mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
* fix importer breaking nested object offsets (for things like MagPlate inside Mag) * fix sqrt3d throwing NaN on negative inputs * >:3
606 lines
19 KiB
Java
606 lines
19 KiB
Java
package com.hbm.render.anim;
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//"pieces" that make up a bus
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public class BusAnimationKeyframe {
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// whether the next frame "snaps" to the intended value or has interpolation
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// it's an enum so stuff like accelerated animations between just
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// two frames could be implemented
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public static enum IType {
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/** Teleport */
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CONSTANT,
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/** Linear interpolation */
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LINEAR,
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/** "Sine wave up", quarter of a sine peak that goes from neutral to rising */
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SIN_UP,
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/** "Sine wave down", quarter of a sine peak that goes from rising back to neutral */
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SIN_DOWN,
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/** "Sine wave", first half of a sine peak, accelerating up and then decelerating, makes for smooth movement */
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SIN_FULL,
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// blender magic curves
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BEZIER,
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// blender inertial
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SINE,
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QUAD,
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CUBIC,
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QUART,
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QUINT,
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EXPO,
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CIRC,
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// blendor dynamic
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BOUNCE,
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ELASTIC,
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BACK,
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}
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// Easing
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public static enum EType {
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AUTO,
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EASE_IN,
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EASE_OUT,
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EASE_IN_OUT,
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}
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// Handle type
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public static enum HType {
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FREE,
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ALIGNED,
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VECTOR,
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AUTO,
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AUTO_CLAMPED,
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}
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public double value;
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public IType interpolationType;
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public EType easingType;
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public int duration;
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// bezier handles
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public double leftX;
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public double leftY;
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public HType leftType;
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public double rightX;
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public double rightY;
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public HType rightType;
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// elastics
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public double amplitude;
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public double period;
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// back (overshoot)
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public double back;
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// this one can be used for "reset" type keyframes
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public BusAnimationKeyframe() {
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this.value = 0;
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this.duration = 1;
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this.interpolationType = IType.LINEAR;
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this.easingType = EType.AUTO;
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}
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public BusAnimationKeyframe(double value, int duration) {
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this();
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this.value = value;
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this.duration = duration;
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}
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public BusAnimationKeyframe(double value, int duration, IType interpolation) {
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this(value, duration);
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this.interpolationType = interpolation;
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}
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public BusAnimationKeyframe(double value, int duration, IType interpolation, EType easing) {
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this(value, duration, interpolation);
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this.easingType = easing;
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}
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public double interpolate(double startTime, double currentTime, BusAnimationKeyframe previous) {
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if(previous == null)
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previous = new BusAnimationKeyframe();
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double a = value;
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double b = previous.value;
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double t = time(startTime, currentTime, duration);
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double begin = previous.value;
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double change = value - previous.value;
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double time = currentTime - startTime;
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// Constant value optimisation
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if(Math.abs(previous.value - value) < 0.000001) return value;
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if(previous.interpolationType == IType.BEZIER) {
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double v1x = startTime;
