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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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17 lines
1.3 KiB
Plaintext
17 lines
1.3 KiB
Plaintext
## Changed
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* Updated russian localization
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* Rad absorbers now use metadata, existing blocks will be converted automatically
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* Fissure bombs that go off in crater biomes now create fissures with metadata 1 which creates radioactive volcanic lava
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* If a crater biome is created on top of an existing fissure, it will keep producing normal volcanic lava
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* Simplified the battery socket's client packets, reducing CPU load
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* Muzzle flashes on guns now work in third person mode, including on other players and on NPCs, making it more apparent when you're being fired at
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* This includes non-standard special effects like the .44 gap flash and the .35-800 ejector plume
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* Removed the old unused satelite deco blocks, freeing up 6 block IDs
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* Crucibles that smelt metal with no template set will no place the metal in the recipe stack instead of the waste stack, this should make it easier to get a recipe to work in the many, many cases where people add the template after smelting the material
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# Fixed
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* Potentially fixed yet another issue regarding crates
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* Fixed battery socket `fillpercent` RoR function always assuming a max power of 1
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* Fixed issue where multiblock ports would generate many OpenComputers component entries
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* Fixed RBMK automatic control rods having incorrect settings when using the copy tool
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* Fixed battery sockets producing junk debug data in the logs |