2024-06-29 22:26:52 +02:00

130 lines
4.3 KiB
Java

package com.hbm.render.tileentity;
import org.lwjgl.opengl.GL11;
import com.hbm.blocks.BlockDummyable;
import com.hbm.blocks.ModBlocks;
import com.hbm.items.ModItems;
import com.hbm.main.ResourceManager;
import com.hbm.render.item.ItemRenderBase;
import com.hbm.render.util.RenderDecoItem;
import com.hbm.tileentity.machine.TileEntityMachineOreSlopper;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraftforge.client.IItemRenderer;
public class RenderOreSlopper extends TileEntitySpecialRenderer implements IItemRendererProvider {
private RenderItem itemRenderer = new RenderDecoItem(this);
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) {
GL11.glPushMatrix();
GL11.glTranslated(x + 0.5D, y, z + 0.5D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glEnable(GL11.GL_CULL_FACE);
switch(tile.getBlockMetadata() - BlockDummyable.offset) {
case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
}
TileEntityMachineOreSlopper slopper = (TileEntityMachineOreSlopper) tile;
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.ore_slopper_tex);
ResourceManager.ore_slopper.renderPart("Base");
GL11.glPushMatrix();
double slide = slopper.prevSlider + (slopper.slider - slopper.prevSlider) * interp;
GL11.glTranslated(0, 0, slide * -3);
ResourceManager.ore_slopper.renderPart("Slider");
GL11.glPushMatrix();
double extend = (slopper.prevBucket + (slopper.bucket - slopper.prevBucket) * interp) * 1.5;
GL11.glTranslated(0, -MathHelper.clamp_double(extend - 0.25, 0, 1.25), 0);
ResourceManager.ore_slopper.renderPart("Hydraulics");
GL11.glTranslated(0, -MathHelper.clamp_double(extend, 0, 1.25), 0);
ResourceManager.ore_slopper.renderPart("Bucket");
if(slopper.animation == slopper.animation.LIFTING) {
GL11.glTranslated(0.0625D, 4.3125D, 2D);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glRotatef(90, 0F, 1F, 0F);
GL11.glRotatef(-90, 1F, 0F, 0F);
ItemStack stack = new ItemStack(ModItems.bedrock_ore, 1, 0);
EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack);
item.getEntityItem().stackSize = 1;
item.hoverStart = 0.0F;
RenderItem.renderInFrame = true;
GL11.glScaled(1.75, 1.75, 1.75);
itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
RenderItem.renderInFrame = false;
bindTexture(ResourceManager.ore_slopper_tex);
}
GL11.glPopMatrix();
GL11.glPopMatrix();
double blades = slopper.prevBlades + (slopper.blades - slopper.prevBlades) * interp;
GL11.glPushMatrix();
GL11.glTranslated(0.375, 2.75, 0);
GL11.glRotated(blades, 0, 0, 1);
GL11.glTranslated(-0.375, -2.75, 0);
ResourceManager.ore_slopper.renderPart("BladesLeft");
GL11.glPopMatrix();
GL11.glPushMatrix();
GL11.glTranslated(-0.375, 2.75, 0);
GL11.glRotated(-blades, 0, 0, 1);
GL11.glTranslated(0.375, -2.75, 0);
ResourceManager.ore_slopper.renderPart("BladesRight");
GL11.glPopMatrix();
double fan = slopper.prevFan + (slopper.fan - slopper.prevFan) * interp;
GL11.glPushMatrix();
GL11.glTranslated(0, 1.875, -1);
GL11.glRotated(-fan, 1, 0, 0);
GL11.glTranslated(0, -1.875, 1);
ResourceManager.ore_slopper.renderPart("Fan");
GL11.glPopMatrix();
GL11.glShadeModel(GL11.GL_FLAT);
GL11.glPopMatrix();
}
@Override
public Item getItemForRenderer() {
return Item.getItemFromBlock(ModBlocks.machine_ore_slopper);
}
@Override
public IItemRenderer getRenderer() {
return new ItemRenderBase( ) {
public void renderInventory() {
GL11.glTranslated(0, -3, 0);
GL11.glScaled(3.75, 3.75, 3.75);
}
public void renderCommonWithStack(ItemStack item) {
GL11.glScaled(0.5, 0.5, 0.5);
GL11.glRotatef(-90, 0F, 1F, 0F);
GL11.glShadeModel(GL11.GL_SMOOTH);
bindTexture(ResourceManager.ore_slopper_tex);
ResourceManager.ore_slopper.renderAll();
GL11.glShadeModel(GL11.GL_FLAT);
}};
}
}