mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
94 lines
2.7 KiB
Java
94 lines
2.7 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.main.ResourceManager;
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import com.hbm.tileentity.machine.TileEntityCharger;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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public class RenderCharger extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y, z + 0.5);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glRotatef(90, 0F, 1F, 0F);
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switch(tile.getBlockMetadata()) {
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case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glShadeModel(GL11.GL_SMOOTH);
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bindTexture(ResourceManager.charger_tex);
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ResourceManager.charger.renderPart("Base");
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TileEntityCharger charger = (TileEntityCharger) tile;
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double time = (charger.lastUsingTicks + (charger.usingTicks - charger.lastUsingTicks) * interp) / (double) charger.delay;
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double extend = Math.min(1, time * 2);
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double swivel = Math.max(0, (time - 0.5) * 2);
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GL11.glPushMatrix();
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GL11.glTranslated(-0.34375D, 0.25D, 0);
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GL11.glRotated(10, 0, 0, 1);
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GL11.glTranslated(0.34375D, -0.25D, 0);
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GL11.glTranslated(0, -0.25 * extend, 0);
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//ResourceManager.charger.renderPart("Slide");
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GL11.glPushMatrix();
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GL11.glTranslated(0, 0.28D, 0);
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GL11.glRotated(30 * swivel, 1, 0, 0);
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GL11.glTranslated(0, -0.28D, 0);
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ResourceManager.charger.renderPart("Left");
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glTranslated(0, 0.28D, 0);
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GL11.glRotated(-30 * swivel, 1, 0, 0);
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GL11.glTranslated(0, -0.28D, 0);
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ResourceManager.charger.renderPart("Right");
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GL11.glPopMatrix();
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(GL11.GL_LIGHTING);
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GL11.glDisable(GL11.GL_CULL_FACE);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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GL11.glColor3f(1F, 0.75F, 0F);
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ResourceManager.charger.renderPart("Light");
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GL11.glColor3f(1F, 1F, 1F);
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GL11.glTranslated(-0.34375D, 0.25D, 0);
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GL11.glRotated(10, 0, 0, 1);
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GL11.glTranslated(0.34375D, -0.25D, 0);
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GL11.glTranslated(0, -0.25 * extend, 0);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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ResourceManager.charger.renderPart("Slide");
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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GL11.glShadeModel(GL11.GL_FLAT);
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GL11.glPopMatrix();
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}
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}
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