2025-06-16 16:17:31 +02:00

72 lines
2.4 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.tileentity.machine.TileEntityMachineChemicalFactory;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.client.IItemRenderer;
public class RenderChemicalFactory extends TileEntitySpecialRenderer implements IItemRendererProvider {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5, y, z + 0.5);
GL11.glRotated(90, 0, 1, 0);
GL11.glShadeModel(GL11.GL_SMOOTH);
switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) {
case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
}
TileEntityMachineChemicalFactory chemplant = (TileEntityMachineChemicalFactory) tileEntity;
float anim = chemplant.prevAnim + (chemplant.anim - chemplant.prevAnim) * interp;
bindTexture(ResourceManager.chemical_factory_tex);
ResourceManager.chemical_factory.renderPart("Base");
if(chemplant.frame) ResourceManager.chemical_factory.renderPart("Frame");
ResourceManager.chemical_factory.renderPart("Fan1");
ResourceManager.chemical_factory.renderPart("Fan2");
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_chemical_factory);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase() {
public void renderInventory() {
GL11.glTranslated(0, -1.5, 0);
GL11.glScaled(3, 3, 3);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glScaled(0.75, 0.75, 0.75);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.chemical_factory_tex);
ResourceManager.chemical_factory.renderPart("Base");
ResourceManager.chemical_factory.renderPart("Frame");
ResourceManager.chemical_factory.renderPart("Fan1");
ResourceManager.chemical_factory.renderPart("Fan2");
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}