Hbm-s-Nuclear-Tech-GIT/src/main/java/com/hbm/render/anim/BusAnimationKeyframe.java
George Paton 7c35b1923a Add Congo Lake inspect, jammed, and equip animations, also:
* fix importer breaking nested object offsets (for things like MagPlate inside Mag)
* fix sqrt3d throwing NaN on negative inputs
* >:3
2024-10-10 14:14:11 +11:00

606 lines
19 KiB
Java

package com.hbm.render.anim;
//"pieces" that make up a bus
public class BusAnimationKeyframe {
// whether the next frame "snaps" to the intended value or has interpolation
// it's an enum so stuff like accelerated animations between just
// two frames could be implemented
public static enum IType {
/** Teleport */
CONSTANT,
/** Linear interpolation */
LINEAR,
/** "Sine wave up", quarter of a sine peak that goes from neutral to rising */
SIN_UP,
/** "Sine wave down", quarter of a sine peak that goes from rising back to neutral */
SIN_DOWN,
/** "Sine wave", first half of a sine peak, accelerating up and then decelerating, makes for smooth movement */
SIN_FULL,
// blender magic curves
BEZIER,
// blender inertial
SINE,
QUAD,
CUBIC,
QUART,
QUINT,
EXPO,
CIRC,
// blendor dynamic
BOUNCE,
ELASTIC,
BACK,
}
// Easing
public static enum EType {
AUTO,
EASE_IN,
EASE_OUT,
EASE_IN_OUT,
}
// Handle type
public static enum HType {
FREE,
ALIGNED,
VECTOR,
AUTO,
AUTO_CLAMPED,
}
public double value;
public IType interpolationType;
public EType easingType;
public int duration;
// bezier handles
public double leftX;
public double leftY;
public HType leftType;
public double rightX;
public double rightY;
public HType rightType;
// elastics
public double amplitude;
public double period;
// back (overshoot)
public double back;
// this one can be used for "reset" type keyframes
public BusAnimationKeyframe() {
this.value = 0;
this.duration = 1;
this.interpolationType = IType.LINEAR;
this.easingType = EType.AUTO;
}
public BusAnimationKeyframe(double value, int duration) {
this();
this.value = value;
this.duration = duration;
}
public BusAnimationKeyframe(double value, int duration, IType interpolation) {
this(value, duration);
this.interpolationType = interpolation;
}
public BusAnimationKeyframe(double value, int duration, IType interpolation, EType easing) {
this(value, duration, interpolation);
this.easingType = easing;
}
public double interpolate(double startTime, double currentTime, BusAnimationKeyframe previous) {
if(previous == null)
previous = new BusAnimationKeyframe();
double a = value;
double b = previous.value;
double t = time(startTime, currentTime, duration);
double begin = previous.value;
double change = value - previous.value;
double time = currentTime - startTime;
// Constant value optimisation
if(Math.abs(previous.value - value) < 0.000001) return value;
if(previous.interpolationType == IType.BEZIER) {
double v1x = startTime;
double v1y = previous.value;
double v2x = previous.rightX;
double v2y = previous.rightY;
double v3x = leftX;
double v3y = leftY;
double v4x = startTime + duration;
double v4y = value;
// correct beziers into non-looping fcurves
double h1x = v1x - v2x;
double h1y = v1y - v2y;
double h2x = v4x - v3x;
double h2y = v4y - v3y;
double len = v4x - v1x;
double len1 = Math.abs(h1x);
double len2 = Math.abs(h2x);
if(len1 + len2 != 0) {
if(len1 > len) {
double fac = len / len1;
v2x = v1x - fac * h1x;
v2y = v1y - fac * h1y;
}
if(len2 > len) {
double fac = len / len2;
v3x = v4x - fac * h2x;
v3y = v4y - fac * h2y;
}
}
double curveT = findZero(currentTime, v1x, v2x, v3x, v4x);
return cubicBezier(v1y, v2y, v3y, v4y, curveT);
} else if(previous.interpolationType == IType.BACK) {
switch (previous.easingType) {
