mirror of
https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT.git
synced 2026-01-25 10:32:49 +00:00
93 lines
2.3 KiB
Java
93 lines
2.3 KiB
Java
package com.hbm.blocks.machine;
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import java.util.Random;
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import com.hbm.blocks.ModBlocks;
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import com.hbm.main.MainRegistry;
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import com.hbm.tileentity.machine.TileEntityForceField;
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import cpw.mods.fml.common.network.internal.FMLNetworkHandler;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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public class MachineForceField extends BlockContainer {
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public MachineForceField(Material p_i45386_1_) {
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super(p_i45386_1_);
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}
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@Override
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public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {
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return new TileEntityForceField();
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}
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@Override
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public int getRenderType(){
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return -1;
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}
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@Override
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public boolean isOpaqueCube() {
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return false;
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}
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@Override
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public boolean renderAsNormalBlock() {
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return false;
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}
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@Override
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public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) {
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if(world.isRemote)
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{
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return true;
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} else if(!player.isSneaking())
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{
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FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_forcefield, world, x, y, z);
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return true;
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} else {
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return true;
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}
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}
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@Override
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(World world, int x, int y, int z, Random rand)
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{
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TileEntityForceField te = (TileEntityForceField)world.getTileEntity(x, y, z);
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if(te.isOn && te.cooldown == 0 && te.power > 0) {
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for(int i = 0; i < 4; i++) {
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float f = x;
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float f1 = y + 2F;
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float f2 = z;
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float f3 = 0.52F;
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float f4 = rand.nextFloat();
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float f5 = rand.nextFloat();
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if(te.color == 0xFF0000)
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world.spawnParticle("lava", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
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else
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world.spawnParticle("reddust", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
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}
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} else if(te.cooldown > 0) {
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for(int i = 0; i < 4; i++) {
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float f = x;
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float f1 = y + 2F;
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float f2 = z;
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float f3 = 0.52F;
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float f4 = rand.nextFloat();
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float f5 = rand.nextFloat();
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world.spawnParticle("smoke", f + f4, f1, f2 + f5, 0.0D, 0.0D, 0.0D);
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}
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}
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}
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}
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