mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
400 lines
22 KiB
Java
400 lines
22 KiB
Java
package com.hbm.render.block;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.network.BlockCable;
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import com.hbm.lib.Library;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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public class RenderCableClassic implements ISimpleBlockRenderingHandler {
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@Override
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public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
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GL11.glPushMatrix();
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GL11.glScaled(1.25D, 1.25D, 1.25D);
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GL11.glTranslated(-0.5, -0.5, -0.5);
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IIcon iicon = block.getIcon(0, 0);
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double uv_cL = iicon.getMinU();
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double uv_cR = iicon.getInterpolatedU(5);
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double uv_cT = iicon.getMinV();
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double uv_cB = iicon.getInterpolatedV(5);
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double uv_sL = iicon.getInterpolatedU(5);
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double uv_sR = iicon.getInterpolatedU(10);
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double uv_sT = iicon.getMinV();
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double uv_sB = iicon.getInterpolatedV(5);
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double pos_nil = 0D;
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double pos_one = 1D;
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double pos_min = 0.34375D;
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double pos_max = 0.65625D;
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Tessellator tessellator = Tessellator.instance;
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tessellator.startDrawingQuads();
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tessellator.setColorOpaque_F(1F, 1F, 1F);
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tessellator.setNormal(0F, 1F, 0F);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_cR, uv_cT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_cL, uv_cT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_cL, uv_cB);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_cR, uv_cB);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_max, pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_max, pos_min, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_max, pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_max, pos_max, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_one, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_one, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_nil, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_nil, uv_sR, uv_sT);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0F, -1F, 0F);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_cL, uv_cT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_cR, uv_cT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_cR, uv_cB);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_cL, uv_cB);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_min, pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_min, pos_max, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_min, pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_min, pos_min, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_one, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_one, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_nil, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_nil, uv_sR, uv_sT);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1F, 0F, 0F);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_one, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_one, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_nil, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_nil, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_one, pos_max, pos_min, uv_cR, uv_cT);
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tessellator.addVertexWithUV(pos_one, pos_max, pos_max, uv_cL, uv_cT);
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tessellator.addVertexWithUV(pos_one, pos_min, pos_max, uv_cL, uv_cB);
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tessellator.addVertexWithUV(pos_one, pos_min, pos_min, uv_cR, uv_cB);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1F, 0F, 0F);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_one, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_one, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_nil, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_nil, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_nil, pos_max, pos_max, uv_cR, uv_cT);
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tessellator.addVertexWithUV(pos_nil, pos_max, pos_min, uv_cL, uv_cT);
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tessellator.addVertexWithUV(pos_nil, pos_min, pos_min, uv_cL, uv_cB);
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tessellator.addVertexWithUV(pos_nil, pos_min, pos_max, uv_cR, uv_cB);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0F, 0F, 1F);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_min, pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_max, pos_max, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_max, pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_min, pos_max, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_one, uv_cR, uv_cT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_one, uv_cL, uv_cT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_one, uv_cL, uv_cB);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_one, uv_cR, uv_cB);
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0F, 0F, -1F);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_max, pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_one, pos_min, pos_min, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_min, pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(pos_nil, pos_max, pos_min, uv_sR, uv_sT);
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tessellator.addVertexWithUV(pos_min, pos_max, pos_nil, uv_cR, uv_cT);
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tessellator.addVertexWithUV(pos_max, pos_max, pos_nil, uv_cL, uv_cT);
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tessellator.addVertexWithUV(pos_max, pos_min, pos_nil, uv_cL, uv_cB);
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tessellator.addVertexWithUV(pos_min, pos_min, pos_nil, uv_cR, uv_cB);
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tessellator.draw();
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GL11.glPopMatrix();
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}
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@Override
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public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) {
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Tessellator tessellator = Tessellator.instance;
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IIcon iicon = block.getIcon(0, 0);
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tessellator.setColorOpaque_F(1, 1, 1);
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if(renderer.hasOverrideBlockTexture()) {
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iicon = renderer.overrideBlockTexture;
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}
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tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z));
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tessellator.setColorOpaque_F(1, 1, 1);
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boolean pX = Library.canConnect(world, x + 1, y, z, Library.NEG_X);
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boolean nX = Library.canConnect(world, x - 1, y, z, Library.POS_X);
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boolean pY = Library.canConnect(world, x, y + 1, z, Library.NEG_Y);
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boolean nY = Library.canConnect(world, x, y - 1, z, Library.POS_Y);
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boolean pZ = Library.canConnect(world, x, y, z + 1, Library.NEG_Z);
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boolean nZ = Library.canConnect(world, x, y, z - 1, Library.POS_Z);
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double uv_cL = iicon.getMinU();
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double uv_cR = iicon.getInterpolatedU(5);
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double uv_cT = iicon.getMinV();
