mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
134 lines
4.2 KiB
Java
134 lines
4.2 KiB
Java
package com.hbm.particle;
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import org.lwjgl.opengl.GL11;
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import com.hbm.lib.RefStrings;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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@SideOnly(Side.CLIENT)
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public class ParticleMukeCloud extends EntityFX {
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private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/explosion.png");
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private TextureManager theRenderEngine;
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private float friction;
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public ParticleMukeCloud(TextureManager texman, World world, double x, double y, double z, double mx, double my, double mz) {
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super(world, x, y, z);
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this.theRenderEngine = texman;
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this.motionX = mx;
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this.motionY = my;
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this.motionZ = mz;
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if(motionY > 0) {
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this.friction = 0.9F;
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if(motionY > 0.1)
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this.particleMaxAge = 92 + rand.nextInt(11) + (int)(motionY * 20);
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else
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this.particleMaxAge = 72 + rand.nextInt(11);
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} else if (motionY == 0) {
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this.friction = 0.95F;
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this.particleMaxAge = 52 + rand.nextInt(11);
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} else {
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this.friction = 0.85F;
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this.particleMaxAge = 122 + rand.nextInt(31);
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this.particleAge = 80;
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}
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}
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public int getFXLayer() {
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return 3;
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}
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public void onUpdate() {
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this.noClip = this.particleAge <= 2;
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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if(this.particleAge++ >= this.particleMaxAge - 2) {
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this.setDead();
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}
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this.motionY -= 0.04D * (double) this.particleGravity;
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= friction;
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this.motionY *= friction;
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this.motionZ *= friction;
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if(this.onGround) {
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this.motionX *= 0.7D;
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this.motionZ *= 0.7D;
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}
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}
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public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) {
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this.theRenderEngine.bindTexture(getTexture());
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0);
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GL11.glDepthMask(false);
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OpenGlHelper.glBlendFunc(770, 771, 1, 0);
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RenderHelper.disableStandardItemLighting();
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if(this.particleAge > this.particleMaxAge)
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this.particleAge = this.particleMaxAge;
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int texIndex = this.particleAge * 25 / this.particleMaxAge;
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float f0 = 1F / 5F;
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float uMin = texIndex % 5 * f0;
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float uMax = uMin + f0;
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float vMin = texIndex / 5 * f0;
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float vMax = vMin + f0;
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tess.startDrawingQuads();
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tess.setNormal(0.0F, 1.0F, 0.0F);
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tess.setBrightness(240);
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this.particleAlpha = 1F;
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this.particleScale = 3;
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tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, this.particleAlpha);
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float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX);
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float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY);
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float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ);
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tess.addVertexWithUV((double) (pX - x * this.particleScale - tx * this.particleScale), (double) (pY - 1 * this.particleScale), (double) (pZ - z * this.particleScale - tz * this.particleScale), uMax, vMax);
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tess.addVertexWithUV((double) (pX - x * this.particleScale + tx * this.particleScale), (double) (pY + 1 * this.particleScale), (double) (pZ - z * this.particleScale + tz * this.particleScale), uMax, vMin);
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tess.addVertexWithUV((double) (pX + x * this.particleScale + tx * this.particleScale), (double) (pY + 1 * this.particleScale), (double) (pZ + z * this.particleScale + tz * this.particleScale), uMin, vMin);
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tess.addVertexWithUV((double) (pX + x * this.particleScale - tx * this.particleScale), (double) (pY - 1 * this.particleScale), (double) (pZ + z * this.particleScale - tz * this.particleScale), uMin, vMax);
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tess.draw();
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GL11.glPolygonOffset(0.0F, 0.0F);
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GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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protected ResourceLocation getTexture() {
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return texture;
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}
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}
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