case EASE_IN: return BLI_easing_back_ease_in(time, begin, change, duration, previous.back);
case EASE_IN_OUT: return BLI_easing_back_ease_in_out(time, begin, change, duration, previous.back);
default: return BLI_easing_back_ease_out(time, begin, change, duration, previous.back);
}
} else if(previous.interpolationType == IType.BOUNCE) {
switch (previous.easingType) {
case EASE_IN: return BLI_easing_bounce_ease_in(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_bounce_ease_in_out(time, begin, change, duration);
default: return BLI_easing_bounce_ease_out(time, begin, change, duration);
}
} else if(previous.interpolationType == IType.CIRC) {
switch (previous.easingType) {
case EASE_OUT: return BLI_easing_circ_ease_out(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_circ_ease_in_out(time, begin, change, duration);
default: return BLI_easing_circ_ease_in(time, begin, change, duration);
}
} else if(previous.interpolationType == IType.CUBIC) {
switch (previous.easingType) {
case EASE_OUT: return BLI_easing_cubic_ease_out(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_cubic_ease_in_out(time, begin, change, duration);
default: return BLI_easing_cubic_ease_in(time, begin, change, duration);
}
} else if(previous.interpolationType == IType.ELASTIC) {
switch (previous.easingType) {
case EASE_IN: return BLI_easing_elastic_ease_in(time, begin, change, duration, previous.amplitude, previous.period);
case EASE_IN_OUT: return BLI_easing_elastic_ease_in_out(time, begin, change, duration, previous.amplitude, previous.period);
default: return BLI_easing_elastic_ease_out(time, begin, change, duration, previous.amplitude, previous.period);
}
} else if(previous.interpolationType == IType.EXPO) {
switch (previous.easingType) {
case EASE_OUT: return BLI_easing_expo_ease_out(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_expo_ease_in_out(time, begin, change, duration);
default: return BLI_easing_expo_ease_in(time, begin, change, duration);
}
} else if(previous.interpolationType == IType.QUAD) {
switch (previous.easingType) {
case EASE_OUT: return BLI_easing_quad_ease_out(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_quad_ease_in_out(time, begin, change, duration);
default: return BLI_easing_quad_ease_in(time, begin, change, duration);
}
} else if(previous.interpolationType == IType.QUART) {
switch (previous.easingType) {
case EASE_OUT: return BLI_easing_quart_ease_out(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_quart_ease_in_out(time, begin, change, duration);
default: return BLI_easing_quart_ease_in(time, begin, change, duration);
}
} else if(previous.interpolationType == IType.QUINT) {
switch (previous.easingType) {
case EASE_OUT: return BLI_easing_quint_ease_out(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_quint_ease_in_out(time, begin, change, duration);
default: return BLI_easing_quint_ease_in(time, begin, change, duration);
}
} else if(previous.interpolationType == IType.SINE) {
switch (previous.easingType) {
case EASE_OUT: return BLI_easing_sine_ease_out(time, begin, change, duration);
case EASE_IN_OUT: return BLI_easing_sine_ease_in_out(time, begin, change, duration);
default: return BLI_easing_sine_ease_in(time, begin, change, duration);
}
}
return (a - b) * t + b;
}
private double sqrt3(double d) {
if(d > 0.000001) {
return Math.exp(Math.log(d) / 3.0);
} else if(d > -0.000001) {
return 0;
} else {
return -Math.exp(Math.log(-d) / 3.0);
}
}
private double time(double start, double end, double duration) {
if(interpolationType == IType.SIN_UP) return -Math.sin(((end - start) / duration * Math.PI + Math.PI) / 2) + 1;