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double v1y = previous.value;
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double v2x = previous.rightX;
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double v2y = previous.rightY;
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double v3x = leftX;
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double v3y = leftY;
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double v4x = startTime + duration;
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double v4y = value;
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// correct beziers into non-looping fcurves
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double h1x = v1x - v2x;
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double h1y = v1y - v2y;
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double h2x = v4x - v3x;
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double h2y = v4y - v3y;
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double len = v4x - v1x;
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double len1 = Math.abs(h1x);
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double len2 = Math.abs(h2x);
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if(len1 + len2 != 0) {
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if(len1 > len) {
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double fac = len / len1;
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v2x = v1x - fac * h1x;
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v2y = v1y - fac * h1y;
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}
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if(len2 > len) {
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double fac = len / len2;
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v3x = v4x - fac * h2x;
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v3y = v4y - fac * h2y;
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}
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}
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double curveT = findZero(currentTime, v1x, v2x, v3x, v4x);
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return cubicBezier(v1y, v2y, v3y, v4y, curveT);
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} else if(previous.interpolationType == IType.BACK) {
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switch (previous.easingType) {
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case EASE_IN: return BLI_easing_back_ease_in(time, begin, change, duration, previous.back);
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case EASE_IN_OUT: return BLI_easing_back_ease_in_out(time, begin, change, duration, previous.back);
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default: return BLI_easing_back_ease_out(time, begin, change, duration, previous.back);
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}
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} else if(previous.interpolationType == IType.BOUNCE) {
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switch (previous.easingType) {
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case EASE_IN: return BLI_easing_bounce_ease_in(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_bounce_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_bounce_ease_out(time, begin, change, duration);
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}
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} else if(previous.interpolationType == IType.CIRC) {
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switch (previous.easingType) {
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case EASE_OUT: return BLI_easing_circ_ease_out(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_circ_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_circ_ease_in(time, begin, change, duration);
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}
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} else if(previous.interpolationType == IType.CUBIC) {
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switch (previous.easingType) {
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case EASE_OUT: return BLI_easing_cubic_ease_out(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_cubic_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_cubic_ease_in(time, begin, change, duration);
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}
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} else if(previous.interpolationType == IType.ELASTIC) {
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switch (previous.easingType) {
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case EASE_IN: return BLI_easing_elastic_ease_in(time, begin, change, duration, previous.amplitude, previous.period);
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case EASE_IN_OUT: return BLI_easing_elastic_ease_in_out(time, begin, change, duration, previous.amplitude, previous.period);
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default: return BLI_easing_elastic_ease_out(time, begin, change, duration, previous.amplitude, previous.period);
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}
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} else if(previous.interpolationType == IType.EXPO) {
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switch (previous.easingType) {
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case EASE_OUT: return BLI_easing_expo_ease_out(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_expo_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_expo_ease_in(time, begin, change, duration);
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}
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} else if(previous.interpolationType == IType.QUAD) {
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switch (previous.easingType) {
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case EASE_OUT: return BLI_easing_quad_ease_out(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_quad_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_quad_ease_in(time, begin, change, duration);
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}
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} else if(previous.interpolationType == IType.QUART) {
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switch (previous.easingType) {
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case EASE_OUT: return BLI_easing_quart_ease_out(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_quart_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_quart_ease_in(time, begin, change, duration);
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}
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} else if(previous.interpolationType == IType.QUINT) {
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switch (previous.easingType) {
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case EASE_OUT: return BLI_easing_quint_ease_out(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_quint_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_quint_ease_in(time, begin, change, duration);
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}
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} else if(previous.interpolationType == IType.SINE) {
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switch (previous.easingType) {
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case EASE_OUT: return BLI_easing_sine_ease_out(time, begin, change, duration);
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case EASE_IN_OUT: return BLI_easing_sine_ease_in_out(time, begin, change, duration);
