2025-11-19 16:57:04 +01:00

151 lines
4.8 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachinePrecAss;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderPrecAss extends TileEntitySpecialRenderer implements IItemRendererProvider {
public static EntityItem dummy;
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glRotated(90, 0, 1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
TileEntityMachinePrecAss assembler = (TileEntityMachinePrecAss) tileEntity;
bindTexture(ResourceManager.precass_tex);
ResourceManager.assembly_machine.renderPart("Base");
//if(assembler.frame) ResourceManager.assembly_machine.renderPart("Frame");
GL11.glPushMatrix();
//double spin = BobMathUtil.interp(assembler.prevRing, assembler.ring, interp);
double[] arm1 = new double[] {45, -15, -5, -0.75};
// arm1 = arm2 = new double[] {60, -15, 15, -0.25}; // heart
//GL11.glRotated(spin, 0, 1, 0);
ResourceManager.assembly_machine.renderPart("Ring");
ResourceManager.assembly_machine.renderPart("Ring2");
for(int i = 0; i < 4; i++) {
renderArm(arm1);
GL11.glRotated(90, 0, 1, 0);
}
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
/*GenericRecipe recipe = AssemblyMachineRecipes.INSTANCE.recipeNameMap.get(assembler.assemblerModule.recipe);
if(recipe != null && MainRegistry.proxy.me().getDistanceSq(tileEntity.xCoord + 0.5, tileEntity.yCoord + 1, tileEntity.zCoord + 0.5) < 35 * 35) {
GL11.glRotated(90, 0, 1, 0);
GL11.glTranslated(0, 1.0625, 0);
ItemStack stack = recipe.getIcon();
stack.stackSize = 1;
if(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock) {
if(RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType())) {
GL11.glTranslated(0, -0.0625, 0);
} else {
GL11.glTranslated(0, -0.125, 0);
GL11.glScaled(0.5, 0.5, 0.5);
}
} else {
GL11.glRotated(-90, 1, 0, 0);
GL11.glTranslated(0, -0.25, 0);
}
GL11.glScaled(1.25, 1.25, 1.25);
if(dummy == null || dummy.worldObj != tileEntity.getWorldObj()) dummy = new EntityItem(tileEntity.getWorldObj(), 0, 0, 0, stack);
dummy.setEntityItemStack(stack);
dummy.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
}*/
GL11.glPopMatrix();
}
public static void renderArm(double[] arm) {
GL11.glPushMatrix(); {
GL11.glTranslated(0, 1.625, 0.9375);
GL11.glRotated(arm[0], 1, 0, 0);
GL11.glTranslated(0, -1.625, -0.9375);
ResourceManager.assembly_machine.renderPart("ArmLower1");
GL11.glTranslated(0, 2.375, 0.9375);
GL11.glRotated(arm[1], 1, 0, 0);
GL11.glTranslated(0, -2.375, -0.9375);
ResourceManager.assembly_machine.renderPart("ArmUpper1");
GL11.glTranslated(0, 2.375, 0.4375);
GL11.glRotated(arm[2], 1, 0, 0);
GL11.glTranslated(0, -2.375, -0.4375);
ResourceManager.assembly_machine.renderPart("Head1");
GL11.glTranslated(0, arm[3], 0);
ResourceManager.assembly_machine.renderPart("Spike1");
} GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_precass);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -2.75, 0);
GL11.glScaled(4.5, 4.5, 4.5);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glRotated(90, 0, 1, 0);
GL11.glScaled(0.75, 0.75, 0.75);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.precass_tex);
ResourceManager.assembly_machine.renderPart("Base");
ResourceManager.assembly_machine.renderPart("Frame");
ResourceManager.assembly_machine.renderPart("Ring");
ResourceManager.assembly_machine.renderPart("Ring2");
double[] arm = new double[] {45, -15, -5, -0.75};
for(int i = 0; i < 4; i++) {
renderArm(arm);
GL11.glRotated(90, 0, 1, 0);
}
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}