if(interpolationType == IType.SIN_DOWN) return Math.sin((end - start) / duration * Math.PI / 2);
if(interpolationType == IType.SIN_FULL) return (-Math.cos((end - start) / duration * Math.PI) + 1) / 2D;
return (end - start) / duration;
}
// Blender bezier solvers, but rewritten (pain)
private double solveCubic(double c0, double c1, double c2, double c3) {
if(c3 > 0.000001) {
double a = c2 / c3;
double b = c1 / c3;
double c = c0 / c3;
a = a / 3;
double p = b / 3 - a * a;
double q = (2 * a * a * a - a * b + c) / 2;
double d = q * q + p * p * p;
if(d > 0.000001) {
double t = Math.sqrt(d);
return sqrt3(-q + t) + sqrt3(-q - t) - a;
} else if(d > -0.000001) {
double t = sqrt3(-q);
double result = 2 * t - a;
if(result < 0.000001 || result > 1.000001) {
result = -t - a;
}
return result;
}
double phi = Math.acos(-q / Math.sqrt(-(p * p * p)));
double t = Math.sqrt(-p);
p = Math.cos(phi / 3);
q = Math.sqrt(3 - 3 * p * p);
double result = 2 * t * p - a;
if(result < 0.000001 || result > 1.000001) {
result = -t * (p + q) - a;
}
if(result < 0.000001 || result > 1.000001) {
result = -t * (p - q) - a;
}
return result;
}
double a = c2;
double b = c1;
double c = c0;
if(a > 0.000001) {
double p = b * b - 4 * a * c;
if(p > 0.000001) {
p = Math.sqrt(p);
double result = (-b - p) / (2 * a);
if(result < 0.000001 || result > 1.000001) {
result = (-b + p) / (2 * a);
}
return result;
} else if(p > -0.000001) {
return -b / (2 * a);
}
}
if(b > 0.000001) {
return -c / b;
}
return 0;
}
private double findZero(double t, double x1, double x2, double x3, double x4) {
double c0 = x1 - t;
double c1 = 3.0f * (x2 - x1);
double c2 = 3.0f * (x1 - 2.0f * x2 + x3);
double c3 = x4 - x1 + 3.0f * (x2 - x3);
return solveCubic(c0, c1, c2, c3);
}
private double cubicBezier(double y1, double y2, double y3, double y4, double t) {
double c0 = y1;
double c1 = 3.0f * (y2 - y1);
double c2 = 3.0f * (y1 - 2.0f * y2 + y3);
double c3 = y4 - y1 + 3.0f * (y2 - y3);
return c0 + t * c1 + t * t * c2 + t * t * t * c3;
}
/**
* EASING FUNCTIONS, taken directly from Blender `easing.c`
*/
double BLI_easing_back_ease_in(double time, double begin, double change, double duration, double overshoot) {
time /= duration;
return change * time * time * ((overshoot + 1) * time - overshoot) + begin;
}
double BLI_easing_back_ease_out(double time, double begin, double change, double duration, double overshoot) {
time = time / duration - 1;
return change * (time * time * ((overshoot + 1) * time + overshoot) + 1) + begin;
}
double BLI_easing_back_ease_in_out(double time, double begin, double change, double duration, double overshoot) {
overshoot *= 1.525f;
if((time /= duration / 2) < 1.0f) {
return change / 2 * (time * time * ((overshoot + 1) * time - overshoot)) + begin;
}
time -= 2.0f;
return change / 2 * (time * time * ((overshoot + 1) * time + overshoot) + 2) + begin;
}
double BLI_easing_bounce_ease_out(double time, double begin, double change, double duration) {
time /= duration;
if(time < (1 / 2.75f)) {
return change * (7.5625f * time * time) + begin;
}
if(time < (2 / 2.75f)) {
time -= (1.5f / 2.75f);
return change * ((7.5625f * time) * time + 0.75f) + begin;
}
if(time < (2.5f / 2.75f)) {
time -= (2.25f / 2.75f);
return change * ((7.5625f * time) * time + 0.9375f) + begin;
}
time -= (2.625f / 2.75f);
return change * ((7.5625f * time) * time + 0.984375f) + begin;
}
double BLI_easing_bounce_ease_in(double time, double begin, double change, double duration) {
return change - BLI_easing_bounce_ease_out(duration - time, 0, change, duration) + begin;
}
double BLI_easing_bounce_ease_in_out(double time, double begin, double change, double duration) {
if(time < duration / 2) {