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default: return BLI_easing_sine_ease_in(time, begin, change, duration);
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}
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}
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return (a - b) * t + b;
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}
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private double sqrt3(double d) {
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if(d > 0.000001) {
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return Math.exp(Math.log(d) / 3.0);
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} else if(d > -0.000001) {
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return 0;
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} else {
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return -Math.exp(Math.log(-d) / 3.0);
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}
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}
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private double time(double start, double end, double duration) {
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if(interpolationType == IType.SIN_UP) return -Math.sin(((end - start) / duration * Math.PI + Math.PI) / 2) + 1;
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if(interpolationType == IType.SIN_DOWN) return Math.sin((end - start) / duration * Math.PI / 2);
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if(interpolationType == IType.SIN_FULL) return (-Math.cos((end - start) / duration * Math.PI) + 1) / 2D;
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return (end - start) / duration;
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}
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// Blender bezier solvers, but rewritten (pain)
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private double solveCubic(double c0, double c1, double c2, double c3) {
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if(c3 > 0.000001) {
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double a = c2 / c3;
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double b = c1 / c3;
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double c = c0 / c3;
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a = a / 3;
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double p = b / 3 - a * a;
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double q = (2 * a * a * a - a * b + c) / 2;
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double d = q * q + p * p * p;
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if(d > 0.000001) {
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double t = Math.sqrt(d);
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return sqrt3(-q + t) + sqrt3(-q - t) - a;
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} else if(d > -0.000001) {
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double t = sqrt3(-q);
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double result = 2 * t - a;
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if(result < 0.000001 || result > 1.000001) {
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result = -t - a;
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}
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return result;
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}
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double phi = Math.acos(-q / Math.sqrt(-(p * p * p)));
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double t = Math.sqrt(-p);
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p = Math.cos(phi / 3);
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q = Math.sqrt(3 - 3 * p * p);
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double result = 2 * t * p - a;
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if(result < 0.000001 || result > 1.000001) {
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result = -t * (p + q) - a;
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}
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if(result < 0.000001 || result > 1.000001) {
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result = -t * (p - q) - a;
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}
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return result;
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}
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double a = c2;
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double b = c1;
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double c = c0;
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if(a > 0.000001) {
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double p = b * b - 4 * a * c;
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if(p > 0.000001) {
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p = Math.sqrt(p);
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double result = (-b - p) / (2 * a);
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if(result < 0.000001 || result > 1.000001) {
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result = (-b + p) / (2 * a);
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}
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return result;
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} else if(p > -0.000001) {
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return -b / (2 * a);
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}
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}
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if(b > 0.000001) {
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return -c / b;
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}
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return 0;
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}
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private double findZero(double t, double x1, double x2, double x3, double x4) {
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double c0 = x1 - t;
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double c1 = 3.0f * (x2 - x1);
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double c2 = 3.0f * (x1 - 2.0f * x2 + x3);
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double c3 = x4 - x1 + 3.0f * (x2 - x3);
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return solveCubic(c0, c1, c2, c3);
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}
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private double cubicBezier(double y1, double y2, double y3, double y4, double t) {
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double c0 = y1;
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double c1 = 3.0f * (y2 - y1);
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double c2 = 3.0f * (y1 - 2.0f * y2 + y3);
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double c3 = y4 - y1 + 3.0f * (y2 - y3);
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return c0 + t * c1 + t * t * c2 + t * t * t * c3;
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}
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/**
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* EASING FUNCTIONS, taken directly from Blender `easing.c`
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*/
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double BLI_easing_back_ease_in(double time, double begin, double change, double duration, double overshoot) {
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time /= duration;
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return change * time * time * ((overshoot + 1) * time - overshoot) + begin;
