mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
165 lines
4.1 KiB
Java
165 lines
4.1 KiB
Java
package com.hbm.render.item;
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import java.util.Random;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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public class ItemRenderDetonatorLaser implements IItemRenderer {
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@Override
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public boolean handleRenderType(ItemStack item, ItemRenderType type) {
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switch(type) {
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case EQUIPPED:
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case EQUIPPED_FIRST_PERSON:
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case ENTITY:
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case INVENTORY:
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return true;
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default: return false;
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}
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}
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@Override
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public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
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return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING);
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}
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@Override
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public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
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GL11.glPushMatrix();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.detonator_laser_tex);
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switch(type) {
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case EQUIPPED_FIRST_PERSON:
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double s0 = 0.25D;
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GL11.glScaled(s0, s0, s0);
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GL11.glRotatef(80F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-20F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(1.0F, 0.5F, 3.0F);
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break;
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case EQUIPPED:
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double scale = 0.125D;
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GL11.glScaled(-scale, -scale, -scale);
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GL11.glRotatef(85F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(145F, 1.0F, 0.0F, 0.0F);
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GL11.glTranslatef(-0.5F, -1.0F, 6.5F);
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break;
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case ENTITY:
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double s1 = 0.25D;
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glScaled(s1, s1, s1);
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break;
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case INVENTORY:
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GL11.glEnable(GL11.GL_LIGHTING);
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double s = 3.5D;
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GL11.glScaled(s, s, -s);
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GL11.glTranslatef(1.5F, 2.75F, 0.0F);
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GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F);
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GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F);
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break;
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default: break;
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}
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ResourceManager.detonator_laser.renderPart("Main");
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glColor3f(1F, 0F, 0F);
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ResourceManager.detonator_laser.renderPart("Lights");
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GL11.glColor3f(1F, 1F, 1F);
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GL11.glPushMatrix();
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float px = 0.0625F;
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GL11.glTranslatef(0.5626F, px * 18, -px * 14);
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Tessellator tess = Tessellator.instance;
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tess.startDrawing(GL11.GL_QUADS);
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int sub = 32;
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double width = px * 8;
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double len = width / sub;
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double time = System.currentTimeMillis() / -100D;
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double amplitude = 0.075;
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tess.setColorOpaque_I(0xffff00);
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for(int i = 0; i < sub; i++) {
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double h0 = Math.sin(i * 0.5 + time) * amplitude;
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double h1 = Math.sin((i + 1) * 0.5 + time) * amplitude;
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tess.addVertex(0, -px * 0.25 + h1, len * (i + 1));
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tess.addVertex(0, px * 0.25 + h1, len * (i + 1));
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tess.addVertex(0, px * 0.25 + h0, len * i);
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tess.addVertex(0, -px * 0.25 + h0, len * i);
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}
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tess.setColorOpaque_F(1F, 1F, 1F);
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tess.draw();
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glPushMatrix();
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String s;
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Random rand = new Random(System.currentTimeMillis() / 500);
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FontRenderer font = Minecraft.getMinecraft().fontRenderer;
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float f3 = 0.01F;
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GL11.glTranslatef(0.5625F, 1.3125F, 0.875F);
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GL11.glScalef(f3, -f3, f3);
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GL11.glRotatef(90, 0, 1, 0);
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GL11.glNormal3f(0.0F, 0.0F, -1.0F * f3);
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GL11.glTranslatef(3F, -2F, 0.2F);
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for(int i = 0; i < 3; i++) {
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s = (rand.nextInt(900000) + 100000) + "";
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font.drawString(s, 0, 0, 0xff0000);
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GL11.glTranslatef(0F, 12.5F, 0F);
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}
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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