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double uv_cB = iicon.getInterpolatedV(5);
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double uv_sL = iicon.getInterpolatedU(5);
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double uv_sR = iicon.getInterpolatedU(10);
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double uv_sT = iicon.getMinV();
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double uv_sB = iicon.getInterpolatedV(5);
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double pos_nil = 0D;
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double pos_one = 1D;
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double pos_min = 0.34375D;
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double pos_max = 0.65625D;
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float topColor = 1.0F;
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float brightColor = 0.8F;
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float darkColor = 0.6F;
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float bottomColor = 0.5F;
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//this is a lot less tedious than it looks when you draw a 3D cube to take the vertex positions from
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if(!pY) {
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tessellator.setColorOpaque_F(topColor, topColor, topColor);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_cR, uv_cT);
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tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_cL, uv_cT);
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tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_cL, uv_cB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_cR, uv_cB);
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} else {
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tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_min, uv_sR, uv_sT);
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tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_max, uv_sR, uv_sT);
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tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
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tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_one, z + pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_max, uv_sR, uv_sT);
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tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
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tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_one, z + pos_min, uv_sR, uv_sT);
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}
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if(!nY) {
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tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor);
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tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_cL, uv_cT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_cR, uv_cT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_cR, uv_cB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_cL, uv_cB);
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} else {
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tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
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tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_min, uv_sR, uv_sT);
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tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_min, uv_sR, uv_sT);
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tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_max, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_nil, z + pos_max, uv_sR, uv_sT);
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tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
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tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_min, uv_sR, uv_sB);
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tessellator.addVertexWithUV(x + pos_min, y + pos_nil, z + pos_max, uv_sR, uv_sT);
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}
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if(!pX) {
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tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_cR, uv_cT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_cL, uv_cT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_cL, uv_cB);
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tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_cR, uv_cB);
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} else {
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tessellator.setColorOpaque_F(topColor, topColor, topColor);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sT);
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tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sB);
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tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_max, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_min, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_min, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_min, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_min, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_max, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_one, y + pos_min, z + pos_max, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_one, y + pos_max, z + pos_max, uv_sR, uv_sT);
|
|
}
|
|
|
|
if(!nX) {
|
|
tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_cR, uv_cT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_cL, uv_cT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_cL, uv_cB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_cR, uv_cB);
|
|
} else {
|
|
tessellator.setColorOpaque_F(topColor, topColor, topColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_min, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_max, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_min, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_min, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_max, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_min, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_max, z + pos_max, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_nil, y + pos_min, z + pos_max, uv_sR, uv_sT);
|
|
}
|
|
|
|
if(!pZ) {
|
|
tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_cR, uv_cT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_cL, uv_cT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_cL, uv_cB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_cR, uv_cB);
|
|
} else {
|
|
tessellator.setColorOpaque_F(topColor, topColor, topColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_one, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_one, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_one, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_one, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_one, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_one, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_max, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_max, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_one, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_one, uv_sR, uv_sT);
|
|
}
|
|
|
|
if(!nZ) {
|
|
tessellator.setColorOpaque_F(brightColor, brightColor, brightColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_cR, uv_cT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_cL, uv_cT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_cL, uv_cB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_cR, uv_cB);
|
|
} else {
|
|
tessellator.setColorOpaque_F(topColor, topColor, topColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_nil, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_nil, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_max, z + pos_nil, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_nil, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(bottomColor, bottomColor, bottomColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_min, y + pos_min, z + pos_nil, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_nil, uv_sR, uv_sT);
|
|
|
|
tessellator.setColorOpaque_F(darkColor, darkColor, darkColor);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_min, uv_sL, uv_sT);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_min, uv_sL, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_min, z + pos_nil, uv_sR, uv_sB);
|
|
tessellator.addVertexWithUV(x + pos_max, y + pos_max, z + pos_nil, uv_sR, uv_sT);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public boolean shouldRender3DInInventory(int modelId) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public int getRenderId() {
|
|
return BlockCable.renderIDClassic;
|
|
}
|
|
|
|
}
|