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}
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double BLI_easing_back_ease_out(double time, double begin, double change, double duration, double overshoot) {
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time = time / duration - 1;
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return change * (time * time * ((overshoot + 1) * time + overshoot) + 1) + begin;
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}
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double BLI_easing_back_ease_in_out(double time, double begin, double change, double duration, double overshoot) {
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overshoot *= 1.525f;
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if((time /= duration / 2) < 1.0f) {
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return change / 2 * (time * time * ((overshoot + 1) * time - overshoot)) + begin;
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}
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time -= 2.0f;
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return change / 2 * (time * time * ((overshoot + 1) * time + overshoot) + 2) + begin;
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}
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double BLI_easing_bounce_ease_out(double time, double begin, double change, double duration) {
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time /= duration;
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if(time < (1 / 2.75f)) {
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return change * (7.5625f * time * time) + begin;
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}
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if(time < (2 / 2.75f)) {
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time -= (1.5f / 2.75f);
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return change * ((7.5625f * time) * time + 0.75f) + begin;
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}
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if(time < (2.5f / 2.75f)) {
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time -= (2.25f / 2.75f);
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return change * ((7.5625f * time) * time + 0.9375f) + begin;
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}
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time -= (2.625f / 2.75f);
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return change * ((7.5625f * time) * time + 0.984375f) + begin;
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}
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double BLI_easing_bounce_ease_in(double time, double begin, double change, double duration) {
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return change - BLI_easing_bounce_ease_out(duration - time, 0, change, duration) + begin;
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}
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double BLI_easing_bounce_ease_in_out(double time, double begin, double change, double duration) {
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if(time < duration / 2) {
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return BLI_easing_bounce_ease_in(time * 2, 0, change, duration) * 0.5f + begin;
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}
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return BLI_easing_bounce_ease_out(time * 2 - duration, 0, change, duration) * 0.5f + change * 0.5f + begin;
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}
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double BLI_easing_circ_ease_in(double time, double begin, double change, double duration) {
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time /= duration;
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return -change * (Math.sqrt(1 - time * time) - 1) + begin;
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}
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double BLI_easing_circ_ease_out(double time, double begin, double change, double duration) {
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time = time / duration - 1;
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return change * Math.sqrt(1 - time * time) + begin;
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}
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double BLI_easing_circ_ease_in_out(double time, double begin, double change, double duration) {
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if((time /= duration / 2) < 1.0f) {
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return -change / 2 * (Math.sqrt(1 - time * time) - 1) + begin;
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}
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time -= 2.0f;
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return change / 2 * (Math.sqrt(1 - time * time) + 1) + begin;
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}
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double BLI_easing_cubic_ease_in(double time, double begin, double change, double duration) {
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time /= duration;
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return change * time * time * time + begin;
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}
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double BLI_easing_cubic_ease_out(double time, double begin, double change, double duration) {
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time = time / duration - 1;
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return change * (time * time * time + 1) + begin;
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}
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double BLI_easing_cubic_ease_in_out(double time, double begin, double change, double duration) {
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if((time /= duration / 2) < 1.0f) {
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return change / 2 * time * time * time + begin;
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}
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time -= 2.0f;
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return change / 2 * (time * time * time + 2) + begin;
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}
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double elastic_blend(double time, double change, double duration, double amplitude, double s, double f) {
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if(change != 0) {
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/*
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* Looks like a magic number,
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* but this is a part of the sine curve we need to blend from
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*/
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double t = Math.abs(s);
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if(amplitude != 0) {
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f *= amplitude / Math.abs(change);
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} else {
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f = 0.0f;
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}
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if(Math.abs(time * duration) < t) {
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double l = Math.abs(time * duration) / t;
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f = (f * l) + (1.0f - l);
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}
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}
