HbmMods 5525318475 Merge branch 'master' of https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT
# Conflicts:
#	assets/hbm/lang/de_DE.lang
#	assets/hbm/lang/en_US.lang
#	assets/hbm/textures/armor/hazmat_paa_1.png
#	assets/hbm/textures/armor/paa_1.png
#	com/hbm/blocks/BlockCrate.java
#	com/hbm/blocks/ModBlocks.java
#	com/hbm/explosion/ExplosionNukeGeneric.java
#	com/hbm/handler/FuelHandler.java
#	com/hbm/items/GunMP.java
#	com/hbm/items/GunRevolver.java
#	com/hbm/items/ItemStarterKit.java
#	com/hbm/items/ModArmor.java
#	com/hbm/items/ModItems.java
#	com/hbm/lib/Library.java
#	com/hbm/lib/RefStrings.java
#	com/hbm/main/ClientProxy.java
#	com/hbm/main/CraftingManager.java
#	com/hbm/main/MainRegistry.java
#	com/hbm/main/ModEventHandlerClient.java
#	com/hbm/sound/MovingSoundPlayerLoop.java
#	com/hbm/sound/MovingSoundXVL1456.java
2016-10-30 20:38:35 +01:00

214 lines
6.2 KiB
Java

package com.hbm.blocks;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import com.hbm.items.ModItems;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.material.Material;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentText;
import net.minecraft.world.World;
public class BlockCrate extends BlockFalling {
protected BlockCrate(Material p_i45394_1_) {
super(p_i45394_1_);
}
public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_)
{
return null;
}
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_) {
if(player.getHeldItem() != null && player.getHeldItem().getItem().equals(ModItems.crowbar))
{
dropItems(world, x, y, z);
world.setBlockToAir(x, y, z);
world.playSoundEffect(x, y, z, "hbm:block.crateBreak", 1.0F, 1.0F);
return true;
} else {
if(world.isRemote)
{
player.addChatMessage(new ChatComponentText("I'll need a crate opening device to get the loot, smashing the whole thing won't work..."));
}
}
return true;
}
public void dropItems(World world, int x, int y, int z) {
Random rand = new Random();
List<Item> list = new ArrayList<Item>();
<<<<<<< HEAD
switch(rand.nextInt(32)) {
=======
switch(rand.nextInt(29)) {
>>>>>>> 540fb3d256a0f4ae6a8b1db586f8e9cfd6ed7372
case 0:
list.add(ModItems.clip_revolver_iron);
list.add(ModItems.clip_revolver_iron);
break;
case 1:
list.add(ModItems.clip_revolver_iron);
list.add(ModItems.syringe_metal_stimpak);
list.add(ModItems.syringe_metal_stimpak);
break;
case 2:
list.add(ModItems.clip_revolver);
list.add(ModItems.syringe_metal_stimpak);
break;
case 3:
list.add(ModItems.clip_osipr);
list.add(ModItems.syringe_metal_stimpak);
break;
case 4:
list.add(ModItems.clip_osipr);
list.add(ModItems.clip_osipr);
list.add(ModItems.syringe_metal_stimpak);
break;
case 5:
list.add(ModItems.clip_revolver_iron);
list.add(ModItems.clip_revolver);
break;
case 6:
list.add(ModItems.clip_revolver_iron);
list.add(ModItems.clip_revolver_iron);
list.add(ModItems.clip_revolver);
break;
case 7:
list.add(ModItems.clip_revolver_iron);
list.add(ModItems.clip_osipr);
break;
case 8:
list.add(ModItems.clip_revolver_gold);
list.add(ModItems.syringe_metal_stimpak);
break;
case 9:
list.add(ModItems.clip_revolver_gold);
list.add(ModItems.clip_revolver_gold);
list.add(ModItems.syringe_metal_stimpak);
break;
case 10:
list.add(ModItems.clip_revolver_schrabidium);
break;
case 11:
list.add(ModItems.clip_xvl1456);
break;
case 12:
list.add(ModItems.clip_xvl1456);
list.add(ModItems.clip_xvl1456);
break;
case 13:
list.add(ModItems.clip_xvl1456);
list.add(ModItems.syringe_metal_stimpak);
break;
case 14:
list.add(ModItems.clip_osipr);
list.add(ModItems.clip_osipr);
list.add(ModItems.syringe_metal_stimpak);
break;
case 15:
list.add(ModItems.clip_osipr);
list.add(ModItems.syringe_metal_stimpak);
list.add(ModItems.syringe_metal_stimpak);
break;
case 16:
list.add(ModItems.clip_revolver_gold);
list.add(ModItems.clip_revolver_gold);
break;
case 17:
list.add(ModItems.clip_rpg);
list.add(ModItems.clip_rpg);
break;
case 18:
list.add(ModItems.clip_rpg);
list.add(ModItems.syringe_metal_stimpak);
break;
case 19:
list.add(ModItems.clip_rpg);
list.add(ModItems.clip_revolver_iron);
list.add(ModItems.syringe_metal_stimpak);
break;
case 20:
list.add(ModItems.clip_rpg);
list.add(ModItems.clip_revolver);
list.add(ModItems.syringe_metal_stimpak);
break;
case 21:
list.add(ModItems.syringe_metal_stimpak);
list.add(ModItems.syringe_metal_stimpak);
break;
case 22:
list.add(ModItems.syringe_metal_stimpak);
list.add(ModItems.syringe_metal_stimpak);
list.add(ModItems.syringe_metal_stimpak);
break;
case 23:
list.add(ModItems.clip_revolver_cursed);
list.add(ModItems.clip_revolver_cursed);
list.add(ModItems.clip_revolver_cursed);
break;
case 24:
list.add(ModItems.clip_revolver_lead);
list.add(ModItems.syringe_metal_stimpak);
break;
case 25:
list.add(ModItems.clip_revolver_lead);
list.add(ModItems.clip_revolver_lead);
break;
case 26:
list.add(ModItems.clip_mp);
break;
case 27:
list.add(ModItems.clip_fatman);
break;
case 28:
list.add(ModItems.clip_fatman);
list.add(ModItems.clip_rpg);
break;
<<<<<<< HEAD
case 29:
list.add(ModItems.grenade_generic);
list.add(ModItems.grenade_generic);
list.add(ModItems.grenade_generic);
break;
case 30:
list.add(ModItems.grenade_strong);
list.add(ModItems.grenade_strong);
list.add(ModItems.grenade_strong);
break;
case 31:
list.add(ModItems.grenade_mk2);
list.add(ModItems.grenade_mk2);
break;
=======
>>>>>>> 540fb3d256a0f4ae6a8b1db586f8e9cfd6ed7372
}
for(Item stack : list) {
float f = rand.nextFloat() * 0.8F + 0.1F;
float f1 = rand.nextFloat() * 0.8F + 0.1F;
float f2 = rand.nextFloat() * 0.8F + 0.1F;
EntityItem entityitem = new EntityItem(world, x + f, y + f1, z + f2, new ItemStack(stack));
float f3 = 0.05F;
entityitem.motionX = (float)rand.nextGaussian() * f3;
entityitem.motionY = (float)rand.nextGaussian() * f3 + 0.2F;
entityitem.motionZ = (float)rand.nextGaussian() * f3;
if(!world.isRemote)
world.spawnEntityInWorld(entityitem);
}
}
}