0.875D, 0D, 0D, 1D, 1D, 1D); break;
case 5: renderer.setRenderBounds(0D, 0D, 0D, 0.125D, 1D, 1D); break;
}
renderer.renderStandardBlock(block, x, y, z);
return true;
}
@Override
public boolean shouldRender3DInInventory(int modelId) {
return true;
}
@Override
public int getRenderId() {
return DecoBlock.renderIDWall;
}
}