return BLI_easing_bounce_ease_in(time * 2, 0, change, duration) * 0.5f + begin;
}
return BLI_easing_bounce_ease_out(time * 2 - duration, 0, change, duration) * 0.5f + change * 0.5f + begin;
}
double BLI_easing_circ_ease_in(double time, double begin, double change, double duration) {
time /= duration;
return -change * (Math.sqrt(1 - time * time) - 1) + begin;
}
double BLI_easing_circ_ease_out(double time, double begin, double change, double duration) {
time = time / duration - 1;
return change * Math.sqrt(1 - time * time) + begin;
}
double BLI_easing_circ_ease_in_out(double time, double begin, double change, double duration) {
if((time /= duration / 2) < 1.0f) {
return -change / 2 * (Math.sqrt(1 - time * time) - 1) + begin;
}
time -= 2.0f;
return change / 2 * (Math.sqrt(1 - time * time) + 1) + begin;
}
double BLI_easing_cubic_ease_in(double time, double begin, double change, double duration) {
time /= duration;
return change * time * time * time + begin;
}
double BLI_easing_cubic_ease_out(double time, double begin, double change, double duration) {
time = time / duration - 1;
return change * (time * time * time + 1) + begin;
}
double BLI_easing_cubic_ease_in_out(double time, double begin, double change, double duration) {
if((time /= duration / 2) < 1.0f) {
return change / 2 * time * time * time + begin;
}
time -= 2.0f;
return change / 2 * (time * time * time + 2) + begin;
}
double elastic_blend(double time, double change, double duration, double amplitude, double s, double f) {
if(change != 0) {
/*
* Looks like a magic number,
* but this is a part of the sine curve we need to blend from
*/
double t = Math.abs(s);
if(amplitude != 0) {
f *= amplitude / Math.abs(change);
} else {
f = 0.0f;
}
if(Math.abs(time * duration) < t) {
double l = Math.abs(time * duration) / t;
f = (f * l) + (1.0f - l);
}
}
return f;
}
double BLI_easing_elastic_ease_in(double time, double begin, double change, double duration, double amplitude, double period) {
double s;
double f = 1.0f;
if(time == 0.0f) {
return begin;
}
if((time /= duration) == 1.0f) {
return begin + change;
}
time -= 1.0f;
if(period == 0) {
period = duration * 0.3f;
}
if(amplitude == 0 || amplitude < Math.abs(change)) {
s = period / 4;
f = elastic_blend(time, change, duration, amplitude, s, f);
amplitude = change;
} else {
s = period / (2 * (double) Math.PI) * Math.asin(change / amplitude);
}
return (-f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + begin;
}
double BLI_easing_elastic_ease_out(double time, double begin, double change, double duration, double amplitude, double period) {
double s;
double f = 1.0f;
if(time == 0.0f) {
return begin;
}
if((time /= duration) == 1.0f) {
return begin + change;
}
time = -time;
if(period == 0) {
period = duration * 0.3f;
}
if(amplitude == 0 || amplitude < Math.abs(change)) {
s = period / 4;
f = elastic_blend(time, change, duration, amplitude, s, f);
amplitude = change;
} else {
s = period / (2 * (double) Math.PI) * Math.asin(change / amplitude);
}
return (f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + change + begin;
}
double BLI_easing_elastic_ease_in_out(double time, double begin, double change, double duration, double amplitude, double period) {
double s;
double f = 1.0f;
if(time == 0.0f) {
return begin;
}
if((time /= duration / 2) == 2.0f) {
return begin + change;
}
time -= 1.0f;
if(period == 0) {
period = duration * (0.3f * 1.5f);
}
if(amplitude == 0 || amplitude < Math.abs(change)) {
s = period / 4;
f = elastic_blend(time, change, duration, amplitude, s, f);
amplitude = change;
} else {
s = period / (2 * (double) Math.PI) * Math.asin(change / amplitude);