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return f;
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}
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double BLI_easing_elastic_ease_in(double time, double begin, double change, double duration, double amplitude, double period) {
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double s;
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double f = 1.0f;
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if(time == 0.0f) {
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return begin;
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}
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if((time /= duration) == 1.0f) {
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return begin + change;
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}
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time -= 1.0f;
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if(period == 0) {
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period = duration * 0.3f;
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}
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if(amplitude == 0 || amplitude < Math.abs(change)) {
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s = period / 4;
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f = elastic_blend(time, change, duration, amplitude, s, f);
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amplitude = change;
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} else {
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s = period / (2 * (double) Math.PI) * Math.asin(change / amplitude);
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}
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return (-f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + begin;
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}
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double BLI_easing_elastic_ease_out(double time, double begin, double change, double duration, double amplitude, double period) {
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double s;
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double f = 1.0f;
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if(time == 0.0f) {
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return begin;
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}
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|
if((time /= duration) == 1.0f) {
|
|
return begin + change;
|
|
}
|
|
time = -time;
|
|
if(period == 0) {
|
|
period = duration * 0.3f;
|
|
}
|
|
if(amplitude == 0 || amplitude < Math.abs(change)) {
|
|
s = period / 4;
|
|
f = elastic_blend(time, change, duration, amplitude, s, f);
|
|
amplitude = change;
|
|
} else {
|
|
s = period / (2 * (double) Math.PI) * Math.asin(change / amplitude);
|
|
}
|
|
|
|
return (f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + change + begin;
|
|
}
|
|
|
|
double BLI_easing_elastic_ease_in_out(double time, double begin, double change, double duration, double amplitude, double period) {
|
|
double s;
|
|
double f = 1.0f;
|
|
|
|
if(time == 0.0f) {
|
|
return begin;
|
|
}
|
|
if((time /= duration / 2) == 2.0f) {
|
|
return begin + change;
|
|
}
|
|
time -= 1.0f;
|
|
if(period == 0) {
|
|
period = duration * (0.3f * 1.5f);
|
|
}
|
|
if(amplitude == 0 || amplitude < Math.abs(change)) {
|
|
s = period / 4;
|
|
f = elastic_blend(time, change, duration, amplitude, s, f);
|
|
amplitude = change;
|
|
} else {
|
|
s = period / (2 * (double) Math.PI) * Math.asin(change / amplitude);
|
|
}
|
|
|
|
if(time < 0.0f) {
|
|
f *= -0.5f;
|
|
return (f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + begin;
|
|
}
|
|
|
|
time = -time;
|
|
f *= 0.5f;
|
|
return (f * (amplitude * Math.pow(2, 10 * time) * Math.sin((time * duration - s) * (2 * (double) Math.PI) / period))) + change + begin;
|
|
}
|
|
|
|
static final double pow_min = 0.0009765625f; /* = 2^(-10) */
|
|
static final double pow_scale = 1.0f / (1.0f - 0.0009765625f);
|
|
|
|
double BLI_easing_expo_ease_in(double time, double begin, double change, double duration) {
|
|
if(time == 0.0) {
|
|
return begin;
|
|
}
|
|
return change * (Math.pow(2, 10 * (time / duration - 1)) - pow_min) * pow_scale + begin;
|
|
}
|
|
|
|
double BLI_easing_expo_ease_out(double time, double begin, double change, double duration) {
|
|
if(time == 0.0) {
|
|
return begin;
|
|
}
|
|
return change * (1 - (Math.pow(2, -10 * time / duration) - pow_min) * pow_scale) + begin;
|
|
}
|
|
|
|
double BLI_easing_expo_ease_in_out(double time, double begin, double change, double duration) {
|
|
double duration_half = duration / 2.0f;
|
|
double change_half = change / 2.0f;
|
|
if(time <= duration_half) {
|
|
return BLI_easing_expo_ease_in(time, begin, change_half, duration_half);
|
|
}
|
|
return BLI_easing_expo_ease_out(time - duration_half, begin + change_half, change_half, duration_half);
|
|
}
|
|
|
|
double BLI_easing_linear_ease(double time, double begin, double change, double duration) {
|
|
return change * time / duration + begin;
|
|
}
|
|
|
|
double BLI_easing_quad_ease_in(double time, double begin, double change, double duration) {
|
|
time /= duration;
|
|
return change * time * time + begin;
|
|
}
|
|
|
|
double BLI_easing_quad_ease_out(double time, double begin, double change, double duration) {
|
|
time /= duration;
|
|
return -change * time * (time - 2) + begin;
|
|
}
|
|
|
|
double BLI_easing_quad_ease_in_out(double time, double begin, double change, double duration) {
|
|
if((time /= duration / 2) < 1.0f) {
|
|
return change / 2 * time * time + begin;
|
|
}
|
|
time -= 1.0f;
|
|
return -change / 2 * (time * (time - 2) - 1) + begin;
|
|
}
|
|
|
|
double BLI_easing_quart_ease_in(double time, double begin, double change, double duration) {
|
|
time /= duration;
|
|
return change * time * time * time * time + begin;
|
|
}
|
|
|
|
double BLI_easing_quart_ease_out(double time, double begin, double change, double duration) {
|
|
time = time / duration - 1;
|
|
return -change * (time * time * time * time - 1) + begin;
|
|
}
|
|
|
|
double BLI_easing_quart_ease_in_out(double time, double begin, double change, double duration) {
|
|
if((time /= duration / 2) < 1.0f) {
|
|
return change / 2 * time * time * time * time + begin;
|
|
}
|
|
time -= 2.0f;
|
|
return -change / 2 * (time * time * time * time - 2) + begin;
|
|
}
|
|
|
|
double BLI_easing_quint_ease_in(double time, double begin, double change, double duration) {
|
|
time /= duration;
|
|
return change * time * time * time * time * time + begin;
|
|
}
|
|
|
|
double BLI_easing_quint_ease_out(double time, double begin, double change, double duration) {
|
|
time = time / duration - 1;
|
|
return change * (time * time * time * time * time + 1) + begin;
|
|
}
|
|
|
|
double BLI_easing_quint_ease_in_out(double time, double begin, double change, double duration) {
|
|
if((time /= duration / 2) < 1.0f) {
|
|
return change / 2 * time * time * time * time * time + begin;
|
|
}
|
|
time -= 2.0f;
|
|
return change / 2 * (time * time * time * time * time + 2) + begin;
|
|
}
|
|
|
|
double BLI_easing_sine_ease_in(double time, double begin, double change, double duration) {
|
|
return -change * Math.cos(time / duration * (double) Math.PI * 2) + change + begin;
|
|
}
|
|
|
|
double BLI_easing_sine_ease_out(double time, double begin, double change, double duration) {
|
|
return change * Math.sin(time / duration * (double) Math.PI * 2) + begin;
|
|
}
|
|
|
|
double BLI_easing_sine_ease_in_out(double time, double begin, double change, double duration) {
|
|
return -change / 2 * (Math.cos((double) Math.PI * time / duration) - 1) + begin;
|
|
}
|
|
|
|
}
|