mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
126 lines
3.9 KiB
Java
126 lines
3.9 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.blocks.BlockDummyable;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.rbmk.TileEntityRBMKConsole;
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import com.hbm.tileentity.machine.rbmk.TileEntityRBMKConsole.RBMKColumn;
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import com.hbm.tileentity.machine.storage.TileEntityMachineFENSU;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderRBMKConsole extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslatef((float)x + 0.5F, (float)y, (float)z + 0.5F);
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_LIGHTING);
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switch(te.getBlockMetadata() - BlockDummyable.offset) {
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case 2: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 4: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glTranslated(0.5, 0, 0);
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.rbmk_console_tex);
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ResourceManager.rbmk_console.renderAll();
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GL11.glShadeModel(GL11.GL_FLAT);
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TileEntityRBMKConsole console = (TileEntityRBMKConsole) te;
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Tessellator tess = Tessellator.instance;
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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tess.startDrawingQuads();
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tess.setBrightness(240);
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tess.setNormal(1, 0, 0);
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for(int i = 0; i < console.columns.length; i++) {
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RBMKColumn col = console.columns[i];
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if(col == null)
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continue;
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double kx = -0.3725D;
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double ky = -(i / 15) * 0.125 + 3.625;
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double kz = -(i % 15) * 0.125 + 0.125D * 7;
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drawColumn(tess, kx, ky, kz, (float)(0.65D + (i % 2) * 0.05D), col.data.getDouble("heat") / col.data.getDouble("maxHeat"));
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switch(col.type) {
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case FUEL:
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case FUEL_SIM: drawFuel(tess, kx + 0.01, ky, kz, col.data.getDouble("enrichment")); break;
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case CONTROL: drawControl(tess, kx + 0.01, ky, kz, col.data.getDouble("level")); break;
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case CONTROL_AUTO: drawControlAuto(tess, kx + 0.01, ky, kz, col.data.getDouble("level")); break;
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default:
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}
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}
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tess.draw();
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glPopMatrix();
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}
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private void drawColumn(Tessellator tess, double x, double y, double z, float color, double heat) {
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double width = 0.0625D * 0.75;
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tess.setColorOpaque_F((float) (color + ((1 - color) * heat)), color, color);
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tess.addVertex(x, y + width, z - width);
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tess.addVertex(x, y + width, z + width);
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tess.addVertex(x, y - width, z + width);
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tess.addVertex(x, y - width, z - width);
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}
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private void drawFuel(Tessellator tess, double x, double y, double z, double enrichment) {
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this.drawDot(tess, x, y, z, 0F, 0.25F + (float) (enrichment * 0.75D), 0F);
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}
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private void drawControl(Tessellator tess, double x, double y, double z, double level) {
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this.drawDot(tess, x, y, z, (float) level, (float) level, 0F);
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}
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private void drawControlAuto(Tessellator tess, double x, double y, double z, double level) {
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this.drawDot(tess, x, y, z, (float) level, 0F, (float) level);
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}
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private void drawDot(Tessellator tess, double x, double y, double z, float r, float g, float b) {
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double width = 0.03125D;
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double edge = 0.022097D;
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tess.setColorOpaque_F(r, g, b);
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tess.addVertex(x, y + width, z);
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tess.addVertex(x, y + edge, z + edge);
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tess.addVertex(x, y, z + width);
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tess.addVertex(x, y - edge, z + edge);
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tess.addVertex(x, y + edge, z - edge);
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tess.addVertex(x, y + width, z);
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tess.addVertex(x, y - edge, z - edge);
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tess.addVertex(x, y, z - width);
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tess.addVertex(x, y + width, z);
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tess.addVertex(x, y - edge, z + edge);
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tess.addVertex(x, y - width, z);
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tess.addVertex(x, y - edge, z - edge);
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tess.setColorOpaque_F(1F, 1F, 1F);
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}
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}
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