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https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
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46 lines
1.5 KiB
Java
46 lines
1.5 KiB
Java
package com.hbm.render.tileentity;
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import org.lwjgl.opengl.GL11;
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import com.hbm.render.util.BeamPronter;
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import com.hbm.render.util.BeamPronter.EnumBeamType;
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import com.hbm.render.util.BeamPronter.EnumWaveType;
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import com.hbm.tileentity.machine.TileEntityICFController;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Vec3;
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public class RenderICFController extends TileEntitySpecialRenderer {
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@Override
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public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float f) {
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TileEntityICFController controller = (TileEntityICFController) tile;
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if(controller.laserLength > 0) {
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GL11.glPushMatrix();
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GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
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GL11.glRotatef(90, 0F, 1F, 0F);
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switch(tile.getBlockMetadata()) {
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case 4: GL11.glRotatef(90, 0F, 1F, 0F); break;
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case 3: GL11.glRotatef(180, 0F, 1F, 0F); break;
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case 5: GL11.glRotatef(270, 0F, 1F, 0F); break;
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case 2: GL11.glRotatef(0, 0F, 1F, 0F); break;
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}
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glPushAttrib(GL11.GL_LIGHTING_BIT);
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GL11.glDisable(GL11.GL_LIGHTING);
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
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BeamPronter.prontBeam(Vec3.createVectorHelper(controller.laserLength, 0, 0), EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x202020, 0x100000, 0, 1, 0F, 10, 0.125F);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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}
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}
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