}
if(time < 0.0f) {
f *= -0.5f;
return (f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + begin;
}
time = -time;
f *= 0.5f;
return (f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + change + begin;
}
static final double pow_min = 0.0009765625f; /* = 2^(-10) */
static final double pow_scale = 1.0f / (1.0f - 0.0009765625f);
double BLI_easing_expo_ease_in(double time, double begin, double change, double duration) {
if(time == 0.0) {
return begin;
}
return change * (Math.pow(2, 10 * (time / duration - 1)) - pow_min) * pow_scale + begin;
}
double BLI_easing_expo_ease_out(double time, double begin, double change, double duration) {
if(time == 0.0) {
return begin;
}
return change * (1 - (Math.pow(2, -10 * time / duration) - pow_min) * pow_scale) + begin;
}
double BLI_easing_expo_ease_in_out(double time, double begin, double change, double duration) {
double duration_half = duration / 2.0f;
double change_half = change / 2.0f;
if(time <= duration_half) {
return BLI_easing_expo_ease_in(time, begin, change_half, duration_half);
}
return BLI_easing_expo_ease_out(time - duration_half, begin + change_half, change_half, duration_half);
}
double BLI_easing_linear_ease(double time, double begin, double change, double duration) {
return change * time / duration + begin;
}
double BLI_easing_quad_ease_in(double time, double begin, double change, double duration) {
time /= duration;
return change * time * time + begin;
}
double BLI_easing_quad_ease_out(double time, double begin, double change, double duration) {
time /= duration;
return -change * time * (time - 2) + begin;
}
double BLI_easing_quad_ease_in_out(double time, double begin, double change, double duration) {
if((time /= duration / 2) < 1.0f) {
return change / 2 * time * time + begin;
}
time -= 1.0f;
return -change / 2 * (time * (time - 2) - 1) + begin;
}
double BLI_easing_quart_ease_in(double time, double begin, double change, double duration) {
time /= duration;
return change * time * time * time * time + begin;
}
double BLI_easing_quart_ease_out(double time, double begin, double change, double duration) {
time = time / duration - 1;
return -change * (time * time * time * time - 1) + begin;
}
double BLI_easing_quart_ease_in_out(double time, double begin, double change, double duration) {
if((time /= duration / 2) < 1.0f) {
return change / 2 * time * time * time * time + begin;
}
time -= 2.0f;
return -change / 2 * (time * time * time * time - 2) + begin;
}
double BLI_easing_quint_ease_in(double time, double begin, double change, double duration) {
time /= duration;
return change * time * time * time * time * time + begin;
}
double BLI_easing_quint_ease_out(double time, double begin, double change, double duration) {
time = time / duration - 1;
return change * (time * time * time * time * time + 1) + begin;
}
double BLI_easing_quint_ease_in_out(double time, double begin, double change, double duration) {
if((time /= duration / 2) < 1.0f) {
return change / 2 * time * time * time * time * time + begin;
}
time -= 2.0f;
return change / 2 * (time * time * time * time * time + 2) + begin;
}
double BLI_easing_sine_ease_in(double time, double begin, double change, double duration) {
return -change * Math.cos(time / duration * (double) Math.PI * 2) + change + begin;
}
double BLI_easing_sine_ease_out(double time, double begin, double change, double duration) {
return change * Math.sin(time / duration * (double) Math.PI * 2) + begin;
}
double BLI_easing_sine_ease_in_out(double time, double begin, double change, double duration) {
return -change / 2 * (Math.cos((double) Math.PI * time / duration) - 1) + begin;
}
}