85 lines
2.8 KiB
Java

package com.hbm.entity.projectile;
import java.util.List;
import com.hbm.explosion.ExplosionLarge;
import com.hbm.lib.ModDamageSource;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Blocks;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class EntityBuilding extends EntityThrowable {
public EntityBuilding(World p_i1582_1_) {
super(p_i1582_1_);
this.ignoreFrustumCheck = true;
this.isImmuneToFire = true;
}
@Override
public void onUpdate() {
this.lastTickPosX = this.prevPosX = posX;
this.lastTickPosY = this.prevPosY = posY;
this.lastTickPosZ = this.prevPosZ = posZ;
this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ);
this.motionY -= 0.03;
if(motionY < -1.5)
motionY = -1.5;
if(this.worldObj.getBlock((int)this.posX, (int)this.posY, (int)this.posZ) != Blocks.air)
{
this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "hbm:entity.oldExplosion", 10000.0F, 0.5F + this.rand.nextFloat() * 0.1F);
this.setDead();
ExplosionLarge.spawnParticles(worldObj, posX, posY + 3, posZ, 150);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 6);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 5);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 4);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 3);
ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 3);
List<Entity> list = (List<Entity>)worldObj.getEntitiesWithinAABBExcludingEntity(null,
AxisAlignedBB.getBoundingBox(posX - 8, posY - 8, posZ - 8, posX + 8, posY + 8, posZ + 8));
for(Entity e : list) {
e.attackEntityFrom(ModDamageSource.building, 1000);
}
for(int i = 0; i < 250; i++) {
Vec3 vec = Vec3.createVectorHelper(1, 0, 0);
vec.rotateAroundZ((float) (-rand.nextFloat() * Math.PI / 2));
vec.rotateAroundY((float) (rand.nextFloat() * Math.PI * 2));
EntityRubble rubble = new EntityRubble(worldObj, posX, posY + 3, posZ);
rubble.setMetaBasedOnBlock(Blocks.brick_block, 0);
rubble.motionX = vec.xCoord;
rubble.motionY = vec.yCoord;
rubble.motionZ = vec.zCoord;
worldObj.spawnEntityInWorld(rubble);
}
}
}
@Override
protected void onImpact(MovingObjectPosition p_70184_1_) {
}
@Override
@SideOnly(Side.CLIENT)
public boolean isInRangeToRenderDist(double distance)
{
return distance < 25000;
}
}