2024-02-02 14:59:02 +01:00

38 lines
1.3 KiB
Java

package com.hbm.render.entity.rocket;
import org.lwjgl.opengl.GL11;
import com.hbm.main.ResourceManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderMissileDoomsday extends Render {
public RenderMissileDoomsday() {
}
@Override
public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float interp) {
GL11.glPushMatrix();
GL11.glTranslatef((float) x, (float) y, (float) z);
GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * interp, 0.0F, 0.0F, 1.0F);
GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, -1.0F, 0.0F);
GL11.glScalef(2F, 2F, 2F);
GL11.glDisable(GL11.GL_CULL_FACE);
bindTexture(ResourceManager.missileDoomsday_tex);
ResourceManager.missileDoomsday.renderAll();
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glPopMatrix();
}
@Override
protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
return ResourceManager.missileDoomsday_tex;
}
}