mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
57 lines
2.2 KiB
Java
57 lines
2.2 KiB
Java
package com.hbm.inventory.gui;
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import com.hbm.tileentity.machine.storage.TileEntityCrateTungsten;
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import net.minecraft.inventory.IInventory;
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import org.lwjgl.opengl.GL11;
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import com.hbm.inventory.container.ContainerCrateTungsten;
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import com.hbm.lib.RefStrings;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.util.ResourceLocation;
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public class GUICrateTungsten extends GuiCrateBase {
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private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/storage/gui_crate_tungsten.png");
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private static ResourceLocation texture_hot = new ResourceLocation(RefStrings.MODID + ":textures/gui/storage/gui_crate_tungsten_hot.png");
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private IInventory diFurnace;
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public GUICrateTungsten(InventoryPlayer invPlayer, IInventory tedf) {
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super(new ContainerCrateTungsten(invPlayer, tedf));
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setupGUI(tedf);
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}
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private void setupGUI(IInventory tedf) {
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diFurnace = tedf;
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this.xSize = 176;
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this.ySize = 168;
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int i, int j) {
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String name = this.diFurnace.hasCustomInventoryName() ? this.diFurnace.getInventoryName() : I18n.format(this.diFurnace.getInventoryName());
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this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 0xffffff);
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this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 0xffffff);
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) {
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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if (diFurnace instanceof TileEntityCrateTungsten) {
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TileEntityCrateTungsten crate = (TileEntityCrateTungsten) diFurnace;
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if(crate.getWorldObj().getBlockMetadata(crate.xCoord, crate.yCoord, crate.zCoord) == 0)
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Minecraft.getMinecraft().getTextureManager().bindTexture(texture);
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else
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Minecraft.getMinecraft().getTextureManager().bindTexture(texture_hot);
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} else
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Minecraft.getMinecraft().getTextureManager().bindTexture(texture); // Assuming it's in the inventory, we don't need to worry about it somehow being heated :ayo:
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drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
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